Question
BulletHead
Join Date: 2004-07-22 Member: 30049Members
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Comments
NS is meant to be a game about action and strategy. There is <b>no need</b> for gore, if the game is engrossing enough.
And as noted above, this is neither a suggestion nor an idea.
<span style='color:orange'>*PHASED*</span> to General Discussion.
(jk)
They'll just think the gorge likes jumping on other gorgies and such. No harm there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Make that X-Rated! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
It's not an "E" rated game... I would think <i>at least</i> T... The ESRB ratings are just hyped-up ratings for parents to believe in. Go look at screenshots to see what's in the game. Don't like it, don't buy it.
Excessive gore is not needed to make a game fun, but it can be very cool if done right (and if Flayra wanted gore im sure he would do it right). I personally would rather have the dev team concentrate on gameplay than making gore, but for NS2 (commercial) I think some greater emphasis on realistic violence would be cool.
An interesting fact is that mappers are not allowed to submit NS maps with corpses of marines/blood/gore in as it's not part of the NS atmosphere.
Actually, I think the ESRB rating system is one of the best rating systems out there right now. I don't know what you mean by "hyped up ratings", how can a rating be hyped up? And hyped up as opposed to what?
Screenshots are rarely, if ever, good enough to judge a game's gore or adult material by. A lot of the time you can't even put the more gory/sexual bits of the game in screenshots, etc... that's a pretty stupid suggestion if you ask me.
The ESRB ratings not only give a suggested user age, but also provide specifics (such as "realistic violence", "adult situations", etc).
Anyway, the custom gore plugins use the very hokey standard HL gibs, which look terrible. Also the excessive blood looks bad. NS is already a serious game, and a difficult one at that. I'd wager that most of the users are atleast 17 or 18.
I actually could see NS benefitting (artistically speaking) from a more serious, darker feel to its content, but that's just me.
I dont think this game is for kids anyways, EVEN without the gore.
Why not make it like in any other game, optional. If you have kids that play NS, turn the blood off (off by default).
Bloodless NS isnt going to make the "world any better place".
Turn on the TV and watch couple of minutes of The Powerpuff Girls, it has more gore than all the Half Life games combined... well, almost at least. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
And yes...the whole rating system + certain countries mentality regards to violence + kids (US being hypocritical, and Europe being fanatically overprotective) + a lot of other factors just makes no sense whatsoever...one big mix of hypocracy...
Devs should just make the games the way they want to and totally ignore aiming for any specific ratings cause in the end, they only stop maybe 5% (if lucky) "underaged" from NOT getting to play violent games anyway...
I agree with this also, but there also comes the issue with what kind of audience your targeting this game for. And to increase downloads\sales you have to make it appeal to the widest possible audience. But to me it seems that 17-18 is about the average age playing this game so they could stand to up the violence a bit.
Honestly every person i've seen that sounds like their under 13 just complains in a high pitched voice and makes like hell for everybody. "Comm drop me mines and shotgun *followed by incoherent kid babble" ...
An interesting fact is that mappers are not allowed to submit NS maps with corpses of marines/blood/gore in as it's not part of the NS atmosphere. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Heh, imagine a server with spikes, and you could make a design on the wall from the blood. <i>Killing with style.</i>
For example, you're in the old "investigate a colony base that we lost contact with" situation, and as you approach the infestation/hive area, you encounter rooms that are torn up, with swaths of blood and possibly a corpse or two on the wall, all while the lights flicker on and off.
It's a pretty standard sci-fi "horror" setup, but I think it'd be awesome in this game. Especially 1) on Source and 2) the first time you (or anyone else) plays it.
Of course, there's also something a little eerie about everything looking pristine, but no humans around whatsoever (as we have it now). =P
I agree with this also, but there also comes the issue with what kind of audience your targeting this game for. And to increase downloads\sales you have to make it appeal to the widest possible audience. But to me it seems that 17-18 is about the average age playing this game so they could stand to up the violence a bit.
Honestly every person i've seen that sounds like their under 13 just complains in a high pitched voice and makes like hell for everybody. "Comm drop me mines and shotgun *followed by incoherent kid babble" ... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Game targetrange is a bit of a myth you know...make a game like Grand Theft Auto series, aim it to an obvious age group (min 18 years old and up), and god knows how many players under that age will still get the very same game.
Ratings hardly mean anything; parents are the best defence, no matter what rating a game has stamped on the cover. Most don't care, those that do care, will look at game content and decide for themselves...assuming there even are such kind of parents anymore. In most cases little 10 year old Timmy won't get Doom 3 for christmas by his parents (heck, altho I bet this happens, since quite a few parents think that their kids can cope with such games and already realize it's a game and not reality)...
To be somewhat sarcastic:
One good theory about deranged shooters that are affected from games is that these folks were denied to play such games in the first placy by their soccermoms, and all that frustration just built up and ended up in a massive shootout spree and finally suicide.
Blaim soccermoms, not video games <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
That last bit is mostly a joke btw...
I can understand the decision to have no blood to make the game more accessible, but as you mentioned, those under the M rating requirements often aren't that great of a contribution to the game.
And honestly, with the number of times a level is played through, there are only so many times that you can be creeped out by a roomful of dead colonists, or blood smears on the wall. After that it's just a landmark to the long-standing player, but serves to drive off a good portion of the potential playerbase. In fact, the only ones I can really and truly imagine it attracting are white teenage suburbanite males between the ages of 14 and 19.
I will reiterate. There are no plans to change it, and there is no need for its inclusion.
<span style='color:red'>*LOCKED.*</span>