Making Something Work
BulletHead
Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">RMF available</div> Well... I need an advanced mapper willing to map out a quick "trap door" for me...
Once you see the RMF it'll make sense... but I can't for the life of me get it to work <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Should only take ya about 5 min if that, longest part being dl'ing, opening, then re-sending the rmf <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Once you see the RMF it'll make sense... but I can't for the life of me get it to work <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Should only take ya about 5 min if that, longest part being dl'ing, opening, then re-sending the rmf <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
I need to make a trap door- a trigger_presence makes a hollow tube fall down, trapping a marine / small alien inside. It's part of the decontamination room in my map. However, no matter what I do, it starts already in the down position...
For the trigger_presence, on exit can close the door if its an alien or whatever.
You touch the trigger, the door slams down on top of you, trapping you
after a preset delay, it re-opens
Kouji said it has to be up and set to start open, and have it close on trigger... but that didn't work either