Door Problem

LigerXT5LigerXT5 Join Date: 2005-01-09 Member: 34114Members
im making a door that slides down.
and the swicth i want to be a func_weld.

I cant figure out how to make to switch go woth the door and make the door go down so far.

Comments

  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    He doesn't know how to make the func_weld 'switch' move with the door (is what I think he means).
  • LigerXT5LigerXT5 Join Date: 2005-01-09 Member: 34114Members
    im saying,
    when a marine weld the the switch, a door comes down the block the path.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    please help me... anyone...

    you want to create a weldable switch triggering a door that moves down and blocks the path, right?
  • LigerXT5LigerXT5 Join Date: 2005-01-09 Member: 34114Members
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    make a func door in the down(closed) position. Check the "Starts Open" flag

    Make a func weld target the func door with "Target on Finish"

    then of course you have the small stuff like weld time, door damage, door speed, etc.. but that's basically it.
  • LigerXT5LigerXT5 Join Date: 2005-01-09 Member: 34114Members
    but doesnt it need to know where to go to and from?
    like aan elevator for an example.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    no. if you place a door in a hallway and you open this door, it will automatically move in the direction you set up in the properties. it will move till it 'disappears'. if you set the lip value higher than 0 the door will stick out a bit.
  • LigerXT5LigerXT5 Join Date: 2005-01-09 Member: 34114Members
    ok that makes since.
    is this any different than elevator, if so what?
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    there is not such entity klike elvator. its called func_train.

    doors:
    - easy to create and to handle
    - only move into one direction with the same speed
    - doors cant be stopped while moving (no com abuse)

    trains:
    - need at least 2 path_corner's set up for movement
    - train "platform" needs an origin brush
    - you will have to determine some basic information for movement

    if you need just a door, take func_door. if you need something more complex like a platform that moves through the entire map in circles, you will have to use the train.

    hint: professional mappers even use func_doors for simple elevators because noone can stop it by "using" it again. its very useful if you dont want to **** the players off so your elevator goes either up or down.
    otherwise you could hold the elevator by activating it again and even if you set up the delay so it is notpossible the commander will be able to hold it by clicking on it.

    but to set up func_doors for elevators is pretty hard.
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