Valve And Ns

UrbanConflictUrbanConflict Join Date: 2004-01-01 Member: 24939Members, Constellation
edited June 2005 in NS General Discussion
<div class="IPBDescription">A subtle hint?</div> Okay, just read the Doug interview by "Amped News", and read about the mostly Half-Life 2 scence, but noticed a very interesting, perhaps sutble enough, to mean "We think Natural Selection has a good shot on the Source SDK". Honestly, I think that is sort of a sign. Get 3.1 done, and then start more serious on NS:S. If the NS2 project is coming along better, go for it. I would love to see what Natural Selection could do on its own engine setting its own limits. I think its time to really stop nursing on the Half-Life 1 engine and really start proding hard-core into what it can do and turn some serious heads. Currently looking at some mod development in the HL2 mod field, its going to be a lot of the same type of mods that dominate the HL1 engine. I think its mostly these 5

1) Team Fortress Style Games (already 3 in production I know of, could be more)
2) World War 2 Style mods(DOD:S, a couple others as usual)
3) Action Style Mods(The Specialists/Action HL type games)
4) Anime Remakes
5) Goofy mods(already Garrys Mod and a couple other)

What sets Natural Selection apart is it really doesnt fit into any of those catagorys, and that is what makes it is own living beast in a way. Most popular non-Valve licensed game according to GameSpy Half Life server charts. There is something to be said for that. Im proud to say I play Natural Selection. Im going to end at saying thank for Unknown Worlds Entertainment for giving me the best online gaming experience for the last 2 years. Keep doing what you do.

-A loyal fan

PS: Post the love for Natural Selection.

Comments

  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    there was a thread like this a while ago. Listing what HL mods took which genre or what genre mods usually fall into for engines and there only being one big mod for each genre.

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • ZavaroZavaro Tucson, Arizona Join Date: 2005-02-14 Member: 41174Members, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    6) Awesome mods - NS and NS:S.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-Zavaro+Jun 10 2005, 01:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zavaro @ Jun 10 2005, 01:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 6) Awesome mods - NS and NS:S. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    QFT
  • Mac1OManMac1OMan Join Date: 2004-10-29 Member: 32510Members, Reinforced - Supporter
    <!--QuoteBegin-Zavaro+Jun 10 2005, 02:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zavaro @ Jun 10 2005, 02:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 6) Awesome mods - NS and NS:S. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hell yeah... I really cant wait for the next generation of ns, or just ss of its production underway
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    I haven't played NS in awhile because of connections issues but I've been looking forward to NS:S since HL2 came out. However I noticed right away that instead of dropping everything and working on NS 2, the team still working on the current version of NS. I personally applaud them for continueing to provide new content and tweak the existing game while working on the new one.

    However long it may take I'll be in line when NS:S or NS 2 stand alone is released. Outstanding game that I don't anything has come close to since it was released.
  • Shadow_SporkShadow_Spork Join Date: 2005-01-07 Member: 33306Members
    edited June 2005
    <!--QuoteBegin-Mindmeldme+Jun 10 2005, 04:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mindmeldme @ Jun 10 2005, 04:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I haven't played NS in awhile because of connections issues but I've been looking forward to NS:S since HL2 came out.  However I noticed right away that instead of dropping everything and working on NS 2, the team still working on the current version of NS.  I personally applaud them for continueing to provide new content and tweak the existing game while working on the new one. 

    However long it may take I'll be in line when NS:S or NS 2 stand alone is released.  Outstanding game that I don't anything has come close to since it was released. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Agreed. With Natural Selection's uniqueness, I say that there will be no game out there that will equal or maybe surpass it, at least not for a while.

    I think I said this before, but keep it up UWE. We're all looking forward for 3.1 (and maybe beyond <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->, NS:S and NS2). <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited June 2005
    Thanks for the show of support... I do think that we'll begin to see more RTS elements in FPS games with BF2 out--if that happens it's a good thing because it means that the audience for NS:S will be more likely to understand the game mechanics used in Classic from the first time they connect.
  • DarknsDarkns Join Date: 2004-09-05 Member: 31402Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the audience for NS:S will be more likely to understand the game mechanics used in Classic from the first time they connect.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Win!
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