Help Me

KenKen Join Date: 2004-10-06 Member: 32109Members Posts: 39
I got the minigun and trigun,but the dont have the hands/arms for nos how do i do that i got the arms/hands from ns.I know how to start decompile and then?

Comments

  • frylockfrylock Join Date: 2004-10-29 Member: 32515Members Posts: 109
    edited July 2005
    Making yourself look like a troll doesn't help the rest of us, next time... just don't

    Edited by Delarosa
    Post edited by Unknown User on
    Marine Trainer v3.0.2 Final - Alien bots
    68.55.49.27:27015
    Where [wb] meets Noob daily.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members Posts: 4,507
    If you dont know anything about modelling, then dont even bother.
    image
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation Posts: 495
    Despite the terseness of his reply, Fuzzy is right. What you're attempting to do is difficult and time consuming, and there isn't an answer we could give you that wouldn't take up a few pages of text.

    My advice is - start smaller. Learn the basics of modelling, then make a model. It can be anything, really. Get that model into half-life, then try making an animated model. Tutorials exist to show you how to do all of those things. Once you've done those things, you'll have a good grasp of what it'll take to get those guns into NS.
    [Low Poly Packs: Marine Structures, World Models, Players]
    [High Poly Models: Phasegate, Infantry Portal]
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members Posts: 4,507
    My words are quick, but ture. biggrin-fix.gif

    Converting hands is something that I can do only with hours of work, its hard and its time consuming. Your better off doing a whole new set of animations for a way better product than converting the animations (hence my GO animations hands look bad due to streching.)
    image
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