Help Me

KenKen Join Date: 2004-10-06 Member: 32109Members
I got the minigun and trigun,but the dont have the hands/arms for nos how do i do that i got the arms/hands from ns.I know how to start decompile and then?

Comments

  • frylockfrylock Join Date: 2004-10-29 Member: 32515Members
    edited July 2005
    <span style='color:red'> Making yourself look like a troll doesn't help the rest of us, next time... just don't </span>

    <span style='color:yellow'>Edited by Delarosa </span>
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    If you dont know anything about modelling, then dont even bother.
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    Despite the terseness of his reply, Fuzzy is right. What you're attempting to do is difficult and time consuming, and there isn't an answer we could give you that wouldn't take up a few pages of text.

    My advice is - start smaller. Learn the basics of modelling, then make a model. It can be anything, really. Get that model into half-life, then try making an animated model. Tutorials exist to show you how to do all of those things. Once you've done those things, you'll have a good grasp of what it'll take to get those guns into NS.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    My words are quick, but ture. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Converting hands is something that I can do only with hours of work, its hard and its time consuming. Your better off doing a whole new set of animations for a way better product than converting the animations (hence my GO animations hands look bad due to streching.)
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