Ns_lerna, Quick Concept Sketch
moultano
Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
Comments
you coud try to make the building look less slapped on by maybe adding a bit of cliff to the edges of it therefore making it look "burried" into the wall
offtopic: we need an underwater classic map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Make it so, mappers.
an deepblue sea still make
offtopic: we need an underwater classic map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
isn't Altair underwater? (altair sux tbh)
Just realised this was suppose to be for source <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Yeah, I'm not very experienced at doing things from scratch in photoshop, and I was doing this with a flaky mouse at 4 AM. I just thought I'd put it out there as a preview of things (hopefully) to come. Normally I start any digital art I'm doing with a vector image in corel draw, then bring that into photoshop and do what needs doing, but that takes too long, and I was too excited. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I just wanted to capture the lighting for the outside that I was envisioning.