Speedtree
<div class="IPBDescription">kinda random</div> This is random because of the place I'm posting it. Maybe it should go in customization where no one will read it or care? Anyway here's what you don't need to read:
There's this very cool max plugin/ CAD thing that generates trees very nicely. You've probably seen them in the next elder scrolls title. What I'm wondering is how something like that would export to HL2. The way the trees work is that the program makes the tree trunk and branches and then models the leaves seperately. The leaves themselves then act like sprites and rotate to always face the player.. that's what makes the tree look so dense.
My Question: Can HL2 have model faces that rotate to always face the player? Would you need to add a ton of sprites as leaves and just stick them all over a tree (totally unreaslistic as there are entity limits and stuff)? Or would you simply need to make like triple the poly count and have the faces be placed at random angles?
ideas? (the actaul plugin site doesn't have a forum and the publishers forums are deader than dead)
There's this very cool max plugin/ CAD thing that generates trees very nicely. You've probably seen them in the next elder scrolls title. What I'm wondering is how something like that would export to HL2. The way the trees work is that the program makes the tree trunk and branches and then models the leaves seperately. The leaves themselves then act like sprites and rotate to always face the player.. that's what makes the tree look so dense.
My Question: Can HL2 have model faces that rotate to always face the player? Would you need to add a ton of sprites as leaves and just stick them all over a tree (totally unreaslistic as there are entity limits and stuff)? Or would you simply need to make like triple the poly count and have the faces be placed at random angles?
ideas? (the actaul plugin site doesn't have a forum and the publishers forums are deader than dead)
Comments
(and yes i've heard of the program)
waaay beyond necromancy
waaay beyond necromancy <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
This forum has proved nothing is beyond necromancy. Or at least thread necromancy.
So, yeah, you'd need sprites or find a way to make static faces look better.
So, yeah, you'd need sprites or find a way to make static faces look better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
thought so.. just looking for other opinions.
thanks
Make sense?