Bored With Photoshop

SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
So I like was like drawing my tattoo up in like photoshop right and got bored like right with some metal textures I'd made for like remaking some of the sort've Quake 2 textures right so I decided to make a totally like erm awesome like wallpaper thing and so I did and here it is like lol:
<img src='http://www.another-world.org.uk/spacer/strogg.jpg' border='0' alt='user posted image' />

The lighting effects sorta came out strange, so it looks like a blood spatter rather than a secondary light source. Either way, I think it looks cool.
This is gonna be the only version because I forgot to save the DOCUMENT. OH SNAP.

Comments

  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    edited July 2005
    I like it spacer. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • BaconTheoryBaconTheory Join Date: 2003-09-06 Member: 20615Members
    Not bad at all. Its a little dark on the left and right sides, but I would make it dark all around to even it up. I would also have put the lightsource smack dab in the midddle, but that's just me.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Nice, speaking of tattoo, the strogg symbol would make a bad **** tattoo <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    edited July 2005
    Awesome. Bitching would be more appropriate, but the forums probably filter it.

    <edit>Guess not! Bitching it is!</edit>
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Wow very nice. Did you use render->lightningeffects with an alpha-channel? Looks like as if you did.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    I dunno, I think those lighting effects are great - if that's the lighting effects filter you've done a nice job with it.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Yeah, lighting effects.
    <a href='http://www.spoono.com/photoshop/tutorials/tutorial.php?url=lightingeffects' target='_blank'>http://www.spoono.com/photoshop/tutorials/...lightingeffects</a> you just have to do that with the alpha channel.
    Plus using making textures with the same lightsource as your lighting effects helps too :O.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    I would really like to make textures for models.
    Iam good at photoshop, but my metal textures come out very random.
    Sometimes they look good, sometimes they are bad.
    Theres alot of metal tutorials for photoshop around, but most of them (like 98%) look really crappy. Most of them look kinda the same crap like:
    <img src='http://www.project-angel.com/images/tutorials/metal7.jpg' border='0' alt='user posted image' />
    Got anything for me? Some help.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-Abra+Jul 30 2005, 12:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Abra @ Jul 30 2005, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would really like to make textures for models.
    Iam good at photoshop, but my metal textures come out very random.
    Sometimes they look good, sometimes they are bad.
    Theres alot of metal tutorials for photoshop around, but most of them (like 98%) look really crappy. Most of them look kinda the same crap like:
    <img src='http://www.project-angel.com/images/tutorials/metal7.jpg' border='0' alt='user posted image' />
    Got anything for me? Some help. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There's only one true metal texture tutorial. Well, there's two.
    First one <a href='http://www.strangefate.com/Tutorials/plate/plate_tutorial.htm' target='_blank'>http://www.strangefate.com/Tutorials/plate...te_tutorial.htm</a> is probably the better one, but it's written for older games like Quake 3 or Unreal Tournament, so it includes things like lighting drawn onto the texture, which you'll want to avoid if you're texturing for something like HL2, or at least approach differently (luminosity maps and stuff).

    Then there's rorshach's video tutorials, which're good but don't really offer that much explanation. Those are <a href='http://www.planetquake.com/polycount/cottages/rorshach/help/help_index.htm' target='_blank'>http://www.planetquake.com/polycount/cotta.../help_index.htm</a> on that page, near the bottom. If you cba to sit in fileplanet ques for those, there's also a few misc texture tutorials lower down on that page, you'll wanna look at the texture tiling one, and the "rusty metal panel" texture.

    The most important tip from both of those is to use photos as bases. It's nigh-on impossible to get decent looking textures without a photo or photomanipulation being involved. I suggest making several tiling metal textures using photos, then layering them above eachother, like the Strangefate tutorial shows.
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