100% Cloak Question
MrBananaMan
Join Date: 2005-02-26 Member: 42562Members
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I have done that before, because I didn't notice I was on a light that was able to be seen by the marine. I am guessing this problem is gone now though...
that was talked about being tested... not sure what the result was...
it does.
wOOt wOOt?! I thought that you were only 100%cloaked when 100% stationary for a fixed amount of time (depending on what speed you were moving at before you stopped). I thought that you are now 90%cloak whilst walking, and it takes shorter times to cloak 100% based on whether or not you were partially cloaked in the first place...
-include- isnt it turrets dont fire at things more than 75% cloaked or something???
and a question - does the cloaked subject leave a shadow when 100% cloaked?
on CS mods, thats hte easiest way to spot a cloak, lol by a random shadow on the ground... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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100% cloaked while <b>walking</b>, too? That is ridiculous.
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100% cloaked while <b>walking</b>, too? That is ridiculous. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ditto
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100% cloaked while <b>walking</b>, too? That is ridiculous. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
thats what i thought... i think someone made a mistake there... i could of sworn that you are not fully (100%) cloaked whilst walking. You loose your cloak over 2 secodns or something until you reach 90% or somethingor other.
check that one plz?
If you can't be seen AT ALL then you need to use even less skill when skulking, dont need to play to know that. Hence we say
<span style='font-size:21pt;line-height:100%'><span style='color:red'>WHAT!!!</span></span>
We will see whether it really makes a big difference by <i>next weekend</i> and be able to react afterwards. What's the point in screaming now?
now onos cloak... THAT is a problem ... lol
And attempting to speak for the majority with no supporting evidence makes you look arrogant.
How hard is it to delay balanace assessment for a few days?
We will see whether it really makes a big difference by <i>next weekend</i> and be able to react afterwards. What's the point in screaming now? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It won't make that much of a difference, as many players can't even use cloak effectively, instead of using it to aide what they do already, hide in corners above a doorway etc. They sit in the middle of the corridor or doorway and wait for someone to walk into them. I mean the ones who can't skulk, and use cloak to get 1 or 2 "easy" frags.
The problem will be the players who can skulk without cloak, with complete cloak they will be boosted, where before you had a chance of glimplsing them, now they are completely invisible, waiting in a spot above the floor.
These players are however few and far between, so whether or not this change is overwhelming, will unlikely be found.
We will see whether it really makes a big difference by <i>next weekend</i> and be able to react afterwards. What's the point in screaming now? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Nem. Yes you're right, I only know the EU clan scene really, fair point, but it's struggling to stay together as it is and i know this change will not help. I have NEVER posted in responce to a change this quickly before, i have always in the past given it at least 2 months before having a full opinion, but with this change i can see clearly that it is not what people will want from the communities i know. I'm going to assume that the american clan scene would have a similar opinion.
Currently, SC is frowned on as it removes the "skill" elements from the game more than other chambers.
If you cann't be seen by your enemy, you don't have to use 80% of the skills involved in skulking.
The majority of clan players i know (and i know a lot of them in the EU) would rather see cloak removed than buffed up. Changes like this will just make them more frustrated on public servers and more likely to leave the community.
I don't understand the aim of this change at all, what where the reasons behind it?
And attempting to speak for the majority with no supporting evidence makes you look arrogant.
How hard is it to delay balanace assessment for a few days? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm asking a question.. why have you made this change?
I'm speaking for myself only, but using the conversations i've had with 100's of players in the past who have ALL had a similar opinion on cloaking and other SC upgrades as an example.
It's not all about balance, its about what the dev team is aiming to achieve with the game for the competative community.
Can you provide me with the link to where you raised this topic during PT feedback?
Secondly, the reasons are fairly obvious. Incomplete cloaking is vulnerable to hardware tweaks and software tweaks. Certain cards, monitors and settings ( including the unlocking of client side variables ) allow a player an advantage over 3.0 cloaked aliens. Now everyone will find it equally difficult. This change levels the playing field. If it was possible to impliment a truely hardware independent partial cloaking then there would be a strong argument against this change.
Although the competitive community is very important to us, we do not make all our decisions for it alone. I also remember being told how beta5 and 3.0 would kill the competitive community, so you'll have to forgive me if I don't buy into your scaremongering until after the tests have taken place.
They didn't kill it, your right, they merely took a sledge hammer to its backbone.
Where before we could PCW against a different clan each PCW (4 times a day, 7 days a week), now we have to play the same clans every night.
These players are however few and far between, so whether or not this change is overwhelming, will unlikely be found. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
good point there... personally however, i do find this to be quite 'honorless'.
I enjoy the thrill of the hunt, and (although this does sound like whinging, it is purely an observation) 100% cloaking in places that are completely impossible to judge where the cloaker is (in wide,open spaces) could effectively be compared to hacking, where the reciever has absolutely NO chance to defend themselves from the attack, unless moving in a group, in which case someone will still most definitely be picked out anyway.
100% cloak should be taken out, and replaced with 90%, or something high, whilst still (even if extremely remotely) possible to pick out.
EGEGEG: Diablo3 Mod for Counter Strike enabled a person to become 93%? invisible. but anyway they were pretty much completely invisible. It was a fun challenge to spot for these people, as you really had to pay attention, and whilst they got you once or twice, you developed a knack for spotting them.
Another prime example of complete slaughter is the "predator's" cloaking ability in AVP2. WHen standing completely still, he could pick off anyone he wanted to, as he was completely invisible, the only way to find him was to spam randomly with your rifle in the direction the sound of his spears were coming from.
It was completely impossible, and the 'hunt' was destroyed, as the 'prey' had no fighting chance. SOme people perferr to give the 'prey' no fighting chance, this is sad, and they should not be allowed to do so.
Can you provide me with the link to where you raised this topic during PT feedback?
Secondly, the reasons are fairly obvious. Incomplete cloaking is vulnerable to hardware tweaks and software tweaks. Certain cards, monitors and settings ( including the unlocking of client side variables ) allow a player an advantage over 3.0 cloaked aliens. Now everyone will find it equally difficult. This change levels the playing field. If it was possible to impliment a truely hardware independent partial cloaking then there would be a strong argument against this change.
Although the competitive community is very important to us, we do not make all our decisions for it alone. I also remember being told how beta5 and 3.0 would kill the competitive community, so you'll have to forgive me if I don't buy into your scaremongering until after the tests have taken place. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Sorry, only been to one PT night and i didn't marine against cloakers and hence didn't notice the change. My bad for not spotting it in the changelog :blush:.
Ok, fair point, but personally i don't like the cloaking upgrade at all and have spoken to many other who feel the same. But thanks for answering.
I'm not scaremongering, I know you have to think of other things than the competative community and I didnt say this change would kill the competative scene so i dont know where that came from, I said i know this change will not help it. (It could use a bit of help though.)
honestly, who cares about an equal playing field... isnt that the whole point of cloak? to give the alien an advantage over the marine. give him a complete advantage, and you have merely created a problem out of no problem.
It is already difficult enough for me to view skulks uncloaked in dark corners.
The 100% cloak only makes it more difficult. I seem to be missing the logic in 'levelling the playing field'.
Also: I own a low-end PC. THe community cannot suffer due to people who complain about their mointor not being able to render vivid coulours or lacking adequate gamma tweaks.
If we are to lower the standards for games so that people (even such as myself) with low-end hardware can 'enjoy' the same product, view the following argument (which is an analogy):
I own a low end PC. New games are coming out each month. These games are excellent, and have beautifull, expansive, high-detail rendered views, and hectic, exciting, complex gameplay. THese games are beautiful due to their above mentioned features. If the developers were to continually lower the game/graphics/gameplay standards for the low-end PC's, we would not have beautiful looking games such as HL2, DOOM3, FarCry and Chronicles of Riddick.
Games MUST advance past the lowest common denominator (P2 128Mhz, which is able to run Hl1/NS with everything on low, and settle for a lower gamma rate, as the graphics card cannot support higher graphics).
They didn't kill it, your right, they merely took a sledge hammer to its backbone.
Where before we could PCW against a different clan each PCW (4 times a day, 7 days a week), now we have to play the same clans every night. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Do you want me to excavate the posts that claimed the same for Beta4 through 1, 2.0, and 1.04? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Back in the plane of rationality, we value competitive feedback, greatly, but there is very little hope for us to discern good arguments if they are presented with blood-and-bones rethoric. If we get pre-emptitive complaints - based around the claim that only the speaker, whom's factual experience around the feature lies at <i>zero</i>, is the only one / member of a group of very few who can actually assess the situation - on new features, we can either start ignoring that person's feedback, or stop making significant changes. Take your pick.
Have there been any Ideas to replace the cloak upgrade that can even the playing more effectively? (Such as.. hmm, off the top of my head: A "Resource for Frag boost", When you kill a marine you get and extra x number of resources ontop of your normal rfk (x = teamsize * 0.4) and the rest of your team gets 1 extra resource. Things like that which could encourage skill.)
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>_> <_< <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I saw them, I remember them, I was just showing the last significant decline in the european competitive scene. (From my perspective)
Before that one, was the 1.0 -> 2.0 droop, as people couldn't get used to or didn't want to get used to 2.0's vastly different system.
The first decline was understandable, the game was only vaguely the same, the second came from small changes, some may see as very petty reasons to leave a community for. If it was simply a few people who left, then it could be put down to other reasons, boredom etc. It was the scale on which the last decline happened that worried me.
And remember, what I say here, and what I know, doesn't always show my personal stance on things, I just provide some truths about things, and reasons as to why something is happening.
It's not like cloaking is a completely unknown aspect of the game and this is just a tweak to cloaking. Cloaking has been around for a long time and I have lots of experience with cloaking, I know how cloaking effects the game currently and I am worried about how the change will effect the game from my experience with past changes to cloaking and so on. I've already explained my reasons which haven't been replied upon but that doesen't matter. Anyway I'm going to stop replying now as I know my voice alone on the forum wont be listened to, i knew this from the start but just couldn't keep my mouth shut on it, hopefully if other people feel the same way about the change they will voice their opinion also.