Hl2: Domino Rally

MausMaus Join Date: 2002-11-03 Member: 5599Members
<div class="IPBDescription">possibly old...</div> ... but totally awesome: <a href='http://www.zippyvideos.com/212120745294215.html' target='_blank'>http://www.zippyvideos.com/212120745294215.html</a>

Comments

  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    That is the single greatest use of source i've ever seen... EVAR!
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    "Isn't it great when things just. Work?"
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    not really ther are far beter every month garrys mod holds a compo this months was dominos which involved dr.bren there there is a lot on pc gammer uk

    so have a look ive seen better than that mnany of them are like the honda advert
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
  • twoflowtwoflow Singing Drunk Join Date: 2002-11-01 Member: 1950Members, Constellation
    <img src='http://home.clara.net/praveen/118118adorno.jpg' border='0' alt='user posted image' />
    <i>"Connection!"</i>
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    Nice! That must have taken awhile to setup.
  • EverwatchfulEverwatchful Join Date: 2003-11-17 Member: 23084Members
    this should totally be the ad for hl2...
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Very nice. Seems that it was spliced at one point though?
  • DaJMastaDaJMasta Join Date: 2005-01-10 Member: 34750Members, Constellation
    yea, good old garry's mod and a rube goldberg competition <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    The ending is kwality though.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
  • daidalosdaidalos Join Date: 2004-05-23 Member: 28854Members, Constellation
    nice1, but my comp would crash if I would try that :|
    and it takes needs too much time :>
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Nil IQ+May 26 2005, 10:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil IQ @ May 26 2005, 10:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That is the single greatest use of <b>Havok</b> i've ever seen... EVAR! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Fixed. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    KFS, you know as well as I do that Source's havok engine is probably about as much in there as Quake 1 is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Quaunaut+May 26 2005, 04:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ May 26 2005, 04:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> KFS, you know as well as I do that Source's havok engine is probably about as much in there as Quake 1 is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh, you mean a lot? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> hehe
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    uh.. yeah im pretty sure he meant source.. on the count of it being called the "source" engine... what with counterstrike SOURCE and half life SOURCE...
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited May 2005
    <!--QuoteBegin-Ratonetwothreetwoone+May 26 2005, 05:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ratonetwothreetwoone @ May 26 2005, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uh.. yeah im pretty sure he meant source.. on the count of it being called the "source" engine... what with counterstrike SOURCE and half life SOURCE... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    For physics, Source uses a licensed physics engine known as <a href='http://www.havok.com/' target='_blank'>Havok</a>, which can be found in numerous titles on the market today. Yes, Source is quite obviously source (as you have eloquently demonstrated <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> ), but the video showcases the Havok integration into Source, not Source itself.
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    <span style='color:red'><span style='font-size:30pt;line-height:100%'>PWND</span></span>
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Although Havok 2 is now out, which is far superior in many ways. That's the way the cookie crumbles, I guess.

    Or the dominoes fall or whatever.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin-TychoCelchuuu+May 26 2005, 11:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ May 26 2005, 11:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Although Havok 2 is now out, which is far superior in many ways. That's the way the cookie crumbles, I guess. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not quite.

    I thought Valve had tweaked Havoks code to make something better.

    I could be wrong. And it could be worse, it could be Doom 3's physics engine O.o
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    That was pure awesome!

    The ending was the best <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> KASQUISH!
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    lol that was awsome! and I like the ending too.
    I wonder how many times he had to do that to get it just right when the little ball bearing flips up the hill to start the next set and such.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <!--QuoteBegin-Venmoch+May 26 2005, 07:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ May 26 2005, 07:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought Valve had tweaked Havoks code to make something better.

    I could be wrong. And it could be worse, it could be Doom 3's physics engine O.o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I had also thought Valve tweaked the crap out of Havok. But he's right. At least it's not D3 physics (ralf)
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    i tryed to tell you look

    <a href='http://www.facepunchstudios.com/forums/showthread.php?t=10612' target='_blank'>here</a>

    garrys mod challange the longest Rube Goldberg devices

    lots ther go look i did tell you some are far better than this
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--QuoteBegin-Venmoch+May 27 2005, 10:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ May 27 2005, 10:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TychoCelchuuu+May 26 2005, 11:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ May 26 2005, 11:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Although Havok 2 is now out, which is far superior in many ways. That's the way the cookie crumbles, I guess. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not quite.

    I thought Valve had tweaked Havoks code to make something better.

    I could be wrong. And it could be worse, it could be Doom 3's physics engine O.o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    IIRC Doom3 uses havok too...

    --Scythe--
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    DooM3 uses a proprietary physics engine, which does not suck; it is simply badly implemented like physics in every game except Far Cry and Half-Life 2 pretty much. Half-Life 2 does have a modified Havok physics engine, but I doubt it is better than Havok 2, or what Havok 2 would have been if ValvE had modified it.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    You guys tried any of the Meqon demos? (if I have the name right). It's very impressive although would be interesting to see how fast it all runs once you've covered all the objects in pretty textures.
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