Map plan
nrby
Join Date: 2002-03-05 Member: 270Members
Just a layout, this is my first ns map so let me know if you can see any potential gameplay issues. The vent system is tba. Lots of vents not going anywhere yet <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<img src="http://csnation.counter-strike.net/barney/personal/sent_plan.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/sent_plan.jpg" border="0">
Comments
Is this the same map with the (laser <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->) sam sites?
Whats the two rooms above the two outer hives for?
And i kinda agree about the symetrical layout, but if you can texture each side differently (as in alot differently) then it shouldnt be a big prob.
I like that idea, UnCritical.
green is alien only, blue is jetpack only
<img src="http://csnation.counter-strike.net/barney/personal/sent_plan1.jpg" border="0">
Is the hallway with the green squares in it the marine start?
Overall, I'd have to say I like this version better. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Also, I'm sure you realize this, but the level one and three aliens will be able to go through the jetpack only areas as well.
OOH.. yama? are these blocks func_random? that the one time you play the map the corridor leading to hive 3 is free, the other time hive 2, the other time hive 1, but you never know which one??? this would be awesome... (although maybe the commander could easily see which ways are cut off, and plan around it)...
Is this the same map with the (laser <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->) sam sites?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I still haven't got any answers to thesee questions. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
This overiview shot reminds me of how fun natural selection gameplay will be, with all the aliens +jetpacks. :S
The barriers in ns_penumbra aren't random, because their location makes them somewhat critical. I've actually considered removing them, since they might cause more problems than they solve at the moment. They basically create chokepoints leading into some of the start areas, but I think some chokepoints are needed in other areas instead of outside the spawns.