Turrents That Upgrade With Wep Damage?

aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
<a href='http://www.unknownworlds.com/bt/bug_view_page.php?bug_id=0000465' target='_blank'>http://www.unknownworlds.com/bt/bug_view_p...?bug_id=0000465</a>

It noticed its still marked as a major bug. Is there a reason for turrents not upgrading damage with weapon levels or is this something left over from earlier versions that would change the game to much so its been left out?

Comments

  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    Read the bugnotes. It's being discussed.

    >_> Turrets.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Are you purposely saying 'turrents' or just as a joke? It's turrets you know.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Yes, as a joke... and a very funny one

    <_< >_>
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin-aeroripper+Jun 25 2005, 09:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Jun 25 2005, 09:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, as a joke... and a very funny one

    <_< >_> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    I don't get it - are we stating that the turrets (don't) upgrade with the ArmsLab, or debating wether or not they should?
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Hes asking if turre(n)t's power increases with weapon damage. Its been clarified that it in fact <b>does not</b> but is being <b>looked into as a bug.</b>
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Its not a big deal as turrets are completely useless. 10 res? no thanks I'd rather give a marine a shotgun
  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    Lol, yeah, it should be lowered to 5-7 resses.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    <!--QuoteBegin-Fatal Error+Jun 25 2005, 09:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fatal Error @ Jun 25 2005, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lol, yeah, it should be lowered to 5-7 resses. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    5 Res? are you mad? That's <i>double</i> the turrents!

    <!--QuoteBegin-CommunistWithAGun+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Its not a big deal as turrets are completely useless. 10 res? no thanks I'd rather give a marine a shotgun<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <b>Q</b>uoted <b>F</b>or the <b>T</b>ruth!
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    No i meant were they looking to add this into a future version (fix the bug). Although i kind of like the idea to make turreted areas impervious to skulks and hard for a lerk to get in at full WEP3 upgrades. Only fade\onos could get in with minimal damage (maybe make it so that fade only takes lvl0 damage even if its at lvl4, and onos already has damage took down for these i believe)
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Static defenses need major buffs.. I dont like being able to roam the entire map without encountering resistance. Needs to be a boundry. I say buff them and lower the res cost of the sentrys and OCs.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    They are good but most people rely on their team more then static defenses as your team is infinitely more useful.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Haze+Jun 25 2005, 10:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haze @ Jun 25 2005, 10:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Static defenses need major buffs.. I dont like being able to roam the entire map without encountering resistance. Needs to be a boundry. I say buff them and lower the res cost of the sentrys and OCs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Remember when 2.0 first game out and every turret farmed like mad? yeah...
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->They are good but most people rely on their team more then static defenses as your team is infinitely more useful.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    What about small games then? when you need defense because you cant have 4 marines patrol the whole map?
  • RavatarRavatar Join Date: 2003-11-11 Member: 22473Members, Constellation
    I'm curious to see what kinda damage a level 3 turret is capable of...

    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo--> ' ' ` ' <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <i> sigh</i>
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited June 2005
    at lvl4 they should basically be able to kill skulks almost instantly, lerks in 2-3 seconds, and gorges maybe 7 seconds... then make fades have 50% resistance and onos 75% resitant. My idea is totally bulletproof
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    *shoots self thru idea*


    I guess it wasn't... I made it thru <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GorgeloverGorgelover Join Date: 2004-03-25 Member: 27528Members
    <!--QuoteBegin-Catpoker+Jun 25 2005, 11:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catpoker @ Jun 25 2005, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->They are good but most people rely on their team more then static defenses as your team is infinitely more useful.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    What about small games then? when you need defense because you cant have 4 marines patrol the whole map? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is true

    What about seige maps, most of the team has to leave main base when the seige room opens leave the base defenceless even if we have a huge turret farm

    lerks, and friends always

    A. End up getting by

    or

    B. end up destroying the comm chair
  • SlickWillSlickWill Join Date: 2004-02-17 Member: 26642Members, Constellation
    edited June 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What about small games then? when you need defense because you cant have 4 marines patrol the whole map?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Then you don't need as many defences as there aren't that many aliens to defend against.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What about seige maps, most of the team has to leave main base when the seige room opens leave the base defenceless even if we have a huge turret farm<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You're not serious about fundumentally altered the game for siege maps so you can leave the base when seiege room opens.....

    Roflchopter


    me >>>> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> <<<you mr. siege dude
  • StoatBringerStoatBringer Join Date: 2003-06-09 Member: 17144Members, Constellation
    "torrets", surely? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    <!--QuoteBegin-CommunistWithAGun+Jun 26 2005, 02:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 26 2005, 02:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its not a big deal as turrets are completely useless. 10 res? no thanks I'd rather give a marine a shotgun <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But the idea here, CWAG, is that the game should be made roundhouse-balanced. We should give comms the options to either drop shotguns or drop turrets, not favor one over the other because one of them isn't as good.

    I don't think that's the idea with NS.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin-Breakthrough+Jun 25 2005, 11:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Breakthrough @ Jun 25 2005, 11:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Fatal Error+Jun 25 2005, 09:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fatal Error @ Jun 25 2005, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lol, yeah, it should be lowered to 5-7 resses. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    5 Res? are you mad? That's <i>double</i> the turrents! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    0 * 2 = 0 :/
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    Also, I hope you realise that you risk unholy hellfire raining down upon both your presence on these forums and upon your IP address for saying the word "turrent" in serious conversation. Don't let it happen again.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--QuoteBegin-StoatBringer+Jun 26 2005, 10:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StoatBringer @ Jun 26 2005, 10:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "torrets", surely? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It says "We need more torrents commando" and it is only funny, when the guy saying it has an extremely high ping, because he his dling smth while playing NS.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin-Breakthrough+Jun 26 2005, 05:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Breakthrough @ Jun 26 2005, 05:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Fatal Error+Jun 25 2005, 09:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fatal Error @ Jun 25 2005, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lol, yeah, it should be lowered to 5-7 resses. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    5 Res? are you mad? That's <i>double</i> the turrents! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    turrennts!
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-LazerMane+Jun 26 2005, 04:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LazerMane @ Jun 26 2005, 04:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Jun 26 2005, 02:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 26 2005, 02:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its not a big deal as turrets are completely useless. 10 res? no thanks I'd rather give a marine a shotgun <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But the idea here, CWAG, is that the game should be made roundhouse-balanced. We should give comms the options to either drop shotguns or drop turrets, not favor one over the other because one of them isn't as good. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no thanks
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-LazerMane+Jun 26 2005, 04:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LazerMane @ Jun 26 2005, 04:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Jun 26 2005, 02:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 26 2005, 02:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its not a big deal as turrets are completely useless. 10 res? no thanks I'd rather give a marine a shotgun <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But the idea here, CWAG, is that the game should be made roundhouse-balanced. We should give comms the options to either drop shotguns or drop turrets, not favor one over the other because one of them isn't as good.

    I don't think that's the idea with NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Turrets should never be better than shotguns, that isn't fun at all. Turrets should be better in a few specialized area's over shotguns.

    But they definately should get better with upgrades. I mean, come on, right now they suck pretty badly. Mabye that will be the boost they need to be more useful.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin-aeroripper+Jun 26 2005, 06:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Jun 26 2005, 06:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> at lvl4 they should basically be able to kill skulks almost instantly, lerks in 2-3 seconds, and gorges maybe 7 seconds... then make fades have 50% resistance and onos 75% resitant. My idea is totally bulletproof <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The alien life doesn't scale like that so why would the survivability?

    Your idea is not only insane (insta-kill skulks?!) but full of holes. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    insane is my middle name... i dunno it would hafta be balanced so that it would be very hard for skulks to get in at lvl4 upgrade with say 4 turrents all shooting at him
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    You mean level 3 upgrades, right?
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