Parasite/hivesight Improvements
SuperSammo
Join Date: 2002-02-21 Member: 231Members
Currently when running into a marine base/outpost that has been parasited can cause much havoc on the screen and make it difficult to determine buildings from enemies. Is there any chance next patch hivesight could show some other colour (ie blue) for buildings?
cheers
SuperSammo
(Yes I spelt colour right because I'm Australian)
cheers
SuperSammo
(Yes I spelt colour right because I'm Australian)
Comments
Not a big problem at all though, perhaps something for future versions...
Keep up the great work Team!!
cheers
SuperSammo
(Yes I spelt colour right because I'm Australian)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
yeah thats fukking irritating, when i storm the marines from a vent as a lerk, or just rush them as onos/fade it comes up like 1337 (<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->) yellow "rings"? so i cant see a thing, so **obscenity** irritating... they should do something about that, if they do something, it would become very easy 2 see what is a building/human
As far as it disspearing, well, afaik, if you have direct los with a parasited object/player, the rings dissapear, but I agree, having an option to lower opacity/completely eliminate it would be nice.