Marines Need A Lot Of Stealth!

BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
<div class="IPBDescription">Do we want this?</div> Unless the marines have won the early res war and have a big advantage in firepower (hmgs for everyone!), they have to rely a lot on steath.
<ul><li><b>Ninja Phase Gates.</b> It takes a clever marine with good hearing and knowlege of the map to get to a good spot. And it takes a little bit of luck to not be spotted by a passing skulk while he builds the phase gate.</li><li><b>Hive Rushes.</b> Unless the marines have a big firepower advantage, being spotted usually kills a hive rush. The skulks and fades race to save the hive or to marine start to kill the advanced armory. A lerk with a good head may run in and umbra the hive and spore the marines. And with a gorge or two healing, marines have a hell of a time.</li></ul>
Do we want this? Marines seem to be sneaking and surprise attacking as much as the aliens? It's that one marine that the fade didn't know was there that kills a fade. It's ninjas that sneak into the hive and shoot down two chambers. Do we want marines to be sneaky?

I can say myself that it's lots of fun! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

Comments

  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    the marine is just being smart
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    It's luck, same with the Aliens. You just hope that the Alien doesn't come your way, as the Alien probably thinks when they're sneaking somewhere also.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Unless we want to rewrite strategy beginning with Sun Tzu, stealth and fast movement will be important to <i>any</i> faction. It's just a matter of scales.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    It's funny that this thread says one thing, but many of the ideas in the I&S forums are countered with the same old argument: "Stealth is for the Aliens, Marines shouldn't be playing ninja! They are soldiers!"
  • curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
    I think that both sides need stealth to be a <i>more</i> effective tactic. (I'm still not sure if MT should be implemented into the game in the way that it is.)

    And yes, I agree. As marines you win when you're able to get a PG up by the hive/whatever and get a bunch of marines through it before the aliens know what's going one. (that's just one example) As a commander I try to send the marines where I think the aliens won't give them trouble, and find sneaking around to be the way to go in most cases. A lone marine sneaking into a hive undected makes my day.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Add the ocational marine ambient noise like the fade onos or lerk. Its kinda lame how ninjaish marines are compared to everything else (asside from skulks) just because they are mosly silent.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Between your eyes, the alien flashlight and the minimap it's pretty sodding hard to miss a marine.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    Don't forget movement, weapon swapping, and building sounds.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Sensory chambers are always an option for an alien team that wants an auto warning and easy spotting of marines.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-Rushakra+Jun 7 2005, 02:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rushakra @ Jun 7 2005, 02:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's funny that this thread says one thing, but many of the ideas in the I&S forums are countered with the same old argument: "Stealth is for the Aliens, Marines shouldn't be playing ninja! They are soldiers!" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Totally agreed.
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    I like those stealthy marines...

    Just when your alien and think you have won you have a surprise back at hive 2 a marine relocate <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Stealthy marines who are in a gd hiding place are fun to search for and destroy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-TheJim+Jun 7 2005, 05:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheJim @ Jun 7 2005, 05:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like those stealthy marines...

    Just when your alien and think you have won you have a surprise back at hive 2 a marine relocate <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Stealthy marines who are in a gd hiding place are fun to search for and destroy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ya, but that is holding the marines from looking more practical, with guns that acctually can kill things and armor options that smash aliens up good. Force marines to fight for thier ground, not sneak for thier ground.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-XCan+Jun 7 2005, 05:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Jun 7 2005, 05:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Rushakra+Jun 7 2005, 02:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rushakra @ Jun 7 2005, 02:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's funny that this thread says one thing, but many of the ideas in the I&S forums are countered with the same old argument: "Stealth is for the Aliens, Marines shouldn't be playing ninja! They are soldiers!" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Totally agreed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A bit of a difference between avoiding detection with skill (ie, knowing where to hide so the glow doesn't give you away), and implementing something like a stealth suit, which that rule refers to.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-MistenTH+Jun 7 2005, 12:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MistenTH @ Jun 7 2005, 12:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't forget movement, weapon swapping, and building sounds. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    a marine thats trying to sneak a pg isnt propably making a lot of noise.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited June 2005
    A little clarification here: Stealth is supposed to be a complete viable playing style for the aliens. If you took cloaking, silence, and don't exactly move in the center of the floor, you're likely to be pretty much completely invisible.
    For the marines, we acknowledge the necessity and importance of stealthy maneuvers, but we won't go as far as to implement ways for rines to play the whole game stealthily. It's the difference between a team of US marines, sneaking around a house to lay supression fire, and a special operative who just must not be seen.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Who cares if he doesn't make noise he sodding glows.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    actually, glowing can be an advantage. I can personally tell you theres been countless times when I've had the alien flashlight on and hopped right past a marine in a light spot, res node, or bright hallway.
    I think the alien flashlight does more harm than good in most cases, that is, until they make it glow green instead of bright white.
  • meepmeep Join Date: 2004-02-04 Member: 26034Members
    <!--QuoteBegin-R e n e g a d e+Jun 7 2005, 02:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (R e n e g a d e @ Jun 7 2005, 02:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually, glowing can be an advantage. I can personally tell you theres been countless times when I've had the alien flashlight on and hopped right past a marine in a light spot, res node, or bright hallway.
    I think the alien flashlight does more harm than good in most cases, that is, until they make it glow green instead of bright white. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Try turning down your gamma <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    Can't, otherwise I'd be playing in complete darkness. ATI=horrible gamma, and 3rd party gamma controls do not work via a bug in NS, so I have to boost as much as I can in-game.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    if the marines get ninja gates off then generally its through fault of the aliens for not having proper map coverage and or scouting. The buildings have plenty of build noise when being created, skulks are intrinsically faster than marines and can cover easily. Its not like the aliens don't have the tools. We can't foce them to use them in a way to completly prevent ninja phase gates.
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    edited June 2005
    <!--QuoteBegin-Swiftspear+Jun 7 2005, 10:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jun 7 2005, 10:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TheJim+Jun 7 2005, 05:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheJim @ Jun 7 2005, 05:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like those stealthy marines...

    Just when your alien and think you have won you have a surprise back at hive 2 a marine relocate <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Stealthy marines who are in a gd hiding place are fun to search for and destroy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ya, but that is holding the marines from looking more practical, with guns that acctually can kill things and armor options that smash aliens up good. Force marines to fight for thier ground, not sneak for thier ground. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    May sound harsh here but quote that on me when you have played ns with me.. i guarantee you wouldn't be able to <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Marines usually have to stand their ground but stealthy marines are fun to search out
  • Electrical_TapeElectrical_Tape Join Date: 2003-07-18 Member: 18257Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Do we want this? Marines seem to be sneaking and surprise attacking as much as the aliens? It's that one marine that the fade didn't know was there that kills a fade. It's ninjas that sneak into the hive and shoot down two chambers. Do we want marines to be sneaky?

    I can say myself that it's lots of fun!  <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Ill ninja whenever I can, which is pretty much all the time Im out of base.

    Ive always thought there was something missing from the marines, and thats a stealth option. Marines DC is like heavy armor... out MC is like JPs, but we have no SC. I believe that an SC equivlent would add so much more depth to the game, it blows my mind... not to mention how FUN it would be, for BOTH sides, in mu opinian.
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    Surprisingly enough we won a game where Aliens had all res nodes, JUST because a Jetpacker would sneak into the hive, set up a phase gate, we take it down, then phase back. End of story. Do this 3 times, and we won. It was crazy, but it worked.
  • Electrical_TapeElectrical_Tape Join Date: 2003-07-18 Member: 18257Members
    Were there not any OC towers to kill you? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    edited June 2005
    <!--QuoteBegin-N Recoup+Jun 8 2005, 09:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (N Recoup @ Jun 8 2005, 09:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Surprisingly enough we won a game where Aliens had all res nodes, JUST because a Jetpacker would sneak into the hive, set up a phase gate, we take it down, then phase back. End of story. Do this 3 times, and we won. It was crazy, but it worked. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Must have been dumb aliens to let the marine build the phase, not respond to the attacks, not build ocs, and not rebuild the hive. You can only do that for so many times before each hive is covered in more lame than you'd find on an extra levels server. And before every alien is a fade or onos.

    Mc lets skulks be sneaky by giving them silence, or celerity (<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=94006' target='_blank'>see my thread on this</a>). Jp lets marines be sneaky by allowing them to take vents and hide on the ceiling. (ever see phase gates near the ceiling in ns_nothing?)

    Sof makes aliens sneakier by letting them know where marines are at all times - if you know where a marine is and where he's headed, you can sneak up behind him or wait for him more easily. Same with mt for marines (not quite as good, but useful in the same way - wait until the hive is empty before you run in and build the pg).
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