The thing with that was that high FPS let a person hover indeffinitely, as lift was dependant on FPS. This was over-powered and game breaking. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> but it was <i>sooooo</i> fun <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ...I remember lame custom maps where you had to fly about 2000-4000 units up to get to the alien hive. This worked early in the game; but when aliens spammed the hive with 8 OCs, 10-ish res nodes, 2 hives or so and 8 DCs + a few MCs it was allmost impossible to get in there. You could get all the way up by looking into a wall, but when you had to navigate through a hole that you couldn't look at if you wanted to have any lift that didn't work so well.
<!--QuoteBegin-Sky+Jun 11 2005, 12:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jun 11 2005, 12:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mac1OMan+Jun 10 2005, 02:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mac1OMan @ Jun 10 2005, 02:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sky i never said dont get no ammo i said... <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->don’t get a load of ammo; it weighs you down (I never waist my time getting ammo from the armory anyway, unless I get a fresh weapon). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
o and sky can you honestly say youve goten a shotgun or a hmg and successfuly reloaded after shooting a whole clip at an onos or a fade... normally by that point if there not dead then your dead... the reason i say shotgun or hmg is because ive VERY RARLY gotten a jp with an lmg... and normaly with a shotgun ill have 8/16 no more, and hmg 125/125, which is more than enough to last you awhile... and if it runs out... fly to a vent and call for ammo, ive seriously never had a problem with ammo unless there is a nub com <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> If you're in a high-ceilinged room, you can buzz around for ages picking off any aliens below. They'll eventually just try to swarm you with everyone they have, and personally in such a situation I would prefer to not have to rely on the com to give me all the ammo I need. Seriously, it's a trade off of a few (not even 10) units per second of speed for a nice healthy supply of ammo. I think that's a fair trade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well I'm speaking for the noobs with the jetpacks... the ones who probably are going to load up at the armory full ammo and die after using 1 clip... im inspiring less ammo more manuverability, its pointless getting a load of ammo if you dont even use it... now for a more expert player, still dont suggest getting full ammo, but more than a noob player...
Comments
The thing with that was that high FPS let a person hover indeffinitely, as lift was dependant on FPS. This was over-powered and game breaking. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
but it was <i>sooooo</i> fun <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
...I remember lame custom maps where you had to fly about 2000-4000 units up to get to the alien hive. This worked early in the game; but when aliens spammed the hive with 8 OCs, 10-ish res nodes, 2 hives or so and 8 DCs + a few MCs it was allmost impossible to get in there. You could get all the way up by looking into a wall, but when you had to navigate through a hole that you couldn't look at if you wanted to have any lift that didn't work so well.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->don’t get a load of ammo; it weighs you down (I never waist my time getting ammo from the armory anyway, unless I get a fresh weapon). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
o and sky can you honestly say youve goten a shotgun or a hmg and successfuly reloaded after shooting a whole clip at an onos or a fade... normally by that point if there not dead then your dead... the reason i say shotgun or hmg is because ive VERY RARLY gotten a jp with an lmg... and normaly with a shotgun ill have 8/16 no more, and hmg 125/125, which is more than enough to last you awhile... and if it runs out... fly to a vent and call for ammo, ive seriously never had a problem with ammo unless there is a nub com <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If you're in a high-ceilinged room, you can buzz around for ages picking off any aliens below. They'll eventually just try to swarm you with everyone they have, and personally in such a situation I would prefer to not have to rely on the com to give me all the ammo I need. Seriously, it's a trade off of a few (not even 10) units per second of speed for a nice healthy supply of ammo. I think that's a fair trade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well I'm speaking for the noobs with the jetpacks... the ones who probably are going to load up at the armory full ammo and die after using 1 clip... im inspiring less ammo more manuverability, its pointless getting a load of ammo if you dont even use it... now for a more expert player, still dont suggest getting full ammo, but more than a noob player...