Twg Viii Host Elections
Byeka
Name changed from Freak83Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
<div class="IPBDescription">Vote your choice</div> Forum Name: Theslan
Players: 18.
Wolves 3 + 1 conversion.
All three roles: seer, psychic, and guardian.
Conversion: during night 1, the wolves get to choose
one player to convert to the wolves.
NOTE: Night 1 is two days. The first day the wolves
get to choose one player to convert. After that, the
night is normal: the three human roles are passed out
by random.org, and the wolves get to choose one player
to wolf.
SEER: This is be as normal, without Freak83's
modification of one wolf left the seer is useless. The
seer can seer anyone, anytime.
CHANGES to GUARDIAN:
The role of the guardian is similar to Petco. The
guardian can choose to block one-two players up til 10
players total. When that number of players goes below
that, the guardian can only block one player. If the
guardian guards two players and successfully blocks,
the wolves have a 30%+10%*(number of guardian saves)
chance to kill the guardian. If the guardian only
guards one player, that chance is no longer applied,
BUT it does count towards the number of guardian
saves. The guardian CANNOT guard the same player two
nights in a row, regardless of situation. If there is
a successful block, ONLY the guardian knows which
player he successfully blocked. The name will not be
annouced.
After thinking about it... I want to revert the guardian back to its original status. One block per night, for anyone he wants at anytime. Successful guard is not announced by host. The guardian only knows if he successfully guards (the others can figure out, and definitely the wolves knows by deduction).
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Forum Name: EMP Demon
Number of Players: 18
Number of Wolves: 4
Comments: Only Seer/Psychic/Guardian, Standard game much like the first TWGs.
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Forum name: Renegade
Number of players: 24
Number of Wolves: 4
Your standard TWG with a twist; there's a new role on the block. The
humans retain all their basic roles (Psychic, Seer, Guardian), and a
new character is brought into the fold: the Hunter. The Hunter
functions like all the human roles combined (with the exception of the
psychic), he can protect someone, he can seer someone, and he can
choose someone. But, the Hunter can only do one of those actions a day
(i.e. He chooses to seer someone on day one, guard someone on day two,
kill someone on day three). The Hunter has a handicap, though. If a
Seer seers the Hunter, he will appear as a wolf, thus increasing the
risk of playing the role. If the Hunter is still alive when all the
wolves are dead, and there are still humans remaining, the humans win
the game (the hunter does not need to be alive for humans to win the
game [he doesn't count as a wolf, just appears to be one], similar to
the other roles). But if the Hunter is alive and no other humans are,
the wolves win the game (the Hunter does not count as a human).
The Hunter is only kindof on the humans side. If the humans Seer him
he appears to be a wolf.
Been thinking, this may be a bit borked, but lets say that when the
wolves kill the hunter they get an additional kill for the night. If
the Hunter is lynched, the humans don't get a bonus kill.
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Bold your vote.
Players: 18.
Wolves 3 + 1 conversion.
All three roles: seer, psychic, and guardian.
Conversion: during night 1, the wolves get to choose
one player to convert to the wolves.
NOTE: Night 1 is two days. The first day the wolves
get to choose one player to convert. After that, the
night is normal: the three human roles are passed out
by random.org, and the wolves get to choose one player
to wolf.
SEER: This is be as normal, without Freak83's
modification of one wolf left the seer is useless. The
seer can seer anyone, anytime.
CHANGES to GUARDIAN:
The role of the guardian is similar to Petco. The
guardian can choose to block one-two players up til 10
players total. When that number of players goes below
that, the guardian can only block one player. If the
guardian guards two players and successfully blocks,
the wolves have a 30%+10%*(number of guardian saves)
chance to kill the guardian. If the guardian only
guards one player, that chance is no longer applied,
BUT it does count towards the number of guardian
saves. The guardian CANNOT guard the same player two
nights in a row, regardless of situation. If there is
a successful block, ONLY the guardian knows which
player he successfully blocked. The name will not be
annouced.
After thinking about it... I want to revert the guardian back to its original status. One block per night, for anyone he wants at anytime. Successful guard is not announced by host. The guardian only knows if he successfully guards (the others can figure out, and definitely the wolves knows by deduction).
----------------------------------------------------------------------
Forum Name: EMP Demon
Number of Players: 18
Number of Wolves: 4
Comments: Only Seer/Psychic/Guardian, Standard game much like the first TWGs.
------------------------------------------------------------------------
Forum name: Renegade
Number of players: 24
Number of Wolves: 4
Your standard TWG with a twist; there's a new role on the block. The
humans retain all their basic roles (Psychic, Seer, Guardian), and a
new character is brought into the fold: the Hunter. The Hunter
functions like all the human roles combined (with the exception of the
psychic), he can protect someone, he can seer someone, and he can
choose someone. But, the Hunter can only do one of those actions a day
(i.e. He chooses to seer someone on day one, guard someone on day two,
kill someone on day three). The Hunter has a handicap, though. If a
Seer seers the Hunter, he will appear as a wolf, thus increasing the
risk of playing the role. If the Hunter is still alive when all the
wolves are dead, and there are still humans remaining, the humans win
the game (the hunter does not need to be alive for humans to win the
game [he doesn't count as a wolf, just appears to be one], similar to
the other roles). But if the Hunter is alive and no other humans are,
the wolves win the game (the Hunter does not count as a human).
The Hunter is only kindof on the humans side. If the humans Seer him
he appears to be a wolf.
Been thinking, this may be a bit borked, but lets say that when the
wolves kill the hunter they get an additional kill for the night. If
the Hunter is lynched, the humans don't get a bonus kill.
----------------------------------------------------------------
Bold your vote.
Comments
Renegade, if the hunter is alive and the wolves are all dead, does that count as a win for the hunter also?
Theslan, I liked your original guardian idea better, where the wolves got to guess who the guardian was <i>if</i> the guardian guarded two people. This role is sort of a guardian/martyr mix.
I'll have to think about who to vote for, or decide whether or not I will be playing the next game.
Yes. The Hunter needs only survive to win. Mildly difficult given the humans will think he's a wolf, and the wolves will want to kill him because he can seriously deter their efforts.
I may revise the rules on the Hunter, as I realize he's a bit unbalanced.
No. Remember, I agreed with you in the other topic for the general rule change for Guardians. So, <b>no, a guarded player will not be revealed to anyone BUT the guardian</b>
Edit: (And the wolves, obviously)
My game, had I applied this time, would've been a lot like Theslan's (I believe we discussed this during the game):
17 players, three wolves, a conversion on the first night. This means that on day one, we have four wolves and thirteen humans - the same as if we'd started with eighteen players, four wolves and one wolfing on night one.
I've always thought that it must suck immensely to be wolfed on night one. You apply for the game, but you never get to play. A pretty cruel joke. The scenario described above puts the players in the same situation on day one as if they'd started with eighteen players and four wolves, but nobody died on night one, so nobody feels cheated.
I wish EMP Demon would have this in his game, too.
Vote count:
Theslan - 1 (Fatal Error)
EMP Demon - 2 (Freak83, lolfighter)
Just to tell you, the guardian is still up for grabs. I feel that the guardian is too strong in the early games (in Saltzbad situation), but reducing the announced 'confirmed-block' human put the guardian's role too weak.
I feel that the guardian should be strong in the beginning of the game, able to choose whether to block one or two players. Of course, the more players = risk in my opinion, which is why I added the whole random chance to be wolfed if a successful block.
The hunter seems... too ambigious, and way too strong. He's like the psychopath, except he can pull which way he wants to win. If he wants human to win, he kills the wolves. If wolves, he kills the roles. Very powerful.
And EMP... explain the psychic's role with the hunter. Does the psychic know all, like the wizard in Petco's game? Or the psychic can only tell wolves?
That would be Renegade.
I guess that makes the hunter the survival then. Still... if that's true, why would the hunter go after the obvious roles? Since he can only win when the humans win, he isn't going to go hunt out the human roles and eliminate the chance of a human win. Rather, he'll try to find a wolf instead... and most human roles don't play as a wolf. At least from the last time I've seen.
I guess that makes the hunter the survival then. Still... if that's true, why would the hunter go after the obvious roles? Since he can only win when the humans win, he isn't going to go hunt out the human roles and eliminate the chance of a human win. Rather, he'll try to find a wolf instead... and most human roles don't play as a wolf. At least from the last time I've seen. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No, but if he can network with the seer, they can effectively get two people per day.
In fact, networking with the seer...
"Hey I found a wolf! Name is 123!"
"Okay." *Uses his night to kill 123*
I guess that makes the hunter the survival then. Still... if that's true, why would the hunter go after the obvious roles? Since he can only win when the humans win, he isn't going to go hunt out the human roles and eliminate the chance of a human win. Rather, he'll try to find a wolf instead... and most human roles don't play as a wolf. At least from the last time I've seen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
He wins if he survives.
*Huggles Mouse*
I guess it makes sense if he's like a psychopath, but tags on to whoever won the game. I think it's a powerful role... and both sides will coax that person to join their side... or kill him off immediately to avoid the whole nasty thing.
And Renegade: explain the psychic's role on the hunter thing? Does the psychic have any revealing powers on hunter?
I really think I like just a basic game best, so I would go with EMP Demon, but I'm not sure if I'm going to be playing, so I'll hold off on voting. Between the time spent on TWG pulling me away from actually doing school work, and the fact that I could be leaving for a weekend during the game (if it lasts long enough), I probably shouldn't play.
[EDIT] can the hunter guard himself?
I like the sound of the Hunter ruleset but I'd only vote for it if I was satisfied it was balanced, not on the premise that it changes could be made. Work on it and resubmit. There's no harm in making a thread about it in the Forums to give the dead and non-players something to talk about as well <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Might be going entering in for this round, might not. Depends on if my mates can get 3 more people for an en-masse virgin TWG orgy! We'll see, maybe you guys'll be the one to deflower me <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
I've PM Freak83 to change that part.
So without ado, the guardian changes are this:
Guardian can protect ONE person per night, with no restrictions. If the guardian successfully guards, only the guardian will be informed. The humans will know that there was a save (but don't know who), and the wolf pretty much can deduct who it is. NOTE: the saved person will NOT be informed by the host if he/she is saved.
All right, this was asked in the FAQ thread, and again in the postgame thread, with no answer, so I will ask it again here. <b><i><u>What is the policy going to be for having people voiced in the IRC channel?</u></i></b>
There really isn't one as far as I can tell. At the start of the game players should have voice and non-players should not have voice. Once people start getting killed there really isn't any set in stone answer to if they should lose voice or not.
Personally I'd say just let players keep their voice whether they're dead or not and just use the honour system - like Fatal Error said.
Frankly, if a person wants to ruin the game, they can PM the right people with information.
If I do host this game, I'll give a list of rules/game specifics so that we don't get all confused about the mechanics of the game.
Theslan - 4 (Fatal Error, Theslan, Nurot, Planetkiller)
<b>EMP Demon</b> - 4 (Freak83, lolfighter, Crispy, EMP Demon)
Renegade - 2 (Mouse, Petco)
Hmm, we seem to be in a tie right now... That's an interesting scenario.
<!--QuoteBegin-Freak83+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Freak83)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Bold your vote.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
>_> (Total count of face: [OVERFLOW ERROR])
EMP Demon - 4 (Freak83, lolfighter, Crispy, EMP Demon)
Renegade - 3 (Mouse, Petco, Breakthrough)