<!--QuoteBegin-Depot+Jun 1 2005, 07:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Jun 1 2005, 07:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Isn't freedom of choice wonderful? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Wait...did I miss a vote or something? It seems to me that if we held a community-wide vote, this plugin would be banned from all servers. Just look at this thread! How can you claim the community loves this plugin, when the only support you've received has been mostly lukewarm, with just a handful of actually supportive fans.
Somehow I'm thinking you're ignoring the bleeding obvious; most people want to play either vanilla CO, CO with maxlevels set at 15, and on occasion have the p<u>option</u> of playing one of these cracked-up games. For some reason that completely eludes me, EVERY combat server is running this plugin. To say that it's entirely the admins' fault is akin to shrugging the blame off for the death of a child if you give him/her a handgun; people are STUPID, especially anyone with any kind of power. Extremists always have their way, much to the detriment of everyone else, who want a balanced game experience, which is impossible the way things are right now.
Speaking of extremists, ever been on Depot's server? Last time I went on, it was MvM with midget models. Quite possibly the farthest thing from NS possible while still technically being NS.
Since I've never seen him outside his server, how exactly do you get your knowledge of game balance, Depot?
it's possible this plug-in needs tuning to balance it but i cannot stand basic combat with it's 10 level limit.
and no. making it limitless does not result in everyone getting all upgrades. it takes a long time for people to get upgrades and by then one team will probably have prevailed.
i've already posted that combat needs to be drastically changed. basically i said that upgrades should not cost like 1 or 2 points. they should cost things like 25 or 40 or 5 or things like that. and you should lose all upgrades when you die and therefore some automated system needs to be created to prevent you having to pick all the upgrades you want over and over again.
<!--QuoteBegin-Raz+Jun 1 2005, 01:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raz @ Jun 1 2005, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Capping fixes nothing. 1 level of 'blood lust' results in Ferrari Onos. Cap everything else, the aliens will Onos all over the marines.
The plugin has ridiculously serious flaws.
For example, an armor increase for aliens, but no damage increases for marines? There's no counter to armor increase+onos charge. At all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> "ferrari onos" LOOOOOOOOOOOOOOOOOOOOOOOOL~!
In a plugin that makes aliens supremely overpowered, you nerf a marine ability?
Heh. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Cybernetics abuse has been much more prevalent than any particular alien upgrade, simply because a marine coudl zoom on by a celerity skulk or blinking fade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Have you ever seen a celerity perma-charge/ferrari onos (lol I'm still laughing) bunnyhop?
<!--QuoteBegin-Sky+Jun 1 2005, 02:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jun 1 2005, 02:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Depot+Jun 1 2005, 07:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Jun 1 2005, 07:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Isn't freedom of choice wonderful? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Wait...did I miss a vote or something? It seems to me that if we held a community-wide vote, this plugin would be banned from all servers. Just look at this thread! How can you claim the community loves this plugin, when the only support you've received has been mostly lukewarm, with just a handful of actually supportive fans.
Somehow I'm thinking you're ignoring the bleeding obvious; most people want to play either vanilla CO, CO with maxlevels set at 15, and on occasion have the p<u>option</u> of playing one of these cracked-up games. For some reason that completely eludes me, EVERY combat server is running this plugin. To say that it's entirely the admins' fault is akin to shrugging the blame off for the death of a child if you give him/her a handgun; people are STUPID, especially anyone with any kind of power. Extremists always have their way, much to the detriment of everyone else, who want a balanced game experience, which is impossible the way things are right now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And this plugin, with only 2100 downloads. How many servers are running at any given time? Seems to me more servers run this plugin than don't. Sure there's a few players who dislike it, but the numbers speak for themselves - it's a popular mod.
<!--QuoteBegin-Raz+Jun 1 2005, 02:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raz @ Jun 1 2005, 02:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Speaking of extremists, ever been on Depot's server? Last time I went on, it was MvM with midget models. Quite possibly the farthest thing from NS possible while still technically being NS.
Since I've never seen him outside his server, how exactly do you get your knowledge of game balance, Depot?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You mention <a href='http://www.modns.org/forums/index.php?showtopic=1011' target='_blank'>The Gnome</a>, another very popular plugin but one that also can unbalance the game when a server op messes with it's innards. And White Panther's <a href='http://www.amxmodx.org/forums/viewtopic.php?t=7015&highlight=' target='_blank'>mvm_allinone plugin</a>, which enables servers to play mvm maps if they so desire, using colored models and not the glow. Yes, people play and enjoy mvm still. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-Raz+Jun 1 2005, 02:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raz @ Jun 1 2005, 02:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Capping fixes nothing. 1 level of 'blood lust' results in Ferrari Onos. Cap everything else, the aliens will Onos all over the marines.
The plugin has ridiculously serious flaws.
For example, an armor increase for aliens, but no damage increases for marines? There's no counter to armor increase+onos charge. At all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The counter is called <i>StaticField</i>, and although normally expensive, will knock down a charging onos' hp faster than you can blink with enough levels of it.
For any upgrade an alien gets, there's a workable upgrade the marine can use to counter it. And vice versa.
Well it's a popular mod, but then again you know what kind of people stay on co_ only, especially with this plugin. I'm not saying you can't enjoy both ns_ and co_ with extralevels, I'm just observing that too many people wonder why they can't gain levels in ns_ , and to be honest, I've been called a noob because I didn't know about extralevels and that "ns wasn't my type of game"
It's funny how you can just own everything until level 10-12, then get overwhelmed with people with rock-solid armor unable to die zooming around everywhere.
Comments
Wait...did I miss a vote or something? It seems to me that if we held a community-wide vote, this plugin would be banned from all servers. Just look at this thread! How can you claim the community loves this plugin, when the only support you've received has been mostly lukewarm, with just a handful of actually supportive fans.
Somehow I'm thinking you're ignoring the bleeding obvious; most people want to play either vanilla CO, CO with maxlevels set at 15, and on occasion have the p<u>option</u> of playing one of these cracked-up games. For some reason that completely eludes me, EVERY combat server is running this plugin. To say that it's entirely the admins' fault is akin to shrugging the blame off for the death of a child if you give him/her a handgun; people are STUPID, especially anyone with any kind of power. Extremists always have their way, much to the detriment of everyone else, who want a balanced game experience, which is impossible the way things are right now.
Since I've never seen him outside his server, how exactly do you get your knowledge of game balance, Depot?
and no. making it limitless does not result in everyone getting all upgrades. it takes a long time for people to get upgrades and by then one team will probably have prevailed.
The plugin has ridiculously serious flaws.
For example, an armor increase for aliens, but no damage increases for marines? There's no counter to armor increase+onos charge. At all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
"ferrari onos"
LOOOOOOOOOOOOOOOOOOOOOOOOL~!
In a plugin that makes aliens supremely overpowered, you nerf a marine ability?
Heh. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cybernetics abuse has been much more prevalent than any particular alien upgrade, simply because a marine coudl zoom on by a celerity skulk or blinking fade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Have you ever seen a celerity perma-charge/ferrari onos (lol I'm still laughing) bunnyhop?
Wait...did I miss a vote or something? It seems to me that if we held a community-wide vote, this plugin would be banned from all servers. Just look at this thread! How can you claim the community loves this plugin, when the only support you've received has been mostly lukewarm, with just a handful of actually supportive fans.
Somehow I'm thinking you're ignoring the bleeding obvious; most people want to play either vanilla CO, CO with maxlevels set at 15, and on occasion have the p<u>option</u> of playing one of these cracked-up games. For some reason that completely eludes me, EVERY combat server is running this plugin. To say that it's entirely the admins' fault is akin to shrugging the blame off for the death of a child if you give him/her a handgun; people are STUPID, especially anyone with any kind of power. Extremists always have their way, much to the detriment of everyone else, who want a balanced game experience, which is impossible the way things are right now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And this plugin, with only 2100 downloads. How many servers are running at any given time? Seems to me more servers run this plugin than don't. Sure there's a few players who dislike it, but the numbers speak for themselves - it's a popular mod.
Since I've never seen him outside his server, how exactly do you get your knowledge of game balance, Depot?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You mention <a href='http://www.modns.org/forums/index.php?showtopic=1011' target='_blank'>The Gnome</a>, another very popular plugin but one that also can unbalance the game when a server op messes with it's innards. And White Panther's <a href='http://www.amxmodx.org/forums/viewtopic.php?t=7015&highlight=' target='_blank'>mvm_allinone plugin</a>, which enables servers to play mvm maps if they so desire, using colored models and not the glow. Yes, people play and enjoy mvm still. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
The plugin has ridiculously serious flaws.
For example, an armor increase for aliens, but no damage increases for marines? There's no counter to armor increase+onos charge. At all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The counter is called <i>StaticField</i>, and although normally expensive, will knock down a charging onos' hp faster than you can blink with enough levels of it.
For any upgrade an alien gets, there's a workable upgrade the marine can use to counter it. And vice versa.
It's funny how you can just own everything until level 10-12, then get overwhelmed with people with rock-solid armor unable to die zooming around everywhere.
Agreed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Another vote for "this is teh suck."