Some Stuff To Know For Classic :)

m4dm4d Join Date: 2003-07-25 Member: 18419Members
edited June 2005 in Frontiersmen Strategy
<div class="IPBDescription">doh ^^</div> Well first off i would like to say this thread is a help for public players as most clan-players should know most of it anyway.

<b>Some stuff for commanders:</b>

Going MT first can be really helpfull as most aliens-team tend to go MC first on good publics.
MT will counter those nasty silent skulks and will help ninjas getting pg's up.
With good marines MT will slaughter most skulks without leap (early game).


If alines go MC first and get an second hive up and you wanna attack a hive. Always go for the hive with the MC in it! Chances are good that aliens won't have an MC up at the new hive so they can't use them to get to the hive that's beeing attacked.


NEVEr EVER build buildings for upgrades if you don'T have the res to use them. I see it happen soo often, commander drops 2 ip's, obs and amrslab and roundstart. The obs can be used to scan (well most commanders don't know that) but the amrslab sits around the first minutes just unused.


Don't build 2 ip's at roundstart! Better use those res to get MT or the first lvl1 upgrade going. You can build the second ip when it's needed.


Get an backup observatory outside of base at the first location you secure (hive or dbl node) to do silent beacons. Silent beacons are a really good way to kill fades/oni.


When the pg and the tf at an outpost goes down RECYCLE THE TURRETS ASAP. They bring in decent res.


If a ninja pg to a hive gets up, don't drop the shotguns just when the pg is up. Most public players will hump the armory first before phasing so you are wasting time. Drop the shotguns at the same time as you drop the pg to the ninja. If the pg is up and you still got ppl humping the armory drop ammo-packs on them, most ppl realise "huh? the comm drops me ammo so i can phase to kill that hive".


NEVER EVER recycle a running resource tower when it's attacked. If you recycle it the skulk will most likely run off to the next one to bite it down, and in the time it get's recycled it doesn't bring you res in. Just let them bite it down so the alien-team has 1 skulk less to attack marines.


SC first is the easiest chamber to counter! I don't get it why so many comm's fail at that. It's really simple. Scanner sweep is your best friend! Bind your obs to a Squad so you can select it from anywhere on the map to scan. Get armor1 soon, and most important of all GET 2 HIVES LOCKED DOWN. Elec your resnodes that are farthest away from base. Build obs at dbl nodes and in the locked down hives.
If everything goes well you will end up with 3 observatorys and 2 secured hives.

Now work on getting back res on the map while getting upgrades and farming the hives. Elec every node. And KEEP SCANNING. Just a hint, you can scan even when teching phasetech or mt, select the obs and every few seconds the research bar goes away for about 1 second and you can hit "A" to select scanner sweep (needs some good timing there). After that it's just waiting for enough res to get your whole team into HA/SG.


Drop ammo-packs, drop them often and drop them well spaced and not just all on one place. So the marine can collect 2 packs for his lmg and 1 for his pistol. Drop some ammo every now and them.


Drop mines and welders now an then, somethimes you are lucky and some usefull guy will get the welder and weld all weld-points on the map and even stay alive to weld the armor on his fellow marines back up.



That's just some random stuff for commanders out there.
<b>Let's go over to the standart grunt out there who get's the real work done:</b>


Learn how to move, learn how to be silent. Aliens can hear you switiching weapons, so don't do that if you try to sneak.
Learn wallstrafing and doublejumping and all the other neat moves, they not only help you to dodge better but they also help you to move faster around the map.


Use your minimap! With it you can see how many restwoers your them has up and running. If you see that the team is low on restowers go and get some back!


Don't hump the armory until your full with ammo. First off all you will be moving slower when full on ammo. And second while you hump that armory the phasegate could go down <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->


NS is mostly about res-control, so go after alien restowers! Without an weapon upgrade just knife them. If you got weapons 1 or better shoot them down. If you get killed while doing that just spawn and run back to finish your job!


If you get an weapon that'S worth res (shotgun, HMG, GL, welder) DON'T RAMBO. Allways stick with atleast one other marine so he can pick up the weapon in case you die. Allways try to keep weapons, for example: You got an shotgun and there's an hmg on the floor dropped by the poor guy who got killed. Just drop the shotgun and get the hmg. Repeat that until a fellow marine comes by to take the weapons. NEVER let a weapon disappear!!


If you got an HMG never EVER shoot any structures! HMG only does half dmg vs structures! HMG's are there to kill alien lifeforms. For killing buildings like hives/chambers shotguns/LMG and GL's are better suited. So cover those ppl with shotguns! don't waste your ammo on buildings!


If you like to rambo and want to be still usefull for your team there are some things you can do:
1. Get restowers back
2. Get alien restowers down
3. Rush a hive of your choice and kill the MC in there

ALLWAYS go for the MC!!
This can really save rounds, if the rest of your team goes off to siege/rush an hive you should go for the other hive and kill all MC in there. So aliens can't use them to "phase" to the hive that's beeing attacked by the mainforce.

Just shoot the mc down, 2 clips of the lmg and 1 pistol clip should do the trick.


If you want to get a ninja-pg up at a hive USE YOUR SCOREBOARD. The scoreboard is the ninjas best friend. With the scoreboard you can see if there are any aliens waiting to spawn. If you're next to a hive and there's 1 death alien just hide in some corner and wait for it to run past you. NEVER build anything at a hive when there are aliens waiting to spawn. Most likely they will spawn and hear you building.

If aliens got 2 hives up, the spawn changes from hive to hive. So if you just heard a alien spawn in the hive you are near the next one will spawn in the other hive.


If you are alone in a hive and no aliens are death there are a few things you can do:
1. Build a pg for your team.
2. Get ready to spawncamp them (not a good idea with a fade running around or another hive up)
3. Knife/shoot the node down (this one is real fun it works pretty often in early game)
4. Go for the chambers, if fades are around try to damage all the chambers at once so you can kill all at once in around 5 seconds. (this is something to **** fades really off when they sudenly loose all mc/dc)


The key to kill fades is not big weapons it's teamwork!!
For example: It's early game aliens got MC first and got a fade raping your team.
As the fade got mc he need's to get back to hive for a heal or find a gorge.

So what you gonna do is position yourself between the hive and the main force of marines.
When the fade hits the squad of marines he will maybe kill 1-2 of them and needs to heal after that. So he trys to get back to the hive. That's where you wait for him! Position yourself in some long hallway between the mainhive and the second hive. The fade will pass trough there very damaged and with luck you can take it down. The minimap helps greatly with stuff like that as you can see where the fade is attacking other marines.

Another good method is waiting outside marine-spawn. Most marine bases have 2 exits. A fade attacking MS will attack the base and when getting low on hp he will leave the base trough 1 of these ways. Now you need to have some patience as the chances are 50/50 that he will leave trough the way you are camping.
Against most medi-core fades this works pretty good as they only leave when they are REAL low on hp.

Against good fades this works not so good, but hey there's not that much that could stop a good 2 hive fade at all <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->


So this is it for now. I hope my bad english isn't that bad and i could still bring most of my points trough ^^

If any of the above is unclear, feel free to ask about it and i will try to explain it somewhat better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

Comments

  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    uhoh someone said good marines and public game in the same sentence! I can feel time and space collapsing!@12121211212121
  • m4dm4d Join Date: 2003-07-25 Member: 18419Members
    <!--QuoteBegin-ZiGGY+Jun 29 2005, 01:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY @ Jun 29 2005, 01:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uhoh someone said good marines and public game in the same sentence! I can feel time and space collapsing!@12121211212121 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well ziggy maybe you don't know it, but most clan-palyers play public too from time to time.
    As you can't play in scrims all the time.

    And this thread is aimed at newer players to make em better and somewhat helpfull in the game.

    Not all ppl can be uber-marines like you who start to knife base down as soon as they get ejected from the commchair ;P
  • EvocationEvocation Join Date: 2005-02-10 Member: 40647Members
    I don't see how MT will help a ninja get a PG. A ninja should NOT be seen, not kill what he sees or what sees him. It might get the PG, but it's not really a ninja.

    The fade's worst nightmare is a block. Ideally, you should go behind a hallway, and wait for the fade to blink past that. Then you step in the doorway and jump, preventing the fade from getting out. If he goes the other way, then you can get closer to your objective.

    I disagree with shooting RTs at weapon 0. If you have 3 or + people will you, one shoot, 2 cover. If you have 2, one knife, other cover. If you're by yourself, shoot it (depending on position)

    A good commander, if he's winning, should send an HMG around the map, either to recap, or to pick off skulks/rts/etc (MT or not)

    Sensory chambers are completely teamwork. You can ping, electrify, but then you don't have a lot of nodes and/or res. A skulk can still bhop at you, and you will still die to focus.

    Don't drop the shotguns when you drop the ninja PG. What if the ninja dies? You've just used up ~50+ res on shotguns on marines that now have to walk the whole map.

    Don't build a backup obs unless you need to. An onos should NOT be able to run into marine spawn, and get out untouched.

    imfho 2cents
  • xtcmenxtcmen Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
    UP armory ASAP!

    Get 5 nodes, and hold them.

    Get jetpacks, with a1, w1.

    Take down the hive yourself w/o fades.

    GG.
  • m4dm4d Join Date: 2003-07-25 Member: 18419Members
    <!--QuoteBegin-Evocation+Jun 29 2005, 07:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evocation @ Jun 29 2005, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't see how MT will help a ninja get a PG. A ninja should NOT be seen, not kill what he sees or what sees him. It might get the PG, but it's not really a ninja.

    The fade's worst nightmare is a block. Ideally, you should go behind a hallway, and wait for the fade to blink past that. Then you step in the doorway and jump, preventing the fade from getting out. If he goes the other way, then you can get closer to your objective.

    I disagree with shooting RTs at weapon 0. If you have 3 or + people will you, one shoot, 2 cover. If you have 2, one knife, other cover. If you're by yourself, shoot it (depending on position)

    A good commander, if he's winning, should send an HMG around the map, either to recap, or to pick off skulks/rts/etc (MT or not)

    Sensory chambers are completely teamwork. You can ping, electrify, but then you don't have a lot of nodes and/or res. A skulk can still bhop at you, and you will still die to focus.

    Don't drop the shotguns when you drop the ninja PG. What if the ninja dies? You've just used up ~50+ res on shotguns on marines that now have to walk the whole map.

    Don't build a backup obs unless you need to. An onos should NOT be able to run into marine spawn, and get out untouched.

    imfho 2cents <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    MT helps ninjas greatly as they can see where every alien on the map is moving. So the ninja know's when he got incoming aliens and can hide in time.



    Blocking works good in narrow spaces but most room's on ns maps are not that small. Any good fade will blink past that blocking marine.


    I never said to shoot down nodes with weapons 0, only the node in the mainhive . There's another thread about using "lmg vs knife" to kill buildings somehwere around the forum. It's a real good thread just try searching for it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    When you got 2+ marines at an alien node it's just plain stupid to let only 1 guy knife and 2 "cover". Any decent player with a soundcard can hear incoming skulks while knifing a node. So "cover" is not needed at all, 3 marine knifing it will bring it down 3 times faster giving aliens less time to react and the 3 marines can move on faster to finish another task.


    Sending an lone hmg to bring rt's down? Why? If you want do send rambo marines off getting nodes down (and want to waste res on them) just drop a shotgun.. It's cheaper by 5 res than an hmg and it's even better suited for the task. The shotgun can be used to shoot down nodes and with 1-2 shoots left in the clip you can kill any incoming skulk.
    So why the hmg? to kill the node with it? o_O maybe it's somewhat better to scare skulks away but sometimes they will get you while reloading. And that never happens with a shotgun.


    Sensory chambers is about mapcotrol and mapcontrol is about teamwork. The point about sc is to lock down 2 hives. Get those 2 hives locked down and aliens can throw anything at you they have. Just farm the hives and elec tf&rt at the pg.

    The worst thing aliens can do at 1 hive/sc are focus fades and without any healing option those die pretty quick to hmg/lvl2.


    Chances are slim that a ninja who builds a pg in an hive with no aliens in it dies. And if he does die you got 50+ res in weapons running around the map giving the aliens a hard time and killing some fade. With those 50 res in weapons marines can blast their way to the hive or by the time you got the chance to get another pg up you will have those 50 res back anyway.

    Main point is that most public players hump the armory until full ammo as soon as they get a weapon, they don't care if there's a pg in a hive up cuz most marines think "i will run out of ammo" and that happens pretty often as most comm's don't even drop ammo in hiverushes.


    ALLWAYS build an backup obs, it's only 15 res. Why should that onos get attacked when raiding base? Most clever aliens attack when base is undefended. So the onos has only to face a few mines. Now you can tell your marines to phase back to base to kill it but that won't help much as the onos kills any marine phasing back as they can phase only 1 at a time. Most marines won't be near a phasegate anyway. So you are left with the option to do a beacon in base, but only if the onos didn't destroy it first. If you beacon in base the onos will hear it and just leave base before marines spawn.

    So the onos is still alive and you lost all progress on the map by bringing back all marines to base.

    The outside obs gives much better chances killing that onos with an beacon it can't hear at all, it also provides extra energy to scan and it covers the area where it's build with "mt" as it shows all aliens in range.

    If you build the backup obs at the time you need it (cuz base obs is down) it will just take time to build it. In that time onos rapes atleast the advanced armory. So better be prepeared than to be sorry.


    xtcman well killing a hive with a lvl1 shotgun takes some time and you will need ammo dropped. Who does that for you when you leave the cc? Jetpack is allways a bad choice for public, as most jetpackers tend to fly of thinking "Wow i'm gonna pwn everything now" and die at some unimportant location without getting anything done at all.


    It's sad to see as some ppl think HA/JP > everything and they go like "omg you got HA/JP (and lvl1 upgrades) go and kill those 2 hive fades/oni"

    Upgrades > anything else
    What use is an HA/HMG when you're still at weapons lvl1 and can't deal enough damage to kill that uber-fade hitting your HA-train again and again until the first HA with armor0-1 dies and after that many more. Only a good coordinated team with lowlvl upgrades and HA/JP can accomplish something as they got teamwork to make up for the missing upgrades. And publics miss something like that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • GoDlolGoDlol Join Date: 2005-01-08 Member: 33703Members
    armory, 5 sgs, and 2 packs of mines
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Most important thing is to keep the pressure on the other team at all times. If you can keep them looking at marines waving there arms and shouting its alot easier to quietly win the game elsewhere.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    i kind of like the basics for the grunts...could help a lot of public players...this type of players we hate so much because they have no clue of what they are doing.

    PPL READ THIS! IT HELPS! we wont flame you that much ingame if you follow these simple rules.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    Getting an extra obs only works if you have the res to spare. Otherwise, I wouldn't get it.

    Recycling Rts might not necessary be a bad thing. Trick is to know when to recycle. Wait until the Rt is around yellow hp then start to recycle. One skulk will not bite it down in time. And that skulk might continue biting it, seeing that it only has yellow hp.

    And recycyling when there r two skulks is just a bad idea.
  • DodgehDodgeh Join Date: 2003-08-31 Member: 20428Members
    <!--QuoteBegin-m4d+Jun 28 2005, 09:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (m4d @ Jun 28 2005, 09:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->


    Don't hump the armory until your full with ammo. First off all you will be moving slower when full on ammo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no...
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Yes, you do move slower with
    1) More ammo
    2) Higher-level weapons (SG, HMG, GL)


    @topic: very good guide. This could be <i>very</i> useful for many players!
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I think you underestimate sensories. You can't scan everywhere your marines are, but the aliens can cloak everywhere. You've got to spend res and time on detection tech AND armor because there is the feared cloakus. Besides, if you don't have a1/w1 welders and shotguns by the time 4-5 minutes roll around you are SCREWED because focus Fades will own your marines left and right, with or without meds.

    A good alien team can completely shut you down. Just one Lerk with SoF gassing whereever your marines are, and telling the Fade where the marines are, and say bye bye to your team.

    As for MT...you said MT and early game in the same sentence...rofl. By the time MT gets gets researched (which probably around...3 minutes into the game?) it is already getting close to mid game. Fades are only about one minute off, and you still haven't researched phase tech yet.
  • Blammo8Blammo8 Join Date: 2005-02-06 Member: 40141Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If a ninja pg to a hive gets up, don't drop the shotguns just when the pg is up. Most public players will hump the armory first before phasing so you are wasting time. Drop the shotguns at the same time as you drop the pg to the ninja. If the pg is up and you still got ppl humping the armory drop ammo-packs on them, most ppl realise "huh? the comm drops me ammo so i can phase to kill that hive".
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Most of the time the marines are spread out all over the map so they can't load up their shotties except for the few in base. You have to beacon and most marines will have a 8 bullets shotty. To counter this it's better to drop ammo on top of the shotguns... or.. what I always do is <b>Verbal abuse</b> like: GET THROUGH THE DAMN PHASEGATE YOU ****. (INSERT NAME) WTH ARE YOU DOING USE THE DAMN PHASEGATE AND SHOOT THE ****ING HIVE!! DON'T SHOOT THE ALIENS UNLESS YOU GOT A CLEAR SHOT U MORONS. Of course I always state very clearly in a friendly matter to use the phasegate and don't get ammo I'll drop it in the hive, abuse comes after.
    This works wonders, it really does, whenever a marine doesn't do as you say give him a personal order, still doesn't listen? start ranting on him. I hardly ever see a commander doing this and I never get a negative response because I always compliment the whole team when the hive is down or say "nice try guys let's get the other hive instead". The marines know it's for motivation and not personal or something.
  • m4dm4d Join Date: 2003-07-25 Member: 18419Members
    <!--QuoteBegin-Church+Jul 10 2005, 05:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Church @ Jul 10 2005, 05:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think you underestimate sensories. You can't scan everywhere your marines are, but the aliens can cloak everywhere. You've got to spend res and time on detection tech AND armor because there is the feared cloakus. Besides, if you don't have a1/w1 welders and shotguns by the time 4-5 minutes roll around you are SCREWED because focus Fades will own your marines left and right, with or without meds.

    A good alien team can completely shut you down. Just one Lerk with SoF gassing whereever your marines are, and telling the Fade where the marines are, and say bye bye to your team.

    As for MT...you said MT and early game in the same sentence...rofl. By the time MT gets gets researched (which probably around...3 minutes into the game?) it is already getting close to mid game. Fades are only about one minute off, and you still haven't researched phase tech yet. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    MT needs 100 seconds to tech. Building armory+obs with a few marines are extra 20 seconds.

    Voila MT at 2 minutes.

    IF the marine team is not totaly noob and manage to get up a few nodes 2-4 you can even get upgrades in the same time. AA comes somewhat late with this setup but still mt will help your marines greatly defending nodes and ambush that fade that may come.

    Phasetech needs 45 seconds just build another obs to research it 2 obs are allways good.


    And yes you can scan anywhere where your marines are. You just don't have to scan every 2 meters. Scan choke points and likely spots where aliens hide often (nodes, empty hives) and the extra obs everywhere on the map will help uncloak anything anyway. After a while aliens get so tired of geting uncloaked that they don't try to cloak anymore.

    Well fade+lerk combo... we're talking about public here.. stuff like that happens seldom on publics. What happens most time is that marines can'T get even 1 hive locked down because most comms don't even know there's something like a scanner sweep. You can yell at them in voice to scan and they won't scan. If they do they need 5+ seconds to scan by that time the cloaked skulk got you allready from behind.

    With the aid of scanner sweep it's easy to just lock down 2 hives. Upgrade armor1 and leave it that until you got 2 hives locked down. 1 Hive sc fades has a hard time vs many turrets and elec tf/rt.
  • RobertoRoberto Join Date: 2003-03-16 Member: 14591Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->xtcman well killing a hive with a lvl1 shotgun takes some time and you will need ammo dropped. Who does that for you when you leave the cc? Jetpack is allways a bad choice for public, as most jetpackers tend to fly of thinking "Wow i'm gonna pwn everything now" and die at some unimportant location without getting anything done at all.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    He means you load up on 40 ammo and go solo it, maybe drop a few meds before you leave. It takes 40 shots to take down a hive, leaving you with 8 for anything else. The point is that if you are the commander and also one of the few competent marines, you can get an interim comm or just a guy or some mines for base while you go and take care of business.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Recycling Rts might not necessary be a bad thing. Trick is to know when to recycle. Wait until the Rt is around yellow hp then start to recycle. One skulk will not bite it down in time. And that skulk might continue biting it, seeing that it only has yellow hp.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    just don't recycle, the 7.5 res isn't worth it

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Verbal abuse<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ^ the winning strat
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