Little Turret Bug (no Big Deal Just Funny)

Bacon_BitsBacon_Bits Join Date: 2002-02-05 Member: 167Members
<div class="IPBDescription">hehe</div> You know how if turret factories die the turrets power down aaround em? Well if the turret is started, factory is killed then the turret is finished then the turret stays active w/o a factory....


Also people say aliens suck or marines suck, I've found it's generally just people suck... whichever team I'm on from the begininng tends to win (not always but tends to) it's just that each team has it's stratagies that work... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

Comments

  • BarbarianBarbarian Join Date: 2002-11-05 Member: 6967Members
    edited November 2002
    <!--QuoteBegin--Bacon_Bits+Nov 7 2002, 11:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bacon_Bits @ Nov 7 2002, 11:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You know how if turret factories die the turrets power down aaround em?  Well if the turret is started, factory is killed then the turret is finished then the turret stays active w/o a factory....


    Also people say aliens suck or marines suck, I've found it's generally just people suck... whichever team I'm on from the begininng tends to win (not always but tends to) it's just that each team has it's stratagies that work... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I notice this on a 1.01 server today..

    Is this an exploitable bug too? could you drop the turret factory, have it built, drop the turrets, and then real quick recycle the factory before the turrets are finished? If so, needs fixing.

    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    Yes, yes you can.

    Drop the turret factory, have your marines finish it. Drop a bunch of turrets, recycle the factory, then have your marines finish the turrets.

    And you have yourself a 1.0 base that the aliens won't enjoy taking out.
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    When will people learn to stop exploiting.....
  • QuasaRQuasaR Join Date: 2002-11-01 Member: 3158Members
    You saying that if you had the chance to do something that could give you an advantage you wouldn't? It's like being in a candy store and not being able to eat anything D:
  • BarbarianBarbarian Join Date: 2002-11-05 Member: 6967Members
    edited November 2002
    <!--QuoteBegin--QuasaR+Nov 8 2002, 04:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (QuasaR @ Nov 8 2002, 04:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You saying that if you had the chance to do something that could give you an advantage you wouldn't? It's like being in a candy store and not being able to eat anything D:<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    BUMP! For great justice. This needs fixing
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    You have to exploit this early in the game, it helps the dev-team fix bugs while they have alot of manpower-hours devoted to it. Trust me if bugs dont get fixed in early releases they usually wont get fixed for months for even years. I know some TFC bugs that have been around for 2+ years due to the dev-team(valve) not spending enough man-hours on the mod.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    Yes, this really needs to be fixed. Even though it is a tempting thought to exploit bugs like that, i don´t because that ruins the fun of the game.

    I mostly play alien so, PLEASE fix soon.. <!--emo&???--><img src='http://www.natural-selection.org/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    :BUMP:

    Needs fixing ASAP. Too many "children" out there.
  • Lord_FrodoLord_Frodo Join Date: 2002-09-26 Member: 1333Members
    edited November 2002
    <!--QuoteBegin--romano+Nov 8 2002, 09:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (romano @ Nov 8 2002, 09:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes, yes you can.

    Drop the turret factory, have your marines finish it.  Drop a bunch of turrets, recycle the factory, then have your marines finish the turrets.

    And you have yourself a 1.0 base that the aliens won't enjoy taking out.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    pshaw, turrets pose no threat to a skilled alien... any alien has a very viable method of taking them out, turret spam is no longer something I worry about.

    skulk = super fast munching running strafing death.
    gorge = super def. chamber spam with offensive chambers as well
    lerk = umbra w/ spike, or just spike
    fade = anything, literally any fade attack can be used to effectively destory turrets
    onos = double-anything, though charge is the best.

    edit: plus, you now have the added problem that you can't rebuild any turrets that are destroyed. A flawed strategy at best.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Stop bumping it, snapperheads. That does nothing but inform more kiddiots to do this.
This discussion has been closed.