The *one* Thing I'd Like To See Changed
Brew
Join Date: 2002-11-01 Member: 2572Members
<div class="IPBDescription">for the love of god please think aboutit</div> WHY do the aliens with bite melee attacks have their eyes inside the mouth?
The models aren't drawn that way.
You look at a lerk, its eyes are on top.
Same with a Skulk.
Hiding from a marine, stuck to the roof, cloaked... you see the marine walk directly under you and stop... you leap, teeth gnashing... you land a hit and the marine jumps out of the way and begins firing and circling. the rest of the battle is "Where the F is that marine?".
He can see you and continues firing. You have to stop chomping and look around. You see the marine. You leap towards him, teeth gnashing once again... but he's not there anymore.
Maybe if you're lucky enough, or fast enough, or can figure out which direction he's going to dodge... you can sometimes kill him. If you're rushing the marine base, you can pretty much just chew everywhere and land hits on random targets. Kill something? Sure, maybe. The damage is pretty high on skulk bites, but unless you can get them on the first bite, your chances of killing at all drop drastically.
The teeth in the mouth is a cool effect and nicely done. But it really REALLY makes attacking difficult. And isn't melee vs ranged enough of a penalty already, without adding obscured vision to it as well?
Love the mod, love the aliens, I've only played marines once, and I've been playing every day since it was released. Awesome game, but this one issue is like the proverbial fingernails on the blackboard for me.
Thanks for reading this, I don't mean to sound too negative, I hope this is considered constructive criticism.
-Brew
The models aren't drawn that way.
You look at a lerk, its eyes are on top.
Same with a Skulk.
Hiding from a marine, stuck to the roof, cloaked... you see the marine walk directly under you and stop... you leap, teeth gnashing... you land a hit and the marine jumps out of the way and begins firing and circling. the rest of the battle is "Where the F is that marine?".
He can see you and continues firing. You have to stop chomping and look around. You see the marine. You leap towards him, teeth gnashing once again... but he's not there anymore.
Maybe if you're lucky enough, or fast enough, or can figure out which direction he's going to dodge... you can sometimes kill him. If you're rushing the marine base, you can pretty much just chew everywhere and land hits on random targets. Kill something? Sure, maybe. The damage is pretty high on skulk bites, but unless you can get them on the first bite, your chances of killing at all drop drastically.
The teeth in the mouth is a cool effect and nicely done. But it really REALLY makes attacking difficult. And isn't melee vs ranged enough of a penalty already, without adding obscured vision to it as well?
Love the mod, love the aliens, I've only played marines once, and I've been playing every day since it was released. Awesome game, but this one issue is like the proverbial fingernails on the blackboard for me.
Thanks for reading this, I don't mean to sound too negative, I hope this is considered constructive criticism.
-Brew
This discussion has been closed.
Comments
PS *as a skulk I rushed alone and won a 6v6 game... just get them when they start building the armory, they're all suckers for ammo.
I personally LOVE the way it looks and animates, it looks soooo evil and badass. And all it takes is a bit of adjustment. Bite, strafe/jump/twitch, aim again, bite, strafe/jump/twitch, aim again..
Also keep in mind that you don't have to be TOUCHING the model to score a bite. Start a LAN game or something and have your buddy stand perfectly still (set Draw Damage to 1) and then as a skulk start far and bite getting closer every bite until you have a good idea of the bite's range. It CAN save you and has made killing marines a lot easier for me. Remember they gotta be in the center of your screen when you bite through.
Again - hit confirmation? A juicy crunching noise, or a marine screaming? IMO, Marines should scream on death if it's a "slow" death - getting your head bitten off by a Lerk or pounded into dust by an Onos should be silent. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Wouldn't that be scary to be running down a hall to save your buddy when you hear *rip* *chomp* "EAAAAAGHHH!" :O and then the still-hungry Skulk darts around the corner for a piece of you ...
- M4H
Also the eyes were origionally not i the mouth but they said it was much cooler this way, and it was done for balance (a meelee attack that can kill in >1 sec has got to have SOME disadvantage right?).
I guess those 2 phraises kind of cancel each other out don't they? lol.
About framerate.....upgrade your computer. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> Halflife and its mods should never stutter no matter what on todays computers. Its old, its crappy, and it runs tremendously fast on any decent computer today.
I mean, [<i>disclaimer:</i> yes I KNOW this is a fantasy game and has no base in actual reality] if you were really there, as this little beasty, you'd <i>know</i> when you sank your teeth into your target. As it is right now, the only indication you hit your target at all is when he drops dead. An indication as to whether or not you actually found your mark would definitely help improve your bite skill.