<!--QuoteBegin-XCan+Jul 7 2005, 08:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Jul 7 2005, 08:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That looks pretty iffy, wouldn't you have a screenshot viewing the flames from third person?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> sure, I just made some:
(yeah, freeman has a crossbow... we didn't make any 3rd person model for the flamethrower <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> )
I think the whole volumetric thing is a bit silly. Dev team needs to get over it, or maybe specifically.. Flayra. Variety. People like variety... so maybe flamethrowers have a +10 damage bonus against Fades... or something.
Plenty of ways to make a flamethrower pretty and useful without it being "volumetric". Neccesary? Not really.
That red line would be a central cone that would project from the gun barrel at a specific velocity. Effects would be put around this imaginary cylinder to give a "flame" effect"
Then, to make it volumaric, the tip of the extension from the gun barrel would be given collision detection. A given "volume" of fuel would be used. This volume would be determined from how far the flame goes when the marine stands still and fires the weapon with 100% no obstruction except the floor. When the tip hit a wall, vent, etc. it would measure the length of the overall extension. Then, given a specific cylinder width, it would calculate the volume of the cylinder. If this is less than the total possible volume, it would then widen the cylinder radius until the maximum volume was reached, while using the same cylinder length.
The flame doesn't need to drop noticebly if a) It's shot out fast (as you posted) and the fuel is burnt before bending too much b) The fuel is sprayed out is small drops that can float
Also I too think they should get over the volumetric thing with the flamethrower. For me it just feels like an excuse not to implent it. There were way larger bugs and glitches in the past that made it into the game...
btw can you make us all some smores with it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Marshmallows are fat? Dang, didn't know that. But yeah, it's a typical camping snack involving placing a piece of chocolate on a toasted marshmallow and sandwiching it between two graham crackers.
That's a really nice effect for the flames though, firestorm. Great job, man!
Nice bit on how it can be made to be volumetric though. Do you think it would tax the average server too much?
I don't think the server would be overloaded if the flamethrower was "volumetric", but it'd be really too muh work for a tiny useless effect that almost no one would notice...
<!--QuoteBegin-Flyingcow+Jul 7 2005, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flyingcow @ Jul 7 2005, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in the next vresion, the shotgun wont be as good, or atleast thats what i think. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Everything we heard from the PTs to this points indicates the opposite. But then, we all know they can't play <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I also can't quite see why the flame thrower needs to be volumetric, sure it'd be a nice feature but thats all! It wouldn't massivly effect everyones game experience, oridinary Joe public would in all likelyhood be:
<!--QuoteBegin-aeroripper+Jul 9 2005, 10:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Jul 9 2005, 10:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the flame throw should react realistically. Ie... shoot it into a barrel and flames will bounce off the bottom and back into your face.
Or in a vent, they will bounce off the sides and follow the path of the vent. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yah and the skulk should occasionaly lose a tooth while biting an HA, and the HA would shoot a few bullets back at the skulk with bullets ricocheting back and forth. And the lerk spores shouldn't be visisble from another side of a wall, and when shooting into a vent it would follow the vent's structure. Not to mention the scorpion that hovers without flapping must be added before anything alike a flame thrower.
Anyhow, all weapons behave the same, it's numbers all in all, what's your point there Sky?
I think we should just get rid of weapons all-together for balance reasons. And aliens for that matter. Lets have everyone just run around the map untill they get killed by map entitys. That'd be balanced.
<!--QuoteBegin-FireStorm+Jul 9 2005, 04:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Jul 9 2005, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so you don't see any difference between a flamethrower and a shotgun? ^^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I don't see any difference between a gun that kills everything in front of you and...another gun...that does the same thing.
If the flamethrower weren't volumetric, it's purpose in the game would be far too close to that of the shotgun's to warrant it's inclusion.
<!--QuoteBegin-Sky+Jul 10 2005, 11:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jul 10 2005, 11:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't see any difference between a gun that kills everything in front of you and...another gun...that does the same thing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> So just remove the HMG because it does the same thing than the LMG <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-Sky+Jul 11 2005, 12:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jul 11 2005, 12:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-FireStorm+Jul 9 2005, 04:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Jul 9 2005, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so you don't see any difference between a flamethrower and a shotgun? ^^ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I don't see any difference between a gun that kills everything in front of you and...another gun...that does the same thing.
If the flamethrower weren't volumetric, it's purpose in the game would be far too close to that of the shotgun's to warrant it's inclusion. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Bite, Swipe, Lerk-Bite, Knife, Gore LMG, HMG, Pistol, Spit
Those are basicly the same, might as well remove them and just keep one from each group. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Comments
sure, I just made some:
<img src='http://hlpbm.free.fr/fs/lf1.jpg' border='0' alt='user posted image' />
<img src='http://hlpbm.free.fr/fs/lf2.jpg' border='0' alt='user posted image' />
<img src='http://hlpbm.free.fr/fs/lf3.jpg' border='0' alt='user posted image' />
and this one isn't the flamethrower but it uses the same particles system:
<img src='http://captures.hlpbm.free.fr/50.jpg' border='0' alt='user posted image' />
(yeah, freeman has a crossbow... we didn't make any 3rd person model for the flamethrower <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> )
Plenty of ways to make a flamethrower pretty and useful without it being "volumetric". Neccesary? Not really.
But, as most say, the more the merrier.
Flamethrowers currently are kinda slow and doesn't really act like they should...
A flame thrower shoots it's flame FAST and it DROPs at distance.
Kind of like a downward curved cylinder with flames all over it.
Imagine this:
<img src='http://img54.imageshack.us/img54/4863/flame9ou.jpg' border='0' alt='user posted image' />
That red line would be a central cone that would project from the gun barrel at a specific velocity. Effects would be put around this imaginary cylinder to give a "flame" effect"
Then, to make it volumaric, the tip of the extension from the gun barrel would be given collision detection. A given "volume" of fuel would be used. This volume would be determined from how far the flame goes when the marine stands still and fires the weapon with 100% no obstruction except the floor. When the tip hit a wall, vent, etc. it would measure the length of the overall extension. Then, given a specific cylinder width, it would calculate the volume of the cylinder. If this is less than the total possible volume, it would then widen the cylinder radius until the maximum volume was reached, while using the same cylinder length.
a) It's shot out fast (as you posted) and the fuel is burnt before bending too much
b) The fuel is sprayed out is small drops that can float
Also I too think they should get over the volumetric thing with the flamethrower. For me it just feels like an excuse not to implent it. There were way larger bugs and glitches in the past that made it into the game...
btw can you make us all some smores with it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I couldn't find that word in the dictionary <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
That's a really nice effect for the flames though, firestorm. Great job, man!
Nice bit on how it can be made to be volumetric though. Do you think it would tax the average server too much?
I don't think the server would be overloaded if the flamethrower was "volumetric", but it'd be really too muh work for a tiny useless effect that almost no one would notice...
Everything we heard from the PTs to this points indicates the opposite. But then, we all know they can't play <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
OMG IT SHOOTS FLAME!!11!!1
not
OMG IT'S VOLUMETRIC!!1!11!
My thoughts on the flamer anyway.
Or in a vent, they will bounce off the sides and follow the path of the vent.
Or in a vent, they will bounce off the sides and follow the path of the vent. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yah and the skulk should occasionaly lose a tooth while biting an HA, and the HA would shoot a few bullets back at the skulk with bullets ricocheting back and forth. And the lerk spores shouldn't be visisble from another side of a wall, and when shooting into a vent it would follow the vent's structure. Not to mention the scorpion that hovers without flapping must be added before anything alike a flame thrower.
Anyhow, all weapons behave the same, it's numbers all in all, what's your point there Sky?
You'll never guess what I've just been modelling.
<a href='http://boards.phwcomics.com/showthread.php?t=8607' target='_blank'>Toasty</a>
Not very NS though
I don't see any difference between a gun that kills everything in front of you and...another gun...that does the same thing.
If the flamethrower weren't volumetric, it's purpose in the game would be far too close to that of the shotgun's to warrant it's inclusion.
So just remove the HMG because it does the same thing than the LMG <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I don't see any difference between a gun that kills everything in front of you and...another gun...that does the same thing.
If the flamethrower weren't volumetric, it's purpose in the game would be far too close to that of the shotgun's to warrant it's inclusion. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Bite, Swipe, Lerk-Bite, Knife, Gore
LMG, HMG, Pistol, Spit
Those are basicly the same, might as well remove them and just keep one from each group. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->