Ns : Territory

DoL_NeODoL_NeO Join Date: 2003-11-12 Member: 22717Members, NS1 Playtester
edited July 2005 in NS General Discussion
<div class="IPBDescription">Public Release + Forum</div> Join #nsterritory if you need help!
Forums at <a href='http://www.cc-br.com/ter/forums/' target='_blank'>http://www.cc-br.com/ter/forums/</a>

<span style='color:red'>Introduction:</span>
Territory is a Natural Selection Modification that implements a new game type. It's implemented as a Plugin and runs Server Side. It takes NS: Combat gameplay and changes a few rules.

Your objective is to control key positions of the map represented by Resource Nodes. No CC or Hive destroying, just controlling the nodes. There is actually more than one game mode for it, and some maps support more than one, which adds even more diversity to the game.

You can think of Territory as a step between Combat and NS Classic. You still have the experience/level system of Combat, but with a few strategy elements from Classic. You need to capture, build and hold key positions on the map and attack the enemy controlled positions.

Since you have several points to attack and defend, teamwork is a must. I think even those people that dislike Combat, because they think it's boring and repetitive, will like Territory since it's more tactical and dynamic at the same time. Territory could also help new players to have an easier transition from the simple frag-oriented Combat to the complex strategy-oriented Classic.


<span style='color:red'>Credits:</span>
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
*
* NS:Territory
*
* Implements a new game style for NS, where players need to control
* resource nodes to score and win.
*
* Cvars:  amx_ter_maker - Place Res Nodes on the map
*  mp_terversion - Territory plugin version
*  mp_termode - Territory game mode "war | seq | take | tech | cap"
*   mp_terscore  - Territory score needed to win
*   mp_terplayers - Territory players needed to begin vote, (which begins the game)
*   mp_tervote - Activate Territory voting, or use territory.ini to choose. (1 = on, 0 = off)
*   mp_termsg - Activate Territory Print Messages (built rt etc)
*   mp_tertakemode - Territory Take over modes: "random"
*         "starts1" - Makes team 1 attacking
*         "starts2" - Makes team 2 attacking
*         "always1" - Always make team 1 attacking
*         "always2" - Always make team 2 attacking"
*
* Requires: AMX Mod X 1.0.1 with NS Addon
* Modules needed: engine, ns, fakemeta, fun
*
* Author:  Felipo Soranz (CySAB)
*
* Current Team: DarK_SouL, #endgame, NeOTenshi, Olmy, OneEyed, White Panther
*
* WebSite: http://www.cc-br.com/ter
*
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->


<span style='color:red'>NOTE:</span> You can play on MvM and AvA maps, but territory doesn't have "support" for them. The plugin territory will work, but for respawns, glow and models for each team you will need extra plugins.

mvm_allinone (White Panther) was changed to work 100% with MvM-Territory.
ava (Sandstorm) to play on AvA-Territory.
For structures over the nodes, territory has support for changing models colors (mvm and ava).


<span style='color:red'>Thanks to:</span>
Bry and Klient for helping with a test server.
Depot for server offer.
AusNS for server offer.
[C.A.P] Clan for servers and support (#cap-ns).
Everyone making a map for co_ter.

<span style='color:red'>Downloading:</span>
<span style='color:blue'><u><a href='http://www.cc-br.com/ter' target='_blank'>Download section of the website</a></u></span>
Please don´t release any new version with changes, we are developing it at the moment. You can help us reporting bugs and giving suggestions.

<span style='color:red'>Also thanks to everyone helping us reporting bugs and giving suggestions <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--></span>

You can read more info here: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=95805' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=95805</a>
or in our website at <a href='http://www.cc-br.com/ter' target='_blank'>http://www.cc-br.com/ter</a>
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Comments

  • OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
    very nice plugin, suggest you guys get in on the bandwagon
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Natural Selection: Territory has just been released (AMX Mod X required). It may be downloaded at <a href='http://www.cc-br.com/ter/' target='_blank'>http://www.cc-br.com/ter/</a> , and our IRC channel is #nsterritory.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited July 2005
    Oh hellos everyone.

    Images of co_ter_tension_b1 incase you're at all interested:

    <img src='http://olmy.woosah.org/territory/co_ter_tension/co_ter_tension_b10111.jpg' border='0' alt='user posted image' />
    <img src='http://olmy.woosah.org/territory/co_ter_tension/co_ter_tension_b10114.jpg' border='0' alt='user posted image' />
    <img src='http://olmy.woosah.org/territory/co_ter_tension/co_ter_tension_b10115.jpg' border='0' alt='user posted image' />
    <img src='http://olmy.woosah.org/territory/co_ter_tension/co_ter_tension_b10117.jpg' border='0' alt='user posted image' />
    <img src='http://olmy.woosah.org/territory/co_ter_tension/co_ter_tension_b10119.jpg' border='0' alt='user posted image' />
    <img src='http://olmy.woosah.org/territory/co_ter_tension/co_ter_tension_b10120.jpg' border='0' alt='user posted image' />
    <img src='http://olmy.woosah.org/territory/co_ter_tension/co_ter_tension_b10121.jpg' border='0' alt='user posted image' />
  • DoL_NeODoL_NeO Join Date: 2003-11-12 Member: 22717Members, NS1 Playtester
    <!--QuoteBegin-Olmy+Jul 22 2005, 06:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Jul 22 2005, 06:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh hellos everyone. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Send all hate mails and pms to Olmy, thanks.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    edited July 2005
    <!--QuoteBegin-NeOClassic+Jul 23 2005, 12:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NeOClassic @ Jul 23 2005, 12:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Olmy+Jul 22 2005, 06:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Jul 22 2005, 06:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh hellos everyone. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Send all hate mails and pms to Olmy, thanks. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Can we flame him here also ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    This sure looks very prommising, and as someone said.

    NS meets UT2004
  • StavesacreStavesacre Join Date: 2003-09-13 Member: 20816Members, Constellation
    Really excited about trying this out when I get back state-side.

    Looks really great though, good job.
  • CloistCloist Join Date: 2004-02-04 Member: 26041Members
    Great job i played the test on brys and it brings something fresh to combat, well i would prefer it as a replacement because it actually brings a better team aspect to combat play.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Olmy did you make it brighter? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    Looking good, looking good indeed.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    Great work. Territory is a nice replacement for combat. Tension is also a nice map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Problem with territory is that aliens are still overpowered, as it is combat. Xeno and webs really ruin the games hardcore in territory.

    Also building/killing nodes is boring.
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    QFT NGE.
    In my opinion, make maps as big as ns maps.. and it'll be pretty good.

    Its already pretty good, I played it on the NSA NS:T server. A lot has changed since I tested it 2 1/2 months ago.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    Convert some of the ns_ maps now in the game to NS:T maps. That's a start...for bigger maps anyways.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin-The Cheat+Jul 23 2005, 06:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Cheat @ Jul 23 2005, 06:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Convert some of the ns_ maps now in the game to NS:T maps. That's a start...for bigger maps anyways. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    just changing the prefix from ns_ to co_ should do that. *I think* =]
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-urinalcake+Jul 23 2005, 05:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (urinalcake @ Jul 23 2005, 05:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> QFT NGE.
    In my opinion, make maps as big as ns maps.. and it'll be pretty good.

    Its already pretty good, I played it on the NSA NS:T server. A lot has changed since I tested it 2 1/2 months ago. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why not just play ns in that case? I think you're missing the point.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Because the point was to defagzor combat.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    this mod is a real treat.

    played this morning on the pfff server, it was pretty damn hectic, and alot more communication was going on between players, even more so than on normal ns_.

    gj to the mod devs!
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    It does seem to promote better teamwork.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-Depot+Jul 23 2005, 08:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Jul 23 2005, 08:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It does seem to promote better teamwork. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, no it doesn't.

    Since the way you level is to kill people, all I do is rush their hive/CC room and spawn camp them for easy kills.

    Once I get a good spawn camp going, the rest of my team does the boring stuff (capping nodes).

    gg.



    The way you should get exp is from the nodes themselves, and I think the nodes should have half the hp they do now for faster gameplay. Now THAT would be teamwork.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    edited July 2005
    You obviously haven't played this in all 5 modes, or very much. Become familiar with the mod before you critique it.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    edited July 2005
    I have. The most popular mode, btw is resource war. And I just go for the spawn camp. Not hard. And the tech war is hopelessly confusing for the new comer. I am still not sure how you win in the tech war mode either. People refuse to vote on it.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited July 2005
    Camping, it isn't hard, but it doesn't help your team either.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    Congrats to the entire ter team, glad to see you got your final bugs nailed. I'll be playing as much ter as I can next week.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-Olmy+Jul 23 2005, 01:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Jul 23 2005, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Camping, it isn't hard, but it doesn't help your team either. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, no it doesn't.

    Since the way you level is to kill people, all I do is rush their hive/CC room and spawn camp them for easy kills.

    Once I get a good spawn camp going, the rest of my team does the boring stuff (capping nodes).

    gg.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-NGE+Jul 23 2005, 09:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Jul 23 2005, 09:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Olmy+Jul 23 2005, 01:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Jul 23 2005, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Camping, it isn't hard, but it doesn't help your team either. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, no it doesn't.

    Since the way you level is to kill people, all I do is rush their hive/CC room and spawn camp them for easy kills.

    Once I get a good spawn camp going, the rest of my team does the boring stuff (capping nodes).

    gg.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So what you're saying is, because you don't cap nodes, then noone else does? Great logic there.
  • eliotmateliotmat Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
    He's saying he spawncamps while the rest of the team builds the nodes, etc.

    He's pointing out that teamwork isn't any more necessary in this game than in regular combat.
  • voulgevoulge Join Date: 2005-07-20 Member: 56337Members
    so its basically like UT2004 onslaught with NS!? now THIS is something i've gotta see!!!
  • gyMegyMe Join Date: 2004-08-27 Member: 30961Members, Constellation
    I had a chance to play a couple of rounds a little while ago and I must say that I'm very impressed. The multiple gameplay modes reduce the game getting stale while providing a decent level of necessary teamwork.

    The only problems I saw were sometimes the RT's wouldn't drop (as a marine). There was also a lack of information on what the different gameplay modes were (we had some confusion for the tech tree gameplay mode, namely that obs was required for resupply which caused some problems when fades and lerks started to show up; also the mode where we had to drop rt's in series, we had some confusion as aliens since we had to go 5-4-3-2-1).

    Definately nice work, I think this type of additional gameplay would work very well in teaching new players the ropes, mainly the tech tree and the importance of RTs. This is exactly what NS needed before it went to My Games.
  • slipknotkthxslipknotkthx Join Date: 2002-12-17 Member: 11016Members, Constellation
    Ripoff of romanos mod basically.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-slipknotkthx+Jul 23 2005, 09:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (slipknotkthx @ Jul 23 2005, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ripoff of romanos mod basically.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A couple of people have compared the 2, yet no one's been able to show us exactly what Romano had. And we don't mean what you <i>think</i> he had, let's see the source...because I've not seen the first thing on it in writing. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • BobbybirdtreeBobbybirdtree Join Date: 2003-11-30 Member: 23787Members
    edited July 2005
    I didn't find it very good. You get to keep exp after rounds which makes it harder for the other team next time. A lot of the time i would think i knew what i was doing then <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    Maybe if you make maps specific to this mode it could be something, but now i see myself playing more combat than terr.
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