[wip] P480 "mongoose" Fullauto Handgun

Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
<div class="IPBDescription">another concept Im working on</div> Im not shure if this one will anybodies favourite. but its not a bad start for 3 hours work. its sad that this screenshot comes out this bad but after messing around with max about 10 minutes to get it placed this had been the bestresult I could get.

its a handgun mostly inspired by the vp70 but you also can make out some p90 influence.
im not shure about the mag yet but maybe the mag can be removed by pulling out the end of the buttstock. that could look cool. what you can see behind the slide is actually a shooter safety. so you dont have to worry about getting the fast moving piece of metal in your face <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I attached a grip to the frontrail just because Im not done with any aimpoints or flashlights yet.

<img src='http://mitglied.lycos.de/centercross/bilder/P480_1.jpg' border='0' alt='user posted image' />

I might change it so it looks more scifi, at its pretty "common" looking.
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Comments

  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    edited June 2005
    cool. it looks like usp
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    I'd love it if the stock was a collapsable-folding type. It just doesn't make any sense to me to have a fixed stock on a pistol, it makes it just as large and cumbersome as a full-sized weapon.
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    mag should be on the bottom, bull pup style.

    Check your pms <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    looks like a MP7 with a odd stock.

    I think loading from the top of the stock is a good idea,make it stick style,so there's no unloading.Caseless mofo!Do you use it?!
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    thinking about making some changes.

    @ TommyVercetti: since I have decided to create a pistol model from this, it does make sense. you buy your gun maybe you want a fullauto version so you just have to replace the standart frame with a fullauto one. the size of these weapons is similar to the size of a p90 which is very handy in my eyes. and it would be cheap <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    @ Chubi Chan: allready thought about the caseless style this also would fit to the idea of having a mag in the stock.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited June 2005
    <img src='http://mitglied.lycos.de/centercross/bilder/P480_4.jpg' border='0' alt='user posted image' />

    should look better now.
    I decided to use the "caseless ammo construction" and put the mag into the stock, more precicely, the shoulderpad IS the mag. you just snap it in, voila. to fit te mag I had to make some changes on the body of the weapon. the grip became part of the body, connected with some nice, sexy curves.
    I changed the front handguard, removed the short piece of barrel (the muzzleflash exits trough the 4 holes in the front part), the "slide" became the actual body for the mechanics. the new slide is just behind the old one. and last but not least a very simple aimpoint has been added. but the conversion process killed the details on the rail.

    polcount: 4336 (not optimized)
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    Looks awesome, whats the pc. And you know you can post your wip topics in the main area you dont have to post them in the concepts and requests.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    yeah you should start putting your models in the main forum.. looks really good btw... i had to stare at the picture for a few seconds before i realized where the clip went... then i read what you wrote -_-...

    are you gonna optimize it and find a skinner/skin it/animator/animate it?

    thatd be sweet...
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-Ratonetwothreetwoone+Jun 12 2005, 10:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ratonetwothreetwoone @ Jun 12 2005, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> are you gonna optimize it and find a skinner/skin it/animator/animate it?
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I wanna mesh/skin and try to make my slave, baash animate it for css. Someone would have to animate it for ns though, cause there arnt any animations that would work for this atm.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    depends on how the "hl2 thing" evolves. atm Im thinking about a possible conversion pack. there is also a sniper rifle in the pipe, a shotgun concept is just waiting to be modelled.
    you see: Im pretty busy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    I dont know why people WANT to bother with poly optimizing because this can be done by me in a very simple way, its just that I couldnt check the polycount while modelling and didnt spend much time to think about how to avoid "broken up surfaces".
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    For the amount of detail it has 4336 is fine.
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    <!--QuoteBegin-Lt Gravity+Jun 12 2005, 09:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Jun 12 2005, 09:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://mitglied.lycos.de/centercross/bilder/P480_4.jpg' border='0' alt='user posted image' />

    should look better now.
    I decided to use the "caseless ammo construction" and put the mag into the stock, more precicely, the shoulderpad IS the mag. you just snap it in, voila. to fit te mag I had to make some changes on the body of the weapon. the grip became part of the body, connected with some nice, sexy curves.
    I changed the front handguard, removed the short piece of barrel (the muzzleflash exits trough the 4 holes in the front part), the "slide" became the actual body for the mechanics. the new slide is just behind the old one. and last but not least a very simple aimpoint has been added. but the conversion process killed the details on the rail.

    polcount: 4336 (not optimized) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I like this a lot more than what you started with. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Nice work.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    stock looks a little long to me, it's a problem I had with my urban carbine model.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited June 2005
    <!--QuoteBegin-SpaceJesus+Jun 12 2005, 04:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SpaceJesus @ Jun 12 2005, 04:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> stock looks a little long to me, it's a problem I had with my urban carbine model. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    the stock is pretty short, overall length and proportions (+grip positions) are similar to the p90, which is little bit umcomfortable to shoot because of its short stock (at least for me).

    but thats not really a problem. I will change the height value of the stock so it looks "right" then. what Im not satisfied with atm is the front part of the weapon, where the handguard is mounted. I will change it to a more "covering" look. it also will surround the trigger in its front area later on and reach up to the to the "barrel".

    another point to fix is the aimpoint. like you can see I dont spend much time on it.
    additional equipment (you remove the handguard and then attach your part to the rail) could be:

    - flashlight
    - LAM
    - vertical grip
    - some kind of close combat, secondary weapon
    - can opener

    please choose your option NOW! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    that,my friends,makes the motherland proud...COMPILE IN THE NAME OF THE MOTHERLAND!
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-Lt Gravity+Jun 13 2005, 01:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Jun 13 2005, 01:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - vertical grip
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ftw
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    this hte same prog that made ya other grovy sniping rif lt
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    just played around with the export settings. I kinda overdid it. but it was a funny test. format conversion took about 1 minute, rendering took about 5 minutes.

    <img src='http://mitglied.lycos.de/centercross/bilder/53k.jpg' border='0' alt='user posted image' />

    you are asking for the polycount? its 53.000!!! thats where "round" is round!

    here you see the vertical grip I also used in the 1st screenshot in the thread.
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    awesome,but don't cha think that's a tad too many polies <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    anyway,if you can cut some corners,and optimize and prioritize,we can give this thing some animations and get this in game <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Chubi Chan+Jun 14 2005, 05:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chubi Chan @ Jun 14 2005, 05:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> awesome,but don't cha think that's a tad too many polies <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    anyway,if you can cut some corners,and optimize and prioritize,we can give this thing some animations and get this in game <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    read the thread carefully and you will find the polycount for the "gamecompatible" version (about 4000). then you will notice this:

    "just played around with the export settings. I kinda overdid it. but it was a funny test. format conversion took about 1 minute, rendering took about 5 minutes."
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    ah,ok then...I guess it's better that way.
  • abcdefg4abcdefg4 Join Date: 2005-06-20 Member: 54294Members
    Nice job! Get some coloring in and markings and it'll be great!
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-abcdefg4+Jun 21 2005, 08:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (abcdefg4 @ Jun 21 2005, 08:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice job! Get some coloring in and markings and it'll be great! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    er...i second that, send me a finished model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    maybe little difficult atm.

    first of all I havent worked on it much because I couldnt get this LAM look right.

    furthermore my pc got hit pretty hard by some kind of superagressive virus, that spread within my network in no time. so windows finally died for me.

    thats why Im using linux atm so I can get online and write some mails at least.
    I dont have to tell you that the change from windows to linux may take some time.

    but Im afraid I will have to install windows on one machine to keep my 3D system, my valve hammer editor and my steam running.

    but no matter how this mess will turn out, the model WONT get dropped!
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    I have my hard drive partitioned for linux on one side,and windows on the other.It was a royal b**** to configure,but I got it to work.A friend did it for me,and he configured it so as windows works in tandam with linux somehow,and it ends up being hella more stable.

    anyway,if you reinstall windows,I suggest you get a half-way decent virus program after wards.I have a custom one on mine,and I've never gotten one since...and even better,it's imprinted as part of the windows/linux OS so it's REALLY hard for a virus to affect both a windows file,and a linux file <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Holy crap this new version is amazing, throws my previous complaint right out the window.

    But that's only because it looks like a PDW rather than a pistol now. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    no need to bump since Im currently messing with my pc´s OS (no, its NOT windows anymore).
    Im not quite shure how my 3D system will be supported by linux. but Iwill have to make some minor changes on the model anyway (polycount). there will be a way. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    grizzly seems to want this model really bad <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    its a nice model, creative clip i like the cli pthe most
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