Old Classic Maps

WiseguyWiseguy Join Date: 2005-07-24 Member: 56645Members, Reinforced - Shadow
edited July 2005 in NS General Discussion
<div class="IPBDescription">the old school ones</div> hey all, im trying to find the old versions of ns maps, the ones used before version 2

you always hear people on maps such as bast saying "aaah i remember back in the day" so ide like to collect them maps, rename them then put them back into the game

ive had no luck so as to finding any but i was hoping some of you may know where i can get them?

cheers

wiseguy

Comments

  • BryBry Join Date: 2003-01-23 Member: 12609Members
    <a href='http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/maps/&file=NS_1.04_Maps_v3.zip' target='_blank'>ns 1.04 maps</a>

    however, please rememebr there are some problems with these in ns 3.0 namely onos stuck issues
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    this is slightly off topic but what happened to co_rebirth? will it ever come back?
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    Only caged and nancy have the onos gestate stuck thing, the rest just have places where an onos can easily get stuck <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Well, the old maps were compiled with different hullfiles than the post-2.0 maps. Which means that for instance, an onos model will run around knee deep in the ground. There's also the gestate problems; often when an onos hatches it will be buried, once again, in the ground (although this time it won't be able to move).

    And anyways, I'm pretty sure that all the maps were compiled with the old hullfile - it was the standard back then, before the onos was reduced in size for 2.0


    ('course, correct me if I'm wrong <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->)
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Dubbilex+Jul 24 2005, 02:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Jul 24 2005, 02:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, the old maps were compiled with different hullfiles than the post-2.0 maps. Which means that for instance, an onos model will run around knee deep in the ground. There's also the gestate problems; often when an onos hatches it will be buried, once again, in the ground (although this time it won't be able to move).

    And anyways, I'm pretty sure that all the maps were compiled with the old hullfile - it was the standard back then, before the onos was reduced in size for 2.0


    ('course, correct me if I'm wrong <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    After testing every map a few months ago, the only maps we found to be a noticable issue, were caged and nancy.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    You can avoid the onos gestation stuck bug by gestating on top of a chamber.
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    Does anyone happen to have a link to download the ns version 2.0 versions?
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