Map Blue Prints
Rekit
Join Date: 2002-11-08 Member: 7701Members
<div class="IPBDescription">Birds eye view of maps</div> Hiya, how ya going
Ill get to the point.
Is there somewhere where i can get map blueprints, or over looking views i can print off, for using for strats?
Please reply if u know, chances are i wont check back here on forum ...
rekit@hotmail.com <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Thanx
Ill get to the point.
Is there somewhere where i can get map blueprints, or over looking views i can print off, for using for strats?
Please reply if u know, chances are i wont check back here on forum ...
rekit@hotmail.com <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Thanx
Comments
2. Type "Developer 1" in the console.
3. Type "map" followed by the name of the map you want to load.
4. When the map loads, you should appear in the ready room (you are effectively in single-player mode). Hit "~" to bring down the console, and type "dev_overview 1". Now you'll have a nice parallel, overhead view of the entire map. But wait, there's more!
In most NS maps, the ready room is 'above' most of the map, so it will be visible in this overhead view. If you want a clean view of just the regular map without the ready room, use the keys bound to "swim up" and "swim down" to adjust the upper limit of the view (the zmin). By default, these keys are "v" and "c". Just hold the key down that lowers the zmin height (watch the numbers at the top of the screen).
Once you are ready to take a screenshot, bring down the console and type "developer 0". This will turn off the text information.
I am running original HL, its fully patched and running the NS mod
I am typing in the commands outlined above, case sensitive and nothing happens after I type in the dev_overview 1 command.
-Grail
If you want to take your own shots, follow the instructions below. I've added a step and some more information that I forgot in previous posts about this.
1. Start NS and select "console" from the main menu.
2. Type "developer 1" in the console.
2a. Type "sv_cheats 1" in the console.
3. Type "map" followed by the name of the map you want to load.
4. When the map loads, you should appear in the ready room (you are effectively in single-player mode). Hit "~" to bring down the console, and type "dev_overview 1". Now you'll have a nice parallel, overhead view of the entire map. But wait, there's more!
In most NS maps, the ready room is 'above' most of the map, so it will be visible in this overhead view. If you want a clean view of just the regular map without the ready room, use the keys bound to "swim up" and "swim down" to adjust the upper limit of the view (the zmin). By default, these keys are "v" and "c". Just hold the key down that lowers the zmin height (watch the numbers at the top of the screen). There may also be stuff near the 'bottom' (in the z plane) that is being cut off. To adjust the bottom threshold of what is shown in the overhead view, use your jump and crouch keys.
Once you are ready to take a screenshot, bring down the console and type "developer 0". This will turn off the text information.
Happy navigating!
-Grail
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> ---------
| sky |
-------------------
roof | glass | roof
-------------------<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
So that all entities, in this case the func_wall glass, are sealed up by a brush covered in the "sky" texture. Basically, entities, such as func_walls, can not be used to seal up your level and prevent leaks. Only world brushes can.
I would greatly appreciate it if you released another zip with each room numbered, labeled. Along with named hive locations and the marine start labeled. If you could point out each resource control point too, that'd rock.
A lot to ask, but these are really great!