Fade And Lerk Hologram In Ns_origin
Fr0steh
Join Date: 2005-06-24 Member: 54515Members
Can someone tell how to make something similar to that? like what entitys to use etc.
Thx in advance. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Thx in advance. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Comments
The ones in origin uses customised versions of the fade and lerk model. The models were decompiled and the animations replaced and skins given a green tint.
Thx in advance <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
You will need 2 env_renders per model. One set at 0 render amount, the other set at about 180 (thats what origin uses).
Oh yeah and set render FX to hologram (distort + fade).
The use of multiple env_renders and models controlled from the same button will require the multimanager entity.