Hi Poly Ns Models

MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">to make the art work more purdy</div> Could the devs release some Hi poly versions of the NS models for us to use in our wallpapers (by viewing the model in HL Model Viewer and then taking a screenshot)?

Comments

  • ICha0sIICha0sI Join Date: 2002-06-13 Member: 763Members
    i would htink they are <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Sorry, there are no high poly models. What you see is what you get. Everything created for NS was made at a relatively low poly count, not scaled down from a high poly version.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--Squeal Like A Pig+Nov 8 2002, 01:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Squeal Like A Pig @ Nov 8 2002, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sorry, there are no high poly models. What you see is what you get. Everything created for NS was made at a relatively low poly count, not scaled down from a high poly version.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And Dang they still look good!
  • RotA_PlagueRotA_Plague Join Date: 2002-11-03 Member: 6768Members
    Well with some editting you could take a v_model do the changes(really haven't got a good look at the, they are mostlikely missing the right side for a lower poly count) then you could put it on the player models and their you go.

    I wouldn't suggest this for aliens, would just look odd.
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