You Think Rendering Hdr Goodness Is Easy?!
Chubi_Chan
Join Date: 2004-08-26 Member: 30924Members
<div class="IPBDescription">animation process</div> a few friends of mine were complaining about some animations they had seen online that people had made,some where full 30 minute episodes involveing completely original chars.,others were anime chars. rendered as 3d models,and with the use HDR and etc.,made into short animations for comedy purposes.
Well,not my friends have it set in their heads that createing an animation involveing HDR is only about a nice nights work useing existing models and textures and maps that any general joe-schmo could do and make a weekly episode with just a little bit of voice acting...well,after a bit o' research,I looked into a few of the 30 minute episodes and found that the people who made them used up all their processing power,used the highest grade computers on the market (I think they had something along the lines of dual 3.2 ghz xeon processors with 3 gigs of ram or something like that) and it still took them about a week to do use existing models,maps,textures,and even preset animations...
I decided to take a further look into HDR animateing,and I've found it might be a nights work...for about 407 frames,and 16 seconds of animation...I decided to use Terragen and terranim. (the animateing program for terragen).And set out a night for rendering,it's been about a few hours,and I'm on frame 45,going on 46 as I type this.I'm useing not going back and re adjusting things to make it look better,I just wanted to make a small preview...I decided to take the first 40 frames,put them in a .gif and show the progress to you guys so far.
-=*warning,it is 640X480,is 4 mbs. big,and it burps in a few places.*=-
(I had to use rapid share because no other image hoster could host it...)
<a href='http://rapidshare.de/files/3421406/first_40_frames_of_first_terragen_animation.gif.html' target='_blank'>First 40 frames of animation</a>
Well,not my friends have it set in their heads that createing an animation involveing HDR is only about a nice nights work useing existing models and textures and maps that any general joe-schmo could do and make a weekly episode with just a little bit of voice acting...well,after a bit o' research,I looked into a few of the 30 minute episodes and found that the people who made them used up all their processing power,used the highest grade computers on the market (I think they had something along the lines of dual 3.2 ghz xeon processors with 3 gigs of ram or something like that) and it still took them about a week to do use existing models,maps,textures,and even preset animations...
I decided to take a further look into HDR animateing,and I've found it might be a nights work...for about 407 frames,and 16 seconds of animation...I decided to use Terragen and terranim. (the animateing program for terragen).And set out a night for rendering,it's been about a few hours,and I'm on frame 45,going on 46 as I type this.I'm useing not going back and re adjusting things to make it look better,I just wanted to make a small preview...I decided to take the first 40 frames,put them in a .gif and show the progress to you guys so far.
-=*warning,it is 640X480,is 4 mbs. big,and it burps in a few places.*=-
(I had to use rapid share because no other image hoster could host it...)
<a href='http://rapidshare.de/files/3421406/first_40_frames_of_first_terragen_animation.gif.html' target='_blank'>First 40 frames of animation</a>
Comments
when the whole thing is done (probably later today,frame 233 as we speak)I might export it to .AVI an then attempt to host it...as long as it's under 10 megs,I think I can host it on putfile...
true... its even easier than using regular lighting.... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
but you have to be insane to render a movie with hdri radiosity on a home pc.
a frame could take several minutes up to several hours to render..depending on the res, and the raytracing accuracy..
oh..and terragen isnt using hdr nodes for lighting, its just using a huge point light, and raytraces the scene with that light.....
i dont really see what you try to do, because terragen cant import models or other stuff....or is using hdri for lighting... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
even using a 360° panorama rendered in terragen as hdr node would be pretty pointless, because it lacks the color, light and contrast information a hdr node would usually have.