Stop The Whinning!
XtremeX
Join Date: 2002-10-30 Member: 1745Members
<div class="IPBDescription">The answer to your questions</div> Okay I really sick of all the whinning about how things are not fair now for marines, and such. The reason a game may seem very is unbalanced is the simple matter of skill and teamwork. I have seen 5 marines win againest 8 aliens, and vice versa. This game is build on teamwork. And in teamwork you have to know how to work together. If you a group of marines don't clump up, that makes you a perfect target for a hungry Snark, and fade looking to let loss some pent up acid. Three Marines who know what they are doing can easily take out an entire hive. When I command I try my hardest to stay away from HA and HMGs and Grenade launchers. People who work together usually win, both on Marines as well as Aliens. Have you ever seen what 3 skulks can do? They can rip up a small base in a matter of seconds. And now that they can actually stand a chance againest turrets it makes preparing for defence much better. In the department of defense Marines have the award for best. Turrets fire fast, move fast and in numbers are really hard to kill unless you go for the factory now. The Alien defensive are more of a slowing down then an actual halting of a Marines Advance. And to me thats fine, the Aliens if they know how to work together really don't need something like that. Stay together, communicate, and learn hit and run tatics as Aliens and you will be almost unstoppable. Marines learn how to cover and build. Learn how to slowly advance foward. Take a position, fortify and move on. Conserve RP as long as you can, and when you make the final push, work together and hit a site from more then one direction, don't clutter, and communicate and you will do great. The game itself is as close to being balanced as it can. Its the people and tatics used that make it seem like it isn't. As every keeps saying, this is and always will be a team based game. And just the feeling of the entire team working together perfectly is the coolest thing ever.
Now I need to shut up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
GG everyone and hope to cya in the servers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Now I need to shut up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
GG everyone and hope to cya in the servers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Comments
It is all team work, the best team wins.
I play both sides and really have no prefrence towards either. I still think the odds have been swayed a bit too much in the Alien's favor.
The marines have disadvantage and the aliens are too difficult to play? Get better or go play something else.
I think it's got a good balance right now. With teamwork either side can win but also lose the game if they lose the ball.
Its all, completly based on nodes. With 5 nodes, you will see a good 300 minerals starting to stack up if you dont spam things down. (Especially after you get all the upgrades.) Likewise aliens will get 2 normal 6 for gorgs every few seconds if they have 6 or so nodes in a smaller game. (Which is alot considering.)
Now i think its tougher for marines because if they camp in the base they will lose. They need to blitz a hive and then work on the other two quick... Even with two hives aliens are go from afraid of dark corners to afraid of everything thanks to the new fades. That said, a full lmg clip will kill one and these arn't the hardest targets in the world. (unless they have celerity and blink alot.) If you are moving with the buddy system (always hold hands when crossing bacterium), you shouldn't have much problem. I still like being a lerk because they have the best survival ratio of all of them, thanks to umbra. (Save onos but even them are bullet magnets, lerks are harder to hit, plus decent life in comparison to some and umbra.)
On the other hand, aliens team work is now much more devestating than it was before, now that acid rocket is uber. Three fades will rack up quite a body count. Then again, so will three accurate marines with hmgs. Everything has a counter balance now, fades are the anti turret farm mid game, they just happened to gain skill at stomping marines as well.
Edit: Oh yeah, I can see the new resource model very easy from the commanders seat or even from a adverage foot soldier.
The only thing i thought was ever wrong was for aliens taking out sgs, i dunno what all the droping of marine power was about. there was abit about fade though, he was abit of a slow one. plus he died abit quick. maybe that was due to him been slow.
I've heard SO many people whine about the marines STILL being overpowered- and just as many complain that the aliens are now unstoppable. Explain to me how both can be true?
Give it time. Experienced and good commanders (and I mean REALLY good) will come about. Strategies and abilities for both sides will be learnt by all and all will be good.
But it's not going to happen overnight. The games a week old, and has already been patched once. For the love of all that is holy: GIVE IT TIME.
..Yes it was. There was a -bad- marine resource bug. That's why everyone is complaining about marines being too weak now. Because they can no longer have 20 turrets at spawn and a whole team with HA/HMGs/All upgrades. They -have- to use teamwork like the marines were intended to when the game was released.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And worse is that they cant understand what a freaking defence chamber does! 8 offence chambers + 3-4 Defence chambers is IMPOSSEBLE TO KILL (with web including) if marines hasnt nade launcher, they heal 40 hp ever second! Thats much! even a siege cannon cant kill that!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Not quite. A GL or Seige can easily take that out. I've seen it done many times. Plus, the max ammount of defensive chambers that can be healing a unit at the same time is 3. Any more won't do anything. Nothing in NS is indestructable.
Just because you can't kill everything rambo-style as a marine, doesn't mean the teams are unbalanced. It means you need to re-adjust to the inititally intended mechanics of the game, and use teamwork as marines. Just because you die, doesn't make it the game's fault. Suck it up and realise that you haven't played that long, and this game requires learning.