Nvidia Vs Ati For Normal Map Tools
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Join Date: 2002-11-04 Member: 6944Members
<div class="IPBDescription">(which one is best)</div> I know that both NVIDIA and ATI have special tools to create Normal Maps but I don't know them and don't know what's their procedure.
Can someone briefly describe their procedure and tell the limitations/bugs of each ?
Which one is best in terms of speed ?
Which one is best in terms of quality/precision ?
Can someone briefly describe their procedure and tell the limitations/bugs of each ?
Which one is best in terms of speed ?
Which one is best in terms of quality/precision ?
Comments
I have used both of the other programs and the Nvidia one only will generate normal maps from 2D aka photoshop i think.
Ati tool is a dos based utility, which works ok, but as i say doom3 rb is the best i have used for game models.
Most 3d packages have plugins that work quite well though. That's the best route really.