Two Plugins Available For Competitive Combat
Depot
The ModFather Join Date: 2002-11-09 Member: 7956Members
<div class="IPBDescription">Help please: these need to be playtested</div> Mods, I realize this thread belongs in General Server Discussion but I elected to place it here due to much higher exposure, and the large number of anti combat/ns is dying threads of late.
<span style='color:white'>peachy</span> has developed 2 Metamod combat plugins for me, one more for competitive combat and the other more for training purposes on pubs.
<b>1)</b> <a href='http://nsmod.ugleague.org/forums1/index.php?showtopic=155&hl=' target='_blank'>CompetitiveCombat</a> is available on the <b>Mods Maps & Models for NS Forums</b>, and is designed to be played with mp_tournamentmode enabled in a 4v4 format. The following changes are implemented:<ul><li>Aliens are limited to one (1) upgrade per chamber.</li><li>All second (2nd) and third (3rd) hive abilities cost two (2) points each.</li><li>Higher lifeform upgrades are limited to two (2) out of a possible three (3): lerk and fade, lerk and onos, or fade and onos.</li></ul>This plugin needs to be playtested in a 4v4 format only, and feedback posted in the plugin's thread.
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2)</b> <a href='http://www.modns.org/forums/index.php?showtopic=1775' target='_blank'>CombatLite</a> was requested by lump and is available on the modNS.org Forums, more for "improving the standard of public" than for competitive play. The following changes are implemented:<ul><li>Allows only one chamber upgrade per type</li><li>Increases cost of hive 2 ability and shotgun to 2</li><li>Allows jetpacks to be purchased with only armor 1</li><li>Caps maximum level to 5</li></ul>To all who are unhappy with the current state of competitive play in combat, I hope the changes afforded by the first plugin will provide more balance.
<span style='color:white'>peachy</span> has developed 2 Metamod combat plugins for me, one more for competitive combat and the other more for training purposes on pubs.
<b>1)</b> <a href='http://nsmod.ugleague.org/forums1/index.php?showtopic=155&hl=' target='_blank'>CompetitiveCombat</a> is available on the <b>Mods Maps & Models for NS Forums</b>, and is designed to be played with mp_tournamentmode enabled in a 4v4 format. The following changes are implemented:<ul><li>Aliens are limited to one (1) upgrade per chamber.</li><li>All second (2nd) and third (3rd) hive abilities cost two (2) points each.</li><li>Higher lifeform upgrades are limited to two (2) out of a possible three (3): lerk and fade, lerk and onos, or fade and onos.</li></ul>This plugin needs to be playtested in a 4v4 format only, and feedback posted in the plugin's thread.
<b>
2)</b> <a href='http://www.modns.org/forums/index.php?showtopic=1775' target='_blank'>CombatLite</a> was requested by lump and is available on the modNS.org Forums, more for "improving the standard of public" than for competitive play. The following changes are implemented:<ul><li>Allows only one chamber upgrade per type</li><li>Increases cost of hive 2 ability and shotgun to 2</li><li>Allows jetpacks to be purchased with only armor 1</li><li>Caps maximum level to 5</li></ul>To all who are unhappy with the current state of competitive play in combat, I hope the changes afforded by the first plugin will provide more balance.
Comments
Because you knew better before you posted it in G-D, Depot. Exposure is NOT an excuse. Nor are the 'X is dying!' threads.
that sounds like a really bad idea.
that sounds like a really bad idea. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You are referring to lump's plugin, which is for training and/or pubbin. That was his request.
Because you knew better before you posted it in G-D, Depot. Exposure is NOT an excuse. Nor are the 'X is dying!' threads. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I suspected it may be phazed. Is it not customary to leave a link in the original forum in which it was posted?
that sounds like a really bad idea. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You are referring to lump's plugin, which is for training and/or pubbin. That was his request. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If it's for training, why did he up the shotty cost?
that sounds like a really bad idea. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You are referring to lump's plugin, which is for training and/or pubbin. That was his request. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If it's for training, why did he up the shotty cost?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You would have to ask lump that, sky. His thread is <a href='http://www.modns.org/forums/index.php?showtopic=1744' target='_blank'>here</a> if you'd like more details.
I'm not really sure I'd ever play that (and I play marines mostly - and I think that if this was in the marines would competely destroy the aliens).
I think you'd have better luck saying "Aliens win if their hive is alive at the end of XX mins. Marines win the alien hive is dead in XX mins." then create some kind of pluggin that would 1) Kill an alien as he enters the marine spawn and 2) limit the number of gorges to 1 player only. (This is if you only want 4v4s / 5v5s / 6v6s). Then leave the rest of the combat as is (combat is incredibly balanced, just a few things are throwing it off).
*edit* I reailze that isn't really helpful, but I think that aliens would get pounded with this mod running
I'm not really sure I'd ever play that (and I play marines mostly - and I think that if this was in the marines would competely destroy the aliens).
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Im not sure about that as in classic aliens do just fine and dominate with a fade. That coupled with the hive bing so close to the battle, it should be fine.
And I'm sure if you guys have played with that mode on then you know more about it than me, but I'd just like to voice some concerns that I see.
You might not see the aliens getting pounded in Classic games becuase:
1) Lots of space inbetween spawns = aliens see the marines coming a mile away, and have 2 or 3 trys to kill them. This is not like combat at all - where a quick walk down a hallway and you're in the hive.
2) A res system (not a experience point based system) is in place. Save competitve games, shotguns are not really dropped that much in Classic. In Combat - its usually the second thing most people get. I just can't see a team of aliens (skulks early game - or fades if they choose to get no upgrades aka useless) standing up with a team of marines that have shottys (only requires 2 points) with only 1 upgrade from each chamber.
3) The marines are not just concerned about aliens in Classic. They have to worry about defending random outposts, gathering res, taking out alien res, etc. In classic it's not "well we spawned so lets go to the hive room" as it is in Combat.
I'm not sure it's best to compare your mod to Classic and think it should work out - but then again - thats what this post is about (playtesting the mod to see if it works)
He was refering to my statement with solid facts, good reply.
Off to test to see the outcome.
The more experienced players enjoyed it as they actually had to play instead of just mundane over upgraded aliens.
Fades are no longer invincible and there isnt a fleet of them.
1 request:
Release a public version that doesnt require tournament mode to be on. Personaly I would like to run this 24/7.
One side effect:
because of the 1 upgrade per chamber and the nature of combat most people prefered, cara, celerity and focus + hive abilities. This is mostly because of their effectiveness. So the diversity has gone down but gameplay/balance is more intence and close which is fine as that was the goal of combat.
As to finding servers that run it, please post your IP here.
Depot:
Thanks! Most pubbers dont expect to type "ready" before a combat map.
Im aware its for competitive play but for people who like to pub seriously or warmup for a match without the fat, its needed. Pub combat has its usefullness.
Removing cara+regen for the fade and onos is a major help.
Removing adren+celerity puts the lerk back into its place as a support/nonoffensive lifeform.
I do hope great things will happen with this plugin. Maybe it will catch on and there will be just as many as the 50 lvl servers.
any servers running this?
The max number of people we had was only 5v4 though - and even then, that was only for 1 round.
One thing I noticed - if someone evloves into a lifeform, save skulk, no one else can go to that lifeform. Was that intended?
It was very enjoyable - and was not a slaugther fest like I thought.
However, I don't think the majority of the players I played with were in the competitve mindset of "play to win at all times." I noticed that spawn camping was *very* easy and a min or two of this and the marines had an advantage that the aliens could stall, but not overcome - and in most cases they lost.
Aliens won 2 out of 5 (i think it was out of 5, cant remember) - and the one game we won I did nothing but rambo the CC - that would probably not work in a larger game.
Overall this mod was very, very enjoyable. It's a shame we could not get any 6v6's etc. I'd also like to see players in the "play to win" mindset - becuase an entire team of spawn campers can easily own the spawning aliens - it seemed like to me.
Not sure of how one would fix this (if it is infact a problem) but I'd love to see this mod w/o the tourneymode
*edit* I just read you saying it was made for 4v4's - not sure how much of a good idea smaller games (smaller being less than 6v6) are - although our games were fun and close - not sure how they'd turn out if we were clans and a record was on the line. Personally, I'd think marines would win more than they'd lose becuase a) spawn camping is easy and once you do it long enough you get b) a jetpack, and since the aliens cant 'super skulk,' and what not, jp's are harder to kill - which means they can just fly around and shoot the hive untill it dies.
im sorry i probably wasnt clear - skulk is the only one that does work. There can be no 2x lerk, 2x fade, etc
im sorry i probably wasnt clear - skulk is the only one that does work. There can be no 2x lerk, 2x fade, etc <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Crapzor - I just submitted it.
Higher lifeforms ar elimited to 1 each, such as 1 lerk and 1 fade, 1 lerk and 1 onos, or 1 fade and 1 onos. Skulks are unlimited.
Installed, running 24/7 although server goes to classic at 9 players.