Skulk Strats
Heyman
Join Date: 2005-03-29 Member: 46895Members
<div class="IPBDescription">for fighting</div> Skulks <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> are the most fragile of all of the lifeforms in NS , but one skulk can do lots of damage. These will show you how to make yourself be a helluva lot of trouble for the marines
Strats
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Stalker
Does: The stalker likes to sneak(duh).
Targets: Lone marines, Group Stragglers, base monkeys, pairs (for the daring)
First of all, you need to know how to stalk your target. I always parasite my marine before starting. This will alert your marine and even draw him from his group(if he has one). You'll know where you're target is and if you die it always benefit's the team, it also takes down his armor a notch and 1 less bite for you. Follow him and check the map to see where he is going(default button is "c"). You can go around and "intercept" or follow him. I would chuckle a bit one direction and move the other way to knock him, if you have cloak that is. USE THE WALL CLIMBING ABILITY, this is essential to following him, and sometimes you have no choice but to use it anyways.
If your prey fails to see you, sneak up and bite him in the ****, and he won't know what hit him. If your prey DOES see you, you can rush him by leaping at him and biting, or you can run, and the rine will be in defcon 4 mode.
For upgrades, I recommend silence, cloak, and carapace.
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The guerilla
Does: picks away at the rine groups
Targets: Stragglers, lead rines, base monkeys, pairs
Better get this out of the way:LEAP is your best friend. The speed boost and the extra dmg will always give a rine a hard time to aim. Before you attack, check out how many rines there are Basically, you should take a bite at a marine then run for it. Parasite is still good, because you get 1 less bite again. Focus really helps since you save energy, and more damage. You should NEVER target more then 1 marine at a time, or you will most certainly die. Isolate him, and leap bite him, then run. Wash, rinse, repeat.
For upgrades, I recommend celerity, focus, and carapace.
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The Kamikaze
Does: keeps enemy morale down, and weakens their groups.
Targets:Bases, Hive-lockdowns, Small and Big groups
Leap is still your friend. Anyhow, Xenocide is the favored weapon for this kinda work, so get sense of fear so you don't waste it. Track down groups and make sure they're packed together, otherwise your xeno will be a waste. Celerity will make you a harder target, and carapace will keep you alive longer. Activate your xeno right before you go in, and leap straight at the biggest pack, and you should get a few kills.
For upgrades, I recommend celerity, sense of fear, and carapace.
I'll add more strats later.
Updated.
Strats
----------------------------------------------
Stalker
Does: The stalker likes to sneak(duh).
Targets: Lone marines, Group Stragglers, base monkeys, pairs (for the daring)
First of all, you need to know how to stalk your target. I always parasite my marine before starting. This will alert your marine and even draw him from his group(if he has one). You'll know where you're target is and if you die it always benefit's the team, it also takes down his armor a notch and 1 less bite for you. Follow him and check the map to see where he is going(default button is "c"). You can go around and "intercept" or follow him. I would chuckle a bit one direction and move the other way to knock him, if you have cloak that is. USE THE WALL CLIMBING ABILITY, this is essential to following him, and sometimes you have no choice but to use it anyways.
If your prey fails to see you, sneak up and bite him in the ****, and he won't know what hit him. If your prey DOES see you, you can rush him by leaping at him and biting, or you can run, and the rine will be in defcon 4 mode.
For upgrades, I recommend silence, cloak, and carapace.
-------------------------------------------------
The guerilla
Does: picks away at the rine groups
Targets: Stragglers, lead rines, base monkeys, pairs
Better get this out of the way:LEAP is your best friend. The speed boost and the extra dmg will always give a rine a hard time to aim. Before you attack, check out how many rines there are Basically, you should take a bite at a marine then run for it. Parasite is still good, because you get 1 less bite again. Focus really helps since you save energy, and more damage. You should NEVER target more then 1 marine at a time, or you will most certainly die. Isolate him, and leap bite him, then run. Wash, rinse, repeat.
For upgrades, I recommend celerity, focus, and carapace.
--------------------------------------------------
The Kamikaze
Does: keeps enemy morale down, and weakens their groups.
Targets:Bases, Hive-lockdowns, Small and Big groups
Leap is still your friend. Anyhow, Xenocide is the favored weapon for this kinda work, so get sense of fear so you don't waste it. Track down groups and make sure they're packed together, otherwise your xeno will be a waste. Celerity will make you a harder target, and carapace will keep you alive longer. Activate your xeno right before you go in, and leap straight at the biggest pack, and you should get a few kills.
For upgrades, I recommend celerity, sense of fear, and carapace.
I'll add more strats later.
Updated.
Comments
It's my preference.
Celerity Regen SoF
I usually play as a scout, so the ability to stay out in the field after a battle is invaluable.
As far as random tips go:
Use the walls, even while in under fire
Move randomly, it makes you harder to hit
Bunnyhopping isn't all that great, see the previous point for why
Learn the timing on the shotgun, most people fire it on full auto
Keep track of all active grenades and mines nearby, avoiding them is more important than not getting shot.
Against multiple marines, you can use the marines themselves as temporary cover.
And most importantly
Don't get hit.
While that may seem obvious, many skulks ignore it in favour of 'Kill the Marines'. When in actual fact, if you're not getting hit, you can kill the marines whenever you want.
Usually take Silence, then Cloaking or Carapace if available.
But as soon as the rines got Motiontracking, stalking seems to be negated >_<
(Which is usually the time for fade or battlegorge <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)
Sparki <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
It's my preference.
Celerity Regen SoF
I usually play as a scout, so the ability to stay out in the field after a battle is invaluable.
As far as random tips go:
Use the walls, even while in under fire
Move randomly, it makes you harder to hit
Bunnyhopping isn't all that great, see the previous point for why
Learn the timing on the shotgun, most people fire it on full auto
Keep track of all active grenades and mines nearby, avoiding them is more important than not getting shot.
Against multiple marines, you can use the marines themselves as temporary cover.
And most importantly
Don't get hit.
While that may seem obvious, many skulks ignore it in favour of 'Kill the Marines'. When in actual fact, if you're not getting hit, you can kill the marines whenever you want. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Scout skulks are worthless.
Any skulk can "scout", fades and lerks replace them as soon as they come into play, if 50% of the skulks on your team parasites then that's all the scouting your team will need untill lerks/fades come into play.
Regen does not improve the life expectancy of the skulk mid combat, and if you take carapace healing isn't a bother for the skulk, even when far away from the hive he can rely on gorges.
Most general way to play skulk:
Attack when you think you can kill the marine. Judging when you can kill the marine is actually very tough, so the only solution is to practice. Furthermore, learning to do things like bunnyhop will increaseParasite everything. When you get leap go nuts and attack marines non-stop and win the game.
Bunnyhop can be random, if you are good, by the way, and gives all the advantages of faster movement as well.
The distraction.
Bunny hop (if N/A), hop in randomly to draw fire, climbing walls and hiding behind cover. Watch marines try to unload on you, then chuckle when fellow skulks / fades come and rip the reloading marines apart.
The Distraction
Does:
Targets:
<input how you play as this>
<recommended upgrades here>
Does: Run in ground level
Targets: Guns
This class is the backbuild of marine team and every public alien team has them at least one. The basic idea of this is to run in straight line to marine in long hallway to get killed, this is the best way to make sure you wont win. Naturally you always need to say OMG when you die.
Upgrades are best to leave without taking for maxed out effect.
(sorry)
Does: Is looking cool while moving quickly in water
Target: To look cool while moving quickly in water
This class jumps into water such as the pool in reactor room on tanith and while holding crouch swims around in wide circles by strafe turning, looking like a really cool sub-marine.
It's advisable to drop your weapons as you get close to the intended water-area to increase the ease with which you gain speed.
Important: use binds to continously make submarine sounds such as *BEEEP* or *Wrrrrrr*.
(Only works well with lvl3 adrenaline)
Minor hits usually but I stay alive.
LMGs tend to spit bullets like hell and after the dreaded "click click click" I make my move and leap ahead for bite or continue the dodging if the rine pulls out the handgun.
I do this often because I usually meet rines always miles away along a corridor -_-
Leaping straight ahead is fatal, so if you got walls, leap and adrenaline then spamleaping around.
$parki <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
"Scout skulks are worthless."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
lol, arent skulks a scout class!!!??? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->:0;)
silly sillly
Does: Sits above doorways and drops on you
Target: Pooh Bears
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"Look Pooh!" said Piglet suddenly. "There's something above one of those doorways."
"So there is!" said Pooh, looking up wonderingly. "There's an Animal." Piglet took Pooh's arm, in case Pooh was frightened.
"Is it One of the Fiercer Animals?" he said, looking the other way. Pooh nodded.
"It's a Jagular," he said.
"What do Jagulars do?" asked Piglet, hoping that they wouldn't.
"They hide above doorways, and drop on you as you go underneath," said Pooh. "Christopher Robin told me."
"Perhaps we better hadn't go underneath, Pooh. In case he dropped and hurt himself."
"They don't hurt themselves," said Pooh. "They're such very good droppers." Piglet still felt that to be underneath a Very Good Dropper would be a Mistake, and he was just going to hurry back for something which he had forgotten when the Jagular called out to them.
"Help! Help!" it called.
"That's what Jagulars always do," said Pooh, much interested. "They call 'Help! Help!' and then when you look up, they drop on you." <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
[t]Pooh is the best marine this game has ever seen tbh.
(Only works well with lvl3 adrenaline) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Now that I'm thinking about it, getting adrenaline for a hive 2 skulk seems like a more appealling idea. If you're quick and random with leap, it can be very easy to avoid shots. It also looks extremely cool. If this is used in conjunction with focus (as sensory is a fairly standard second hive option), it can be pretty deadly. Although I've tried this on NGE before and I get hopelessly owned by a shotgun.