Metal Gear Solid 3

Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
edited June 2005 in Off-Topic
<div class="IPBDescription">Rocks the big one</div> I only bought this thing a few weeks ago. And I haven't gotten bored of it since.

If you haven't got it, get it. If you have got it, i've got a nice spoiler section ahead (Doomy, help me out here).
















<span style='font-size:21pt;line-height:100%'>***SPO1LZ0RS!***</span>

A few things still puzzle me.

For starters, on the virtuous mission, Snake is meant to be a Ghost, totally avoiding detection and leaving no traces of his presence. To that end he uses a tranquiliser gun so as not to leave any empty shell casings, and brings only the bear essentials with him. I get that. So where does he hide that great big parachute he brought with him? And more importantly, why does he just drop his oxygen mask (with US ARMY clearly showing on the front) and leave it lying around for anyone to find?

Secondly... who was the Boss's baby? I'm assuming it was Snake... but I want to be sure.

Thirdly, Ocelot. He was working for the CIA all along, specifically, for the philosophers, who later become the patriots. So why did he seem so determined to kill snake? The bullet he was going to fire at snake right back in the virtuous mission later turns out to be a blank, so at first I thought maybe he was just putting on a show for his "comrades", but then why does he come after snake with a knife after everyone else is unconcious?

So maybe it's just because he's not a very nice person and it became personal... so then why does he eventually NOT kill snake? Maybe he'd come to respect snake by that point or something... he certainly seemed to be using real bullets in the bike chase.



<span style='font-size:21pt;line-height:100%'>***END OF SPO1LZ0RS!***</span>








The good:

The bosses.

-The Ocelot unit fight was one of the best boss battles EVER
-Snake VS Ocelot was fun
-Snake VS The Pain was so-so, but not bad by any means
-Snake VS The Fear was HORRIBLY ANNOYING! AAARGH!
-Snake VS The End was totally awesome
-Snake VS The Fury was average
-Snake VS Volgin was, again, one of the best boss fights EVER
-The bike chase (if that counts as a boss) was FREAKING OMGPWN AWESOME!
-Snake VS the Shagohod was ok... but waaaaaay too easy.
-Snake VS the Boss was, again, awesome. Once you learn how to counter her CQC it suddenly becomes a lot easier.


Did I mention how awesome the bike chase was? Yes? Well i'll do it again, THE BIKE CHASE WAS AWESOME! It puts the chase at the end of MGS1 to shame... and that's saying quite a lot.

I liked the humour... i'm sure all you TRUE MGS fans have found all the easter eggs by now, i.e, radioing the boss whilst wearing the tuxedo, radioing sigint with the box or patriot equipped, and radioing siging with the "naked" camo on to name but a few. Oh, and checking Eva's medical records after you get access to her survival viewer.

Snake's nightmare... NICE easter egg. Need I say more? Also the number of different things you can do to break out of the prison cell was nice. STAB J00 WITH F0RK! Johnny's comments from inside the bathroom stall had me laughing out loud, toilet humour for the win.

Some of the small details were nice... like the ability to catch poisonous things and then chuck them at the enemy. Also the hornet's nests were fun to play with <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

CQC is awesome, all that pwn fitted into one button....

I thought I should mention again how awesome the bike chase was.

The bad:

It still suffered from 3-hour-FMV syndrome, but this was far less pronounced than in MGS2.

The pain and his "OMG, I can turn into a bunch of bees! LOL!" thing was a bit of an atmosphere-breaker, along with The Fury's demise and the Boss's scar (that thing creeped me out), although after, Vamp I consider these to be minor issues.

The ugly:

Well... Volgin was pretty ugly, and so was the Pain. No real gameplay features i'd define as "ugly" other than some occasional frustration when I get spotted from a million miles away when I have a 95% camo index.


So yeah. It pwned. If you haven't bought it yet, do so immediately. Go now.

Comments

  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    My old roommate regularly talked in his sleep. After a round of MGS3 that night he goes "Geez they don't pay me enough for this..... ILL KILL YOU WITH A FORK!!!!"
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    The son of Big Boss is actually Ocelot.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin-Omegaman!+Jun 19 2005, 06:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Omegaman! @ Jun 19 2005, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The son of Big Boss is actually Ocelot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How did you find that out? I must have missed something...
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    edited June 2005
    Despite it being used the entire time, the Camoflage system just seemed like one big gimmick to me. The story wasn't interesting from the beginning like the others were, and Kojima relied too much on his own knowledge of his own characters in the early game. How are we supposed to be as confused as Naked Snake when his mentor switches sides on him? Why is it that the Boss was supposedly a great commander, yet he didn't do things the sure-fire way(such as killing snake instead of letting him fall off). I'd assume any commander with more than 2 minutes of leading would figure that out.

    Too many plotholes, and the camo system wasn't fun. Period. The game had no tension at all. And as said, it started agonizingly slow, and continued this way for a long time. Also, there were too many Windwaker moments where they assume you know to do this(such as going under a fence) when they give you a camera angle that doesn't help at all. And the backtracking was annoying. And the fact that I didn't even have to use stealth 90% of the time because run-n-gunning was even more effective is unforgiveable.

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    Edit: Oh, and don't get me started on the screwed up CQC thing. Half the time it didn't do what it was supposed to at all, the other half it would do it, face you in the wrong direction for no reason at all, and right in the line of fire of the perfect-shot enemies. And the impossibility of snapping a neck anymore, thanks to the trusty knife! Damnit, I don't wanna leave blood behind!

    Oh, also, the AI and its ability to know where you are when you just ran far away from it and hide in some obscure place, then, it stupidly shoots into whatever hard object you're behind/under forever and a half.

    C'mon Kojima, you can do better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    lol you pretty much hit everything on the head Nil Iq I think, plus I tend not believe Omega, because the 3rd snake was solidus....heh..who knows.

    Note: I really didn't like it that much, I liked the story but the gameplay just gets boring, run around in forest here and there and *switch* OH MI GODD you are hidden because you look like bricks :/

    lol only good thing I remember is actually sneaking up behind 'The End', "Gimme ya suit old man!!" *shake* *pop a cap in his old **** skull* gameover!!!!

    plus 'The sorrow is pretty spine tingling if you keep walking into hisspiral thoughts of DEWM!!!
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    Oh, crap. I said Big Boss. I just the regular Boss.

    "* Who was the son that was taken from The Boss by the Philosophers?

    Ocelot. This can be learned by comparing two conversations in the game. The
    first happens fairly early in the story, and must be gotten from a secret radio
    conversation between Snake and EVA. To access it, continually call EVA while
    in the cave after you beat Ocelot. You'll also have to pick up the torch
    before Snake will ask her about Ocelot. It takes a lot of calling to reveal
    the conversation, but what EVA tells you reveals a lot.

    In the radio conversation, Snake asks how Ocelot could obtain the high position
    of major in the elite unit of the Ocelots. Snake says that Ocelot "can't be
    any older than 18 or 19. I can't believe he's already a major." EVA explains
    that from what Colonel Volgin has told her, Ocelot gets "special treatment"
    because "he's the son of some legendary hero or something." Snake asks who the
    mother and father are, but EVA doesn't know. However, she does know that
    Ocelot's mother gave birth to him on a battlefield. Also, she tells Snake that
    "when they stitched [Ocelot's mother] up, the scar was shaped like a snake."

    The second conversation isn't really a conversation at all, but rather a
    soliloquy from The Boss. This comes at the end of the game, right before you
    battle her. This isn't hidden, so you don't have to worry about trying to get
    it, as she'll tell you the speech automatically.

    The Boss tells Snake that "in June of 1944, the Cobras and I took part in the
    landing at Normandy... I was pregnant at the time. The Sorrow was the father.
    I gave birth on the field of battle. A beautiful baby boy. But my child was
    snatched away from me by the Philosophers." The Boss unzips her jump suit to
    show Snake a snake-like scar going vertically down her torso-- proof that she
    was a mother.

    When you put these two pieces of information together, it's pretty easy to see
    that Ocelot is the long lost son of The Boss. It also seems that neither
    Ocelot nor The Boss knew who the other was."
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    I wonder if this is agood enough reason to play mgs3 again...meh....
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Snake VS The Fear was HORRIBLY ANNOYING! AAARGH!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Its ****-easy if you use the Thermal Goggles.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    That's what so annoying about it. It is either very easy (using goggles/poison food) or very hard (neither of those with a stamina kill).
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    <!--QuoteBegin-Nil IQ+Jun 19 2005, 05:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil IQ @ Jun 19 2005, 05:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For starters, on the virtuous mission, Snake is meant to be a Ghost, totally avoiding detection and leaving no traces of his presence. To that end he uses a tranquiliser gun so as not to leave any empty shell casings, and brings only the bear essentials with him. I get that. So where does he hide that great big parachute he brought with him? And more importantly, why does he just drop his oxygen mask (with US ARMY clearly showing on the front) and leave it lying around for anyone to find? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Better just to ignore the small details. MGS games are always riddled with things like this. For example:

    -How does Ocelot use the Pistol bullet (that jammed his gun) in his Revolver?

    -Snake pulls the scope of the RPG away from his patched eye in one cutscene. Furthermore, there is no other way to hold it.

    -The real Davy Crocket is not that small, and it is not hand-held.

    -And speaking of that, what's up with the nuke blast doing no damage to anything?

    Etc.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    edited June 2005
    Here I come to save the day. Or at least, clear up a few things.

    - As others have pointed out, yes Ocelot is The Boss's and The Sorrow's baby.

    - The Boss didn't want to kill Naked Snake. At any point. She thought of him as a son, or at least that was the impression I got. She broke his arm and threw him off the waterfall hoping he would survive because its what she had to do to convince Volgin of her loyalty, otherwise she wouldn't be able to complete her mission. But hurting Snake is the last thing she wanted to do. And in the end, she wanted Snake to end her life, much like how he later wanted Solid Snake to end his...

    - Ocelot works for the CIA (and the Patroits). Peroid. He is their lacky, and he does their will. He may hate Snake, but he can't kill him because the patroits want him alive, and so he doesn't. But he also has to ensure his cover, so it has to look like he's actually trying to kill him. The times he fought Snake alone, he just wanted to fight him, but not kill him. The only reason he (near fatally) shot Snake in the eye is when he was going to shoot Eva and Snake got in the way...

    - Paramedic is kinda hot, but she's no Mei Ling.

    As far as being upset with the break of realism in the MGS3 bosses, Metal Gear bosses have always been this way. You've got astronauts who were turned into robotic ninjas from outer space (Metal Gear 2: Solid Snake), an "Invisible Man" type boss (also Metal Gear 2: Solid Snake), a psychic who can levitate (MGS), a shaman who uses magic through birds (MGS), a severed arm of a dead man completely possessing someone (MGS2), and a bisexual vampire (MGS2), just to name a few. Hell the only Metal Gear game that I can think of to have 'realistic' bosses at all is the first one...
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-DOOManiac+Jun 19 2005, 08:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jun 19 2005, 08:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - The Boss didn't want to kill Naked Snake. At any point. She thought of him as a son, or at least that was the impression I got. She broke his arm and threw him off the waterfall hoping he would survive because its what she had to do to convince Volgin of her loyalty, otherwise she wouldn't be able to complete her mission. But hurting Snake is the last thing she wanted to do. And in the end, she wanted Snake to end her life, much like how he later wanted Solid Snake to end his... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Probably not getting the name rights. By "The Boss" I meant Volgin.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Well perhaps you shouldn't refer to the villian by the name of another main character, whose name is The Boss... silly. :P
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    Ok, you clearly just suck Quanaut. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why is it that the Boss was supposedly a great commander, yet he didn't do things the sure-fire way(such as killing snake instead of letting him fall off). I'd assume any commander with more than 2 minutes of leading would figure that out.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    If by "the boss" you meant Volgin, as you said above, Volgin WAS going to kill him on the bridge, but then the boss (the REAL boss) intervened and just messed him up really badly.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And the fact that I didn't even have to use stealth 90% of the time because run-n-gunning was even more effective is unforgiveable.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Sure, if you're playing on Normal, aka "Wuss" difficulty <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh, and don't get me started on the screwed up CQC thing. Half the time it didn't do what it was supposed to at all, the other half it would do it, face you in the wrong direction for no reason at all, and right in the line of fire of the perfect-shot enemies. And the impossibility of snapping a neck anymore, thanks to the trusty knife! Damnit, I don't wanna leave blood behind!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You can still snap necks. Once you grab them, just bash the CQC button quickly. If you do it enough you'll choke them and they'll be unconcious for a bit, if you want to finish them you can keep choking to snap their neck. I generally just knocked them out and then tranqed them on the floor. Throat-cutting is only for when you're in a hurry; I think I only used it twice in the entire game.

    CQC is dependant also on whether you're moving or not when you execute the move. RTFM.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->C'mon Kojima, you can do better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Perhaps, but I don't think anyone else could.
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