Zelda Mod For Halo Ce
Supernorn
Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
<div class="IPBDescription">lol</div> Looks like they ripped everything from the ocarina of time and ported it into Halo. And It looks pretty hilarious. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<a href='http://www.halomaps.org/index.cfm?pg=3&fid=1059' target='_blank'>http://www.halomaps.org/index.cfm?pg=3&fid=1059</a>
<a href='http://www.halomaps.org/index.cfm?pg=3&fid=1059' target='_blank'>http://www.halomaps.org/index.cfm?pg=3&fid=1059</a>
Comments
ported to a game no one
plays on PC. Why?
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
OMJ Me wants to ride a pony!
LIES!
no... wait, he is right.
Quoted for great justice
LIES!
no... wait, he is right. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
A few months ago, I finally got a chance to play a portion of ocarina of time. I think what's common between it and Halo isn't necessarily that they're overrated. It's that they both represent things that, when they were first made, made console gamers go "Oooh! Cool! That's new or original!" And for consoles, they certainly were. Meanwhile Half-Life players were enjoying their superior FPS, and adventure gamers, lacking PC games in the genre, discovered real RPGs like the Fallout series or Planescape: Torment.
As for the Halo CE mod....good luck to them. This is a rather large-scope project, and I honestly don't expect them to finish. Engine limitations, the possibility of lawsuits, and real-life events of the makers all put the odds against them. It'll still be cool if they finish at least one complete temple to play through.
ported to a game no one
plays on PC. Why?
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Because there are infinitely superior PC FPS games that covered the same concepts that Halo calimed were 'revolutionary' well before it ever came out?
Or the fact it just sucks.
Either or.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, the combination of two of the most overrated games ever, no good will come of this.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well, Ocarina of Time does have some merit because at least it's interesting and well designed. Nobody at Nintendo thought it would be a good idea to just copy and paste every dungeon together <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> In saying that, I wouldn't say 'no good' would come of this mix, because at least Halo would get some interesting levels out of it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
LIES!
no... wait, he is right. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
A few months ago, I finally got a chance to play a portion of ocarina of time. I think what's common between it and Halo isn't necessarily that they're overrated. It's that they both represent things that, when they were first made, made console gamers go "Oooh! Cool! That's new or original!" And for consoles, they certainly were. Meanwhile Half-Life players were enjoying their superior FPS, and adventure gamers, lacking PC games in the genre, discovered real RPGs like the Fallout series or Planescape: Torment.
As for the Halo CE mod....good luck to them. This is a rather large-scope project, and I honestly don't expect them to finish. Engine limitations, the possibility of lawsuits, and real-life events of the makers all put the odds against them. It'll still be cool if they finish at least one complete temple to play through. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If you believe Zelda's are meant to be compared against Fallout and Torment, you missed the whole point.
But Half-Life was nowhere near as good as Halo and the PC <i>still</i> has nothing to compete with Ocarina of Time.
...
...
Why did you mention Fallout and Planescape: Torment when they're completely irrelevant? I know, I know, it's your thing, but while you're at it, couldn't you at least get Tie Fighter in there? Don't go half assed on me now.
I don't even require Half-life, I can point out that Halo was surpassed before it even came out by PC games like System Shock and The Terminator: Future Shock. Halo doesn't even manage to stand against Half-life, the devoid, copy and pasted bland environments of Halo doom it before a comparison is even required. Half-life at least managed to look *somewhat* believable.
Halo is comparable to Quake 2 and the like though in general blandness and repetive gameplay mechanics.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->PC still has nothing to compete with Ocarina of Time.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This depends? As an adventure game, Ocarina of Time is left for dead by early PC adventure games. As an RPG (as some people tend to mislabel it) then it almost certainly doesn't have a leg to stand on. What exactly are you calling it?
This depends? As an adventure game, Ocarina of Time is left for dead by early PC adventure games. As an RPG (as some people tend to mislabel it) then it almost certainly doesn't have a leg to stand on. What exactly are you calling it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Name some of these adventure games. I'd like to try them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I hope you dont mean the LucasArts ones, the gameplay is different.
<!--QuoteBegin-Aegeri+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aegeri)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Halo is comparable to Quake 2 and the like though in general blandness and repetive gameplay mechanics.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And now it becomes clear that if you've played Halo at all (unlikely), you played it for five minutes on the lowest difficulty.
ported to a game no one
plays on PC. Why?
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oh great, not you too!
Haiku syndrome is spreading!
Oh noes! We are doomed!
Depends, because I want someone to *actually* give me what they define OOT as first. There are quite a few different 'adventure' games on the PC as well, most of which I would define as being the first primitive RPGs of their sort. The fact that OOT merely plays out in three dimensions with more advanced controls (as opposed to the early adventure games, like Kings Quest and the like, which is what I was originally thinking of) doesn't really make it that 'revolutionary' to me. It has simple gameplay, exploration and puzzle solving that together make an extremely enjoyable game, but one that lacks difficulty. But again, how are we defining the game in what genre? IMO, many PC adventure games that preceded it were much better, particularly in the puzzle area, which is what I regard as the most important part of an adventure game (Master Quest IMO, is a lot better than OOT and the puzzles are infinitely harder, which I found very enjoyable. Predictably, I rate Master Quest above the original OOT).
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
And now it becomes clear that if you've played Halo at all (unlikely), you played it for five minutes on the lowest difficulty.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I have indeed, and can assure you that adding vehicles to essentially the same bland copied and pasted levels does not make a game more interesting. Additionally, Halo is neither challenging (The much vaunted AI on a console is pathetically easy on a PC, the mouse and keyboard solve that) nor is it's mechanics based on anything other than 'run to the next room (copied and pasted that is)' repeat ad nauseum. Of course, the library is the optimy in some of the worst game design I've seen period, where you run around the exact same corridor (again, the copy and paste theme of the game), multiple times being chased by a large group of zombies (Or the flood, whatever, they really weren't that interesting to begin with following Halos bland and cliche science fiction story that is).
Of course, I compare it to Quake 2 becuase you run around largely bland environments killing the same monsters with the AI of a toothpick. I gave Halo the benefit of not been derided as Quake (or other ultra simplistic FPS games) due to the fact it made some attempt at doing something by having a collection of standard vehicles, probably to make up for their straight out of every other FPS arsenal (With the needler being the only real exception).
So basically, Halo is an overrated pile of rubbish, and that's why nobody bothers playing it on the PC where there are infinitely better games to choose from.
Make sense?
The rest of the world call it action RPG.
Trying to compare Zelda to any game on PC would be a crime, you don't compare game cross genre.
And trying to associate Zelda with Halo is crime against humanity.
Beyond Good & Evil is 10x the game that OoT <i>wishes</i> it was, and that's multi-platform.
The rest of the world call it action RPG.
Trying to compare Zelda to any game on PC would be a crime, you don't compare game cross genre. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Which is of course why I asked, because technically OOT is relatively hard to pin down but by-and-large I regard it as an adventure game with platforming elements thrown in for good measure. I don't regard it in any way as an RPG.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Beyond Good & Evil is 10x the game that OoT wishes it was, and that's multi-platform.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It came later so isn't a fair comparison.
Secondly, it also didn't enjoy anywhere near the success despite being a brilliant game <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
ported to a game no one
plays on PC. Why?
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Oh great, not you too!
Haiku syndrome is spreading!
Oh noes! We are doomed! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Me too? That hurts me!
DOOM and I started this fun.
We left hints buried.
They'll probably end up getting sued*. Nintendo (From memory) are relatively quick to protect their IP so it's very unlikely to ever get released.
Edit:* Not literally of course, the threat is usually enough to shut mods like this down well before anything comes out of them.
Beyond Good & Evil is 10x the game that OoT <i>wishes</i> it was, and that's multi-platform. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's really too bad that Ubisoft console to pc ports blow. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Beyond Good & Evil is 10x the game that OoT <i>wishes</i> it was, and that's multi-platform. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's really too bad that Ubisoft console to pc ports blow. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Not really, the PC port was just fine, never had a single error with it.
As for Halo, I only ever played the demo, but all told, it seemed like a solid game. The weapons felt spot-on, movement was nice and accurate, and the action quite well paced. Yes, the level design wasn't spectacular, but that doesn't make it a bad game, it just keeps it from being an exceptional game.
Beyond Good & Evil is 10x the game that OoT <i>wishes</i> it was, and that's multi-platform. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's really too bad that Ubisoft console to pc ports blow. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Lies. ubisoft consistantly does a really good job at porting games.
imho, BG&E isnt as good as Zelda. Artwork is pwnage, but combat and dungeons arent nearly as good. It doesnt deserve the poor sales (poor thing <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->), but its not Zelda-good either.
Beyond Good & Evil is 10x the game that OoT <i>wishes</i> it was, and that's multi-platform. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Okay...so it took the PC 6 years to "match" it with a more expansive game...with poorer fight mechanics? B:GE was a good game, but it's not strictly better than OoT.
OOT is an action/adventure game with elements of what some call RPGs. It's comparable to pretty much any game that has you going around a massive (or maybe just "rather large" landscape plumbing dungeons, doing linear fetch quests and minigames that somehow turn out to be fun and trying to find the entrance to the next dungeon when you're not doing anything else.
As an aside:
Master Quest was horrible. Most of the puzzles were made more tedius, not harder, some were made even easier and <i>all</i> of them were illogical and nowhere near as fun as their OOT counterparts. Of course, those were the good ones. The others were retarded (and I don't just mean "just plain retarded", I mean "<i>Gabriel Knight</i> retarded").
For example, in the Fire Temple there is a very large mazelike room with two walls that can be broken down with a bomb, one of which has a key in it. You aren't given any clues as to how to progress and there are many, many other places to go, but you won't be able to progress until you find that key. The breakable walls look exactly the same as the walls around them and although they make a different sound when you hit them, this happens maybe one in 5 times and only then if you hit the very center of the wall. So how does the game even let you know that they exist? One of the walls has a skulltula behind it, which you can Z-target. Brilliant! Let's use a flaw in our engine to let the player know about our little puzzle because we can't think of a good way to do it! Then another engine flaw comes into play: you can kill the skulltula through the wall, but if you do, the sound of the skulltula getting hit overrides the "broken wall" sound and you never hear it. Of course, given the quality of the rest of the game, most people will just assume that the level designer put it there by accident and didn't bother to remove it and just move on.
If you ever manage to break this first wall, however, you'll be happy to leave this ugly room that you've become so sick of by now and go reexplore the rest of the Fire Temple for an hour before realizing that you'll have to go back to it again. Now, there's not a single thing in the game that even suggests that there is a second breakable wall, but by now you've probably exhausted all other avenues and have started hacking away at the walls in frustration, which is good because <i>that's the only way to find the second wall</i>. That's right, you have go all around this very large room hacking away at the wall while dodging rolling boulders and killing the same enemy over and over and over again. You'll probably have to go around the room several times due to the sound not playing most of the time.
Just saying this in case somebody decides to play Master Quest on Aegeri's advice <span style='font-size:5pt;line-height:100%'>Ok not really... Ranting is fun, don't yout think?</span>. This is probably the very worst the game has to offer, but I can think of a few other things. Just be warned. Tedium != difficulty
<!--QuoteBegin-Aegeri+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aegeri)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
And now it becomes clear that if you've played Halo at all (unlikely), you played it for five minutes on the lowest difficulty.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I have indeed, and can assure you that adding vehicles to essentially the same bland copied and pasted levels does not make a game more interesting. Additionally, Halo is neither challenging (The much vaunted AI on a console is pathetically easy on a PC, the mouse and keyboard solve that) nor is it's mechanics based on anything other than 'run to the next room (copied and pasted that is)' repeat ad nauseum. Of course, the library is the optimy in some of the worst game design I've seen period, where you run around the exact same corridor (again, the copy and paste theme of the game), multiple times being chased by a large group of zombies (Or the flood, whatever, they really weren't that interesting to begin with following Halos bland and cliche science fiction story that is).
Of course, I compare it to Quake 2 becuase you run around largely bland environments killing the same monsters with the AI of a toothpick. I gave Halo the benefit of not been derided as Quake (or other ultra simplistic FPS games) due to the fact it made some attempt at doing something by having a collection of standard vehicles, probably to make up for their straight out of every other FPS arsenal (With the needler being the only real exception).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'll take your complete lack of understanding of Halo and its gameplay mechanics as confirmation of my previous statement.
<!--QuoteBegin-Aegeri+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aegeri)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So basically, Halo is an overrated pile of rubbish, and that's why nobody bothers playing it on the PC where there are infinitely better games to choose from.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Heh heh, huh huh, heheheheh. It's funny because there are more people playing Halo PC than there there are playing NS, and that's without taking Halo CE into account.
Halo is overrated by those who bought an xbox because it was "cool" and haven't ever played any other good FPSs, but strongly underrated by ignorant elitists who think they can be "cool" by bashing whatever is popular at the time. Whether they've actually played the game enough to form a valid opinion on it is irrelevant.
<!--QuoteBegin-Aegeri+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aegeri)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Make sense?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yes, it all makes perfect sense now.