Celerity > Silence

BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
edited June 2005 in Kharaa Strategy
<div class="IPBDescription">My new favorite MC upgrade</div> <span style='color:yellow'>EDIT: most of the posts are missing the point. The point is that you can be almost as sneaky with celerity as you can with silence, but you also have a head on combat advantage.</span>

I used to get silence EVERY time. It'd give you an extra 2 bites each time you ambushed by the time the marines noticed. You'd waste one marine instantly and then be on top of a second by the time anyone reacted.

However, silence doesn't help you when you have to go head-to-head with a marine. A bunny-hopping skulk with celerity is practically fast enough to outrun lmg bullets. Fastest thing ever. When you have to rush head-first into marines who are waiting for you, celerity is the way to go.

Now when you want to ambush - hold down shift! Walking with celerity is still pretty fast. It's not quite fast enough to catch up to marines who are running. But if they stop at all (because they don't want to advance into that skulk they hear, or because they're building an rt) then you'll be right next to them - silently. All the benefits of silence, and those of celerity!

If you wait over a door, you're silent regardless of upgrade. Once you hop down, the marines will know you're there, but celerity is much better in battle!

Also, celerity lets you get back to the hive faster if you need a heal after parasiting. Or after getting shot.

So, all in all, I'd like to say that celerity is my new favorite MC upgrade. Thank you.

Comments

  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    amen. flying skulk ftw! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • TheNwBTheNwB Join Date: 2005-04-22 Member: 49110Members
    there are another plus point from silence
    if you hiting a marine with silence they react slower
    and sometimes they think you already dead since you dont make any sound.
    skulk is mean to ambush the marine, not to rush it.
    but if they have motion tracking than celerity is your friend.
  • KainTSAKainTSA Join Date: 2005-05-30 Member: 52831Members, Constellation
    Silence can be decent but I agree with you celer is better, especially when you're up against a comm who rushes MT.
  • Blammo8Blammo8 Join Date: 2005-02-06 Member: 40141Members
  • kalimxskalimxs Join Date: 2005-04-30 Member: 50543Members
    a team should mix them up, if you're going to attack a marine with more then 1 skulk, ideally one should have celerity and another silence, celerity distracts while silence goes around

    or something like that.
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    Silence is usually good for your first or second life, when marines don´t expect a silent skulk dropping behind them. Then, after dieing twice, or after the 3 minute mark (in case teh com rushes mt) you should switch for cele
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    For me it is the other way around. I used to cele skulk/fade/lerk all the time until i noticed, that silence is deadly as hell in CQC because a short blink to the ceiling and a short blink down will bring you behind your target, which is usually unable to track your movement and cant hear where you landed.

    <_<
    >_>

    and because silence/cloaking lerks are freaking awsome to play <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> The main point of this thread is that with celerity, you can still be 70% as sneaky as with silence, but you also have the benefit of being fast. Waiting on a wall is silent regardless of upgrade, and holding down shift to walk is preeety darn fast with celerity.

    P.S. Try adren leaping skulk! Leap-bite,leap-bite. You can tear up huge groups of marines!
  • RobertoRoberto Join Date: 2003-03-16 Member: 14591Members, Constellation
    or bunny hop with silence...
    I still prefer silence more, I have gotten kills entirely by hearing, so I know how powerful taking away sound is.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    edited June 2005
    Scilence still rocks. They're both great upgrades in different situations. Believe it or not, scilence can throw off a persons aim mid combat if you're fast enough. If they lose track of what they were trying to kill, they're pretty F'ed. Also, due to the fact that MT works in "blips," you can screw around quite nicely with the rines if they've got MT. Leap towards a door with scilence, then turn around and leap the opposite way mid-air. They'll expect something to fly around the corner at them, but all they get is antisipation instead.

    If you screw with them enough before actually attacking, it can work quite to your advantage. They won't know what to expect.

    Though, sometimes celerity on a laggy server to become the "10 foot teeth" skulk is pretty fun.
  • afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
    I just thought to mention how skulks can use adrenalin...
    If you want speed, try adrenalin for the 2nd hive skulk, too. The benefit over celerity is that you can change direction quickly while in a fight with a marine. You can still move quickly, because you can leap your way to the hive to heal.

    It's hard to recomend adrenalin to skulks, because with celerity you keep leap anyway - just leap faster. However, good marines will track even a leaping celerity skulk, but they won't hit you as often if you leap up and down and sideways all the time. Make that marine waste his bullets, and then leap in for the kill.

    Though on paper celerity looks like the best choice for skulks, silence also has its purposes - mainly to attack marines from behind while they chase down another skulk - in that sense, I agree with NGE that a combination of both is the best.

    Speaking of weird builds, try a silent redemption onos to surprise the comm with a base rush >:)

    P.S.: Doh! I need to read entire posts "P.S. Try adren leaping skulk! Leap-bite,leap-bite. You can tear up huge groups of marines! "
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    Both have very distinct uses. I'm not very good at ambushing, for whatever reason. I could name several, or give instances in which I'm dumb, but frankly, I'm no good at it.

    But as for rushing, I have the guts to do so, and my bhop is still somewhat effective under fire, so I can keep that up. Therefor, that's often my choice. I also can hear well enough to know when a marine is at a corner, and therefor I can time my attack to coincide with their appearance.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Celerity bhopping skulks can outrun their hitboxes! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • kalimxskalimxs Join Date: 2005-04-30 Member: 50543Members
    <!--QuoteBegin-NGE+Jun 4 2005, 01:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Jun 4 2005, 01:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Leap towards a door with scilence, then turn around and leap the opposite way mid-air. They'll expect something to fly around the corner at them, but all they get is antisipation instead.

    If you screw with them enough before actually attacking, it can work quite to your advantage. They won't know what to expect.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    is this really doable? it seems like it would both require a ton of energy, and you'd have to time the "blips", or you migt just end up as if you're walking towards them.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    of course its doable?

    anyways, yeah, both celerity and silence rock. i'd rather take celerity though, because i can tap forward and move as fast as a marine (and totally silently).

    1-hive adren skulk is good at node-chewing, by the way.
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    You'll rack more kills up with silence than you will with celerity. Try playing rines with no sound and see how well you do. You'll find yourself dieing more often. There's no way you can kill what you can't see or hear. Of course you need to have some common sense with silence and get them when they have their back turned or if the rine(s) are alone.

    But if the comm decides to be smart and gets MT, you should consider celerity as an upgrade instead. Fast skulks that jump around are pretty hard to hit when there's more than one. If you can bunny hop with cel, you'll be troublesome for the marines as well.

    I usually get celerity as an upgrade because I can bhop and it helps me get around the map faster when there's an emergency.
  • kalimxskalimxs Join Date: 2005-04-30 Member: 50543Members
    <!--QuoteBegin-TOmekki+Jun 5 2005, 01:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jun 5 2005, 01:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> of course its doable?

    anyways, yeah, both celerity and silence rock. i'd rather take celerity though, because i can tap forward and move as fast as a marine (and totally silently).

    1-hive adren skulk is good at node-chewing, by the way. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    fine i should say "is it worth it."

    because that leaves you with almost no adren to leap in and attack after you do it.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    See the first post for details (I edited it), but half of you are missing my point.
  • Sparki_the_DarkiSparki_the_Darki Join Date: 2005-05-11 Member: 51453Members
    I only go for cele when I know the rines got motiontracking.
    Ticking skulk toes always made me die because the rines hear my ticking miles away. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Then again, its better to take cele2 than silence2 if three MCs are not up.


    Sparki <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • CrazySteveCrazySteve Join Date: 2005-05-20 Member: 52045Members
    the way i usually approach it is, i take silence the first few lives once the mc's are up, just because early on in the game you need to cover the map fast, yet be stealthy and id rather be running silent, then walking silent, however, once the lines are pretty much drawn, i believe celerity is a better upgrade for the reasons mentioned above. you can be just as stealthy with celerity as you can be with silence, at the expense of speed. However, once the second hive is up, i always just go adrenline (loves to abuse leap).
  • LazyEyeLazyEye Join Date: 2005-01-06 Member: 32959Members, NS1 Playtester
    Silence just owns if the marines do not have mt I would take it over celerity anyday. When you have silence its like a constant ambush even when bhopping around the map, its fairly easy to kill marines of any skill level with silence.

    Being "sneaky" with celerity is way less effective than silence, if you make one mistake and make a little noise good marines are going to know where you are. If you want to be unheard you are going to be rather slow, you can bhop at 500 speed with silence and be unhead. The main advantage of celerity is to raise the speed cap of the skulk, going slower is pointless so if you want to be sneaky pick silence.

    I find celerity best for multipal skulks chargeing marines in a room, you want to get to the marines as fast as possable, even then its still good to have one or two skulks with silence to catch the marines off guard.

    As marine I use sound more than anything I fear silence skulks the most.

    LazyEye
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