no. if you place a door in a hallway and you open this door, it will automatically move in the direction you set up in the properties. it will move till it 'disappears'. if you set the lip value higher than 0 the door will stick out a bit.
there is not such entity klike elvator. its called func_train.
doors: - easy to create and to handle - only move into one direction with the same speed - doors cant be stopped while moving (no com abuse)
trains: - need at least 2 path_corner's set up for movement - train "platform" needs an origin brush - you will have to determine some basic information for movement
if you need just a door, take func_door. if you need something more complex like a platform that moves through the entire map in circles, you will have to use the train.
hint: professional mappers even use func_doors for simple elevators because noone can stop it by "using" it again. its very useful if you dont want to **** the players off so your elevator goes either up or down. otherwise you could hold the elevator by activating it again and even if you set up the delay so it is notpossible the commander will be able to hold it by clicking on it.
but to set up func_doors for elevators is pretty hard.
Comments
when a marine weld the the switch, a door comes down the block the path.
you want to create a weldable switch triggering a door that moves down and blocks the path, right?
Make a func weld target the func door with "Target on Finish"
then of course you have the small stuff like weld time, door damage, door speed, etc.. but that's basically it.
like aan elevator for an example.
is this any different than elevator, if so what?
doors:
- easy to create and to handle
- only move into one direction with the same speed
- doors cant be stopped while moving (no com abuse)
trains:
- need at least 2 path_corner's set up for movement
- train "platform" needs an origin brush
- you will have to determine some basic information for movement
if you need just a door, take func_door. if you need something more complex like a platform that moves through the entire map in circles, you will have to use the train.
hint: professional mappers even use func_doors for simple elevators because noone can stop it by "using" it again. its very useful if you dont want to **** the players off so your elevator goes either up or down.
otherwise you could hold the elevator by activating it again and even if you set up the delay so it is notpossible the commander will be able to hold it by clicking on it.
but to set up func_doors for elevators is pretty hard.