Sg Turrets.
ViolenceJack
Join Date: 2002-11-03 Member: 5624Members
have turrets been made weaker in any way. I know there was a price increase but they seem to be **obscenity** at shooting now, you can pretty much run past em and not get hit. I can nearly take out a place defended by turrets with a skulk+lvl3 carapace with 1-2 healings. That seemed to be pretty much impossible in v1.
Maybe turrets were fine the way they were, it could be that the increase of health on off cham makes them more like sg turrets but cheaper.
Maybe turrets were fine the way they were, it could be that the increase of health on off cham makes them more like sg turrets but cheaper.
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Maybe turrets were fine the way they were, it could be that the increase of health on off cham makes them more like sg turrets but cheaper.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
that's why u cover all sides
So running directly at them or directly away from them or standing still will get you killed.
The more obliquely you approach them the less like you are to take damage.
Unfortunately, if there's more than one turret, (2 or more, in fact) there is always a time, even if you're circle-strafing around the one, that you're either directly approaching or retreating from the other one, which means it will shoot you every now and then... and the more turrets, the more often you will get hit. If you move across EVERY turrets fireing line, you won't ever get hit, but if you circle one turret, the others will hit you.
There are a lot fewer turrets now, so there are a lot less times when you're either retreating from or approaching a turret while circling around others.
Basically, if you have to pick a line through a turret forest, pick the one that has the least amount of you running directly towards or away from any of the turrets in there. (Often there is no such approach, like if the doorway is turreted).
This should of course be obvious.