Extracted Hammer From Steam

BaconTheoryBaconTheory Join Date: 2003-09-06 Member: 20615Members
edited July 2005 in Mapping Forum
Like the title of this post says, I've extracted the Hammer editor from the Source SDK and now I can run it without loading up Steam. As far as I know no one has done this yet (at least that I've seen) so I'm going to post instructions if anyone is interested. Sorry if you guys knew about this, but just thought that I would share for those of us who didn't know. I was going to put this in Off-Topic but I think Hammer pertains more to Mapping then to Off-Topic, don't you think?

Comments

  • The_CheatThe_Cheat It's a The Cheat! Join Date: 2003-11-19 Member: 23191Members, Constellation
    Might want to have a mod move this to Mapping Help & Troubleshooting, as that's where it should <b>really</b> be, if you wanna be specific.
  • BaconTheoryBaconTheory Join Date: 2003-09-06 Member: 20615Members
    I see...I'm writing a documentation now, so I'll put it on my site when I'm done.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    you are a bad boy, really <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    now all we have to do is to find out how to extract our favourite mods out of steam
  • SlithSlith Join Date: 2003-03-29 Member: 15015Members, Constellation, Reinforced - Shadow
    Does that mean I can use my Laptop for mapping again?
    Steam does not want to be installed on it for some reason...

    Good job, can't wait <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    I haven't worked with the Source SDK Hammer in awhile, and I'm just curious. Does it allow you to set your options so that it knows you're working with a Half-Life 1 map instead of Source (to remove Source-specific features)?
  • BaconTheoryBaconTheory Join Date: 2003-09-06 Member: 20615Members
    The Cheat: Not sure about that, haven't tried it yet.

    OK, I have the tutorial showing how to do it in case anyone is interested. You can find it at <a href='http://bacontheory.ba.funpic.org/hammerextract.htm' target='_blank'>http://bacontheory.ba.funpic.org/hammerextract.htm</a>. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    ...

    i was expecting a much more complex solution.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    ^ so was I.

    By the way, Hammer wasn't so much made by Valve but <i>assumed</i> by Valve. It hasn't changed that much since <i>WorldCraft</i>, so that's why I don't think Valve can technically be said to have created it.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Actually if we're talking semantics then you're right in what you said, as you implied that Valve were the authors of Hammer, which is true.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    That doesn't work on all computers and generally you need Source & Steam installed if not running. The new hammer is very tempermental, ripping it straight from its GCF isn't much use.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--QuoteBegin-Lt Gravity+Jul 8 2005, 12:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Jul 8 2005, 12:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you are a bad boy, really <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    now all we have to do is to find out how to extract our favourite mods out of steam <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats easy, use gcfscape to extract all the necessary files for the mod in question.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Has anyone been able to get hammer 4.x to acctually be sucessful in making HL maps yet?
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    i made a test map with 4.x, and it compiled and ran, but all of the headaches associated with doing so on 4.x makes it worthless.

    when valve "attempted" to make backwards compatibility with hl1, they just jumbled everything together, and that made it hard to sort everything out to use right.

    problems with 4.x when making hl1 maps

    - the grid isnt resized to match hl1's 8192x8192x8192 grid limit (im not sure if hl can have maps bigger than that, never tried to compile outside of those boundries)

    - the textures and materials are in the same dialog box nomatter what engine your mapping for.

    - on 3.5, when you make a new map or open an existing map, you have a dialog box open to choose which mod you want to map for, in 4.x you have to go into prefrences and manually change that, then restart hammer.

    - you can still use that patch tool (to make mountains and landscape) with hl1, it should be disabled because it doesnt work properly.
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