Battlefield 2 1.03 Patch

CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
<div class="IPBDescription">Announced! NOT released!</div> From the EAUK forums:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hi everyone, and thanks for supporting BF2.  Thanks to all of you out there, BF2 has seen great success around the world and we’d like to thank you all for that.

Since its launch, we’ve tried to give BF2 all the support it deserves by releasing patches with the fixes and improvements you’ve asked for.  Unfortunately, we haven’t lived up to the standards we’ve set for ourselves and we know that.  So all of us at EA and DICE are working extra hard to make sure that the BF2 experience improves dramatically in the coming weeks.

Towards the end of August, we will be releasing a new patch, 1.03.  This patch is currently underway and will undergo thorough testing before it goes out to avoid the problems that have occurred in the past.  There are over 140 fixes and improvements in this patch.  Here are just a few of them:

Server and Client performance improvements
Improved Server Browser – added Favorites and History Lists.
Point-farming prevention - game will stop Support/Medic/Engineer point farming exploits.
Squads - locked squad leader will get a message if someone wants to join.
Many HUD improvements - see the names of others in your vehicle, zoom level changing depending on vehicle, map zoom depending on map setup (16, 32 or 64 player map) etc.
Teamkilling changes – the logic of how teamkills are tracked will be changed.
Gameplay tweaks - the way transport helicopters work will be tweaked.
Additional scoring changes - players who destroy an enemy commander's assets will be given points.

There are many, many more fixes that will be included in the patch but we’re looking forward to everyone moving to 1.03 to get the best BF2 experience out there on a level, cheat-free playing field.

We also know that there is still an issue with availability of slots on Ranked Servers.  We’re all delighted that this new feature has been so popular, but we know that many of you are finding it hard to get onto a ranked server, especially at peak times.  We are taking big steps and investing heavily to ensure that everyone can experience this side of BF2.  New official servers have gone up in Europe and the US this week and you will see many more going up in the coming weeks.  Our vision is to make sure you never have to wait to get onto a ranked server so you can enjoy the game at its best, and we will work to make that happen.

Thanks for being such fans of BF2.  We’ve been listening to you and we’re determined to make BF2 the best online shooter experience out there.  We hope you like the changes that are coming.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

<a href='http://forum.eagames.co.uk/viewtopic.php?t=3636' target='_blank'>http://forum.eagames.co.uk/viewtopic.php?t=3636</a>

<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited July 2005
  • Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
    End of August? Well at least they're getting more ranked servers, nearly all the ranked servers I find are full or have 2 slots open.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    A... <u>fixed</u> server browser?

    OH EM GEE!
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    At last.

    Ive got the MOD tools by means of a LEAGAL way, cuz im a member of a MOD team.

    they are bloody confusing to use, but they still are a HEAVY beta.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Wait, I thought you already got points for blowing up commander assest?

    *checks*

    Oh, now that's just retarded. I don't know how you could forget to put that in for retail.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Narfwak+Jul 24 2005, 09:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narfwak @ Jul 24 2005, 09:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wait, I thought you already got points for blowing up commander assest?

    *checks*

    Oh, now that's just retarded. I don't know how you could forget to put that in for retail. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I know. No points for blowing stuff up makes baby Spec Ops cry. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Unless your Baby Spec Ops isn't a point ****.
    Then you don't care, you just wanna help your team.


    Or you like big explosions :D
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    <!--QuoteBegin-Spetsnaz+Jul 24 2005, 05:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spetsnaz @ Jul 24 2005, 05:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> At last.

    Ive got the MOD tools by means of a LEAGAL way, cuz im a member of a MOD team.

    they are bloody confusing to use, but they still are a HEAVY beta. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Holy! That's awesome!

    What editor would you best compare it with? It does come with a map editor right?
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    <!--QuoteBegin-Scribbles+Jul 24 2005, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scribbles @ Jul 24 2005, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Spetsnaz+Jul 24 2005, 05:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spetsnaz @ Jul 24 2005, 05:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> At last.

    Ive got the MOD tools by means of a LEAGAL way, cuz im a member of a MOD team.

    they are bloody confusing to use, but they still are a HEAVY beta. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Holy! That's awesome!

    What editor would you best compare it with? It does come with a map editor right? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well it seems pretty good. But im not into mapping.

    But the guys i work with seem pretty amazed by it so that must be a good thing.
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