Marines Need A Lot Of Stealth!
Ballisto
Join Date: 2003-05-19 Member: 16503Members
<div class="IPBDescription">Do we want this?</div> Unless the marines have won the early res war and have a big advantage in firepower (hmgs for everyone!), they have to rely a lot on steath.
<ul><li><b>Ninja Phase Gates.</b> It takes a clever marine with good hearing and knowlege of the map to get to a good spot. And it takes a little bit of luck to not be spotted by a passing skulk while he builds the phase gate.</li><li><b>Hive Rushes.</b> Unless the marines have a big firepower advantage, being spotted usually kills a hive rush. The skulks and fades race to save the hive or to marine start to kill the advanced armory. A lerk with a good head may run in and umbra the hive and spore the marines. And with a gorge or two healing, marines have a hell of a time.</li></ul>
Do we want this? Marines seem to be sneaking and surprise attacking as much as the aliens? It's that one marine that the fade didn't know was there that kills a fade. It's ninjas that sneak into the hive and shoot down two chambers. Do we want marines to be sneaky?
I can say myself that it's lots of fun! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
<ul><li><b>Ninja Phase Gates.</b> It takes a clever marine with good hearing and knowlege of the map to get to a good spot. And it takes a little bit of luck to not be spotted by a passing skulk while he builds the phase gate.</li><li><b>Hive Rushes.</b> Unless the marines have a big firepower advantage, being spotted usually kills a hive rush. The skulks and fades race to save the hive or to marine start to kill the advanced armory. A lerk with a good head may run in and umbra the hive and spore the marines. And with a gorge or two healing, marines have a hell of a time.</li></ul>
Do we want this? Marines seem to be sneaking and surprise attacking as much as the aliens? It's that one marine that the fade didn't know was there that kills a fade. It's ninjas that sneak into the hive and shoot down two chambers. Do we want marines to be sneaky?
I can say myself that it's lots of fun! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Comments
And yes, I agree. As marines you win when you're able to get a PG up by the hive/whatever and get a bunch of marines through it before the aliens know what's going one. (that's just one example) As a commander I try to send the marines where I think the aliens won't give them trouble, and find sneaking around to be the way to go in most cases. A lone marine sneaking into a hive undected makes my day.
Totally agreed.
Just when your alien and think you have won you have a surprise back at hive 2 a marine relocate <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Stealthy marines who are in a gd hiding place are fun to search for and destroy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Just when your alien and think you have won you have a surprise back at hive 2 a marine relocate <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Stealthy marines who are in a gd hiding place are fun to search for and destroy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ya, but that is holding the marines from looking more practical, with guns that acctually can kill things and armor options that smash aliens up good. Force marines to fight for thier ground, not sneak for thier ground.
Totally agreed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
A bit of a difference between avoiding detection with skill (ie, knowing where to hide so the glow doesn't give you away), and implementing something like a stealth suit, which that rule refers to.
a marine thats trying to sneak a pg isnt propably making a lot of noise.
For the marines, we acknowledge the necessity and importance of stealthy maneuvers, but we won't go as far as to implement ways for rines to play the whole game stealthily. It's the difference between a team of US marines, sneaking around a house to lay supression fire, and a special operative who just must not be seen.
I think the alien flashlight does more harm than good in most cases, that is, until they make it glow green instead of bright white.
I think the alien flashlight does more harm than good in most cases, that is, until they make it glow green instead of bright white. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Try turning down your gamma <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Just when your alien and think you have won you have a surprise back at hive 2 a marine relocate <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Stealthy marines who are in a gd hiding place are fun to search for and destroy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ya, but that is holding the marines from looking more practical, with guns that acctually can kill things and armor options that smash aliens up good. Force marines to fight for thier ground, not sneak for thier ground. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
May sound harsh here but quote that on me when you have played ns with me.. i guarantee you wouldn't be able to <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Marines usually have to stand their ground but stealthy marines are fun to search out
I can say myself that it's lots of fun! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ill ninja whenever I can, which is pretty much all the time Im out of base.
Ive always thought there was something missing from the marines, and thats a stealth option. Marines DC is like heavy armor... out MC is like JPs, but we have no SC. I believe that an SC equivlent would add so much more depth to the game, it blows my mind... not to mention how FUN it would be, for BOTH sides, in mu opinian.
Must have been dumb aliens to let the marine build the phase, not respond to the attacks, not build ocs, and not rebuild the hive. You can only do that for so many times before each hive is covered in more lame than you'd find on an extra levels server. And before every alien is a fade or onos.
Mc lets skulks be sneaky by giving them silence, or celerity (<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=94006' target='_blank'>see my thread on this</a>). Jp lets marines be sneaky by allowing them to take vents and hide on the ceiling. (ever see phase gates near the ceiling in ns_nothing?)
Sof makes aliens sneakier by letting them know where marines are at all times - if you know where a marine is and where he's headed, you can sneak up behind him or wait for him more easily. Same with mt for marines (not quite as good, but useful in the same way - wait until the hive is empty before you run in and build the pg).