EDIT: What steam skin is thatzorz? Me wantsis. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> marines left small marks behind them.
I liked it because it was fun to stalk my prey from the trail that he left... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
the GUI binds always have some remnants from the past, I remember in 1.2 they still had the bind for "research nuke", which I bound to a key and was thoroughly unimpressed when it did absolutely nothing.
<!--QuoteBegin-Haze+Jun 15 2005, 11:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haze @ Jun 15 2005, 11:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I liked it because it was fun to stalk my prey from the trail that he left... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> For efficiency I'd say it was more fun to stalk him from a vision of his precise location that you could observe from through walls. But that's just me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Cereal KillR+Jun 16 2005, 08:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal KillR @ Jun 16 2005, 08:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Haze+Jun 15 2005, 11:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haze @ Jun 15 2005, 11:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I liked it because it was fun to stalk my prey from the trail that he left... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> For efficiency I'd say it was more fun to stalk him from a vision of his precise location that you could observe from through walls. But that's just me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You have to remember, the marine would have to have been hurt for scent of fear to show him, pheramones showed him regardless of his health status.
<!--QuoteBegin-DarkFrost+Jun 16 2005, 11:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Jun 16 2005, 11:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cereal KillR+Jun 16 2005, 08:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal KillR @ Jun 16 2005, 08:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Haze+Jun 15 2005, 11:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haze @ Jun 15 2005, 11:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I liked it because it was fun to stalk my prey from the trail that he left... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> For efficiency I'd say it was more fun to stalk him from a vision of his precise location that you could observe from through walls. But that's just me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You have to remember, the marine would have to have been hurt for scent of fear to show him, pheramones showed him regardless of his health status. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Actually, scent of fear was changed at the same time pheromones was added, I believe, so pheromones didn't give any advantage over scent of fear.
CheeseLork on the ClorfJoin Date: 2003-12-15Member: 24396Members, Constellation
<!--QuoteBegin-R e n e g a d e+Jun 16 2005, 02:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (R e n e g a d e @ Jun 16 2005, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the GUI binds always have some remnants from the past, I remember in 1.2 they still had the bind for "research nuke", which I bound to a key and was thoroughly unimpressed when it did absolutely nothing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> omg teh nuke waht iz it?
No seriously...did i miss something? what was "the nuke"?
Comments
EDIT: What steam skin is thatzorz? Me wantsis.
EDIT: What steam skin is thatzorz? Me wantsis. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
marines left small marks behind them.
...and thats the default steam skin.
It's the standard ns steam skin. Goob job at noticing that.
For efficiency I'd say it was more fun to stalk him from a vision of his precise location that you could observe from through walls. But that's just me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
For efficiency I'd say it was more fun to stalk him from a vision of his precise location that you could observe from through walls. But that's just me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You have to remember, the marine would have to have been hurt for scent of fear to show him, pheramones showed him regardless of his health status.
For efficiency I'd say it was more fun to stalk him from a vision of his precise location that you could observe from through walls. But that's just me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You have to remember, the marine would have to have been hurt for scent of fear to show him, pheramones showed him regardless of his health status. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Actually, scent of fear was changed at the same time pheromones was added, I believe, so pheromones didn't give any advantage over scent of fear.
omg teh nuke waht iz it?
No seriously...did i miss something? what was "the nuke"?
Didn't even see the day in 1.00 due to its uberpowerness and encouraging marine turtling.
research-->clicky-->dead hive?
Oh, and the jetpack model was an old model for teh nuke, now modified to be a jetpack \o/
EDIT: lets forget it. tell u later if i make up my mind.