What Do You Do When Cc Is Destroyed?

Stan_RStan_R Join Date: 2002-09-13 Member: 1311Members
<div class="IPBDescription">What's the point? Needs to be addressed</div> Folks,

Yesterday, I joined a server where the following situation occurred -- I don't remember the name of the map, but
it's that fun map where there is a large elevator platform is lowered past some vents to exit the CC room.
We had 6 marines, 4 turrets and factory, an armory. Marines had welders and could fix turrets. One thing we no longer had was the CC module.

The point is, we were able to hold that position indefinitely, just because we could blast anything (including Oni) as aliens were trying to ascend to our height, either via slow elevator platform, or climbing walls/flying. We also had a crazy lot of resource points on account of all the killing.

The only problem is, the game is supremely boring after the CC is gone, you cannot expand or do anything else. What need to be done is marines must have some mechanism of re-creating the CC somehow, given enough team rps. Aliens can re-build a hive after all of them are gone, can't they? Marines must have a way to achieve spectacular comebacks as well.

Stan R.
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Comments

  • L3TUC3L3TUC3 Join Date: 2002-11-03 Member: 5770Members
    True, but Marines shouldn't let the CC get destroyed, no matter what. That's the whole point of the thing, defend at all costs.

    This is a reason to buy a second CC.

    CC destroyed, tough luck. You can still beat the aliens, but it would be really really hard.
  • ignotignot Join Date: 2002-10-30 Member: 1762Members
    I think the map you are refering to is ns_bast (which has 2 entrance points, so if aliens couldn't trash those 4 turrets there must of been the n00b-factor involved)
    Personally I like it the way it is, if the Marine team can't be bothered to build a backup CC, then so be it.
    You say about recreating the CC as the Aliens can rebuild hives, but a hive = Infantry portal, which Marines can rebuild a lot more quickly and easily than Aliens can build hives (So long as they weren't silly enough not to build a backup CC).
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    simple dont let your CC get destroyed, or build a new one.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    Hide one in a vent and block it with turrets. Remember that people can climb on eachothers to reach those vents.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Warfare+Nov 7 2002, 05:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warfare @ Nov 7 2002, 05:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hide one in a vent and block it with turrets. Remember that people can climb on eachothers to reach those vents.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not sure if that's entirely "ethical", but it's dirty and I like it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Just go aliens everyone, what's the fun playing when you know you can't win? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Darc_MystDarc_Myst Join Date: 2002-11-06 Member: 7347Members
    The problem presented with creating a system whereby marines can build new command centers, obviously stems from the fact that only the commander has access to resources. Creating any sort of system allowing CCs to be rebuilt would need to change the system so drastically that it would wind up being contrived.

    You are warned to protect the CC <i>no matter what</i>, so if it's lost then ultimately it's nobody's fault but the marines, and they deserve a boring game. =P

    Darc Myst
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    Which means all the Marines should stay in the Spawn Area until it is SECURE!

    Capturning a Hive is important but capturing a hive before your own Base is secure is just plain stupid. The most successful start setup I've seen has been half the marines on build, half the marines on guard. It is also a good strategy to have one of the guards to watch outside the base. His gunfire will warn everyone in the Base to prepare for attack.
  • Stan_RStan_R Join Date: 2002-09-13 Member: 1311Members
    <!--QuoteBegin--L3TUC3+Nov 7 2002, 05:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (L3TUC3 @ Nov 7 2002, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->True, but Marines shouldn't let the CC get destroyed, no matter what. That's the whole point of the thing, defend at all costs.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So, either declare it an alien victory immediately when the CC is destroyed or allow the CC to re-appear as soon as there is enough RPs or some time has passed.

    I mean, we had reached max RPs and seemed to have been able to hold off aliens indefinitely (we did it for 30 minutes
    without much sweat).

    And no, alien hives are not just respawn points. They heal and allow new abilities, which are exactly the functions of a commander.

    Stan R.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    guys you also must rember a CC cost 30 resources not 80 and the resources are centralized, so by the time 1 gorge has enough for a hive you could normaly build 2 more CC and 3 more Inf portals (portals are 20 each.)
  • Stan_RStan_R Join Date: 2002-09-13 Member: 1311Members
    <!--QuoteBegin--Khaim+Nov 7 2002, 06:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Khaim @ Nov 7 2002, 06:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->guys you also must rember a CC cost 30 resources not 80 and the resources are centralized, so by the time 1 gorge has enough for a hive you could normaly build 2 more CC and 3 more Inf portals (portals are 20 each.)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    But can you do it *after* your CC is gone?
  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    The commander has PLENTY of time to drop an extra CC if he's under attack. It's got 10000 armor for 'sakes. If the marines can't help out AND the commander can't be bothered to drop another one, I really don't see where the game is at fault.
  • MrPatrickMrPatrick Join Date: 2002-11-05 Member: 7102Members
    I agree with SuperMunchkin, If your commander dosn't call back hes marines or drop another CC while hes under attack. Then you deseve to lose. And after when your all in the ready room you can blame your Commander <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I'm surprised the aliens weren't able to break through that actually. They should've been able to stomp you into the ground with those small defenses.

    I've long been thinking about adding a count-down timer, after which, a new CC is deployed by the off-site Frontiersmen. It would be pretty dramatic, but I'd prefer to just have the game to a rapid conclusion. I agree that it's not a lot of fun to lose your CC in general.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Well, just got done with a game where they DID destroy our CC.
    However, we had 2 hive locations fortified and were attacking the third.

    So - once we realized our CC was gone (I went back to make sure our spawn portals were safe) we sent every guy repeatedly at their last hive.

    It was a timed fight. Either they'd get back a hive and kick our butts or we'd kill their last hive and have victory.

    We woooooon! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Hives:
    Can only be in 3 places
    Costs 80 RP (almost 3 times more)
    Doesnt allow commander mode
    You cant have spare hives in case of emergency
    They are alot harder to defend, harder to hide/surround etc
    Every hive is crucial, one less for the aliens is a significant blow. One CC down is nothing if you have spares
    Can only be made be gorges, gorges being weak and easy to kill normally

    CCs:
    Small
    Cheap
    Can be placed almost anywhere
    Can be built by anyone (once placed)
    Easy to protect (as mentioned earlier, surround in turrets, hide it etc
    One CC is the same as another, interchangeable

    The fact that you allowed the aliens (maybe allow is the wrong word <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->) to destroy the CC is... well pretty foolish. Not sure why the aliens didnt take you out though. You were lucky all you lost was a CC. Besides, as people play the game longer youll soon find that marines learn better tactics, they'll learn to protect their CC's and infantry portals.
  • DeadalouSDeadalouS Join Date: 2002-10-19 Member: 1553Members
    Hmmm... n00b factor.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    like that word....

    gonna use it....
  • Stan_RStan_R Join Date: 2002-09-13 Member: 1311Members
    edited November 2002
    <!--QuoteBegin--CMEast+Nov 7 2002, 07:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMEast @ Nov 7 2002, 07:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The fact that you allowed the aliens (maybe allow is the wrong word <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->) to destroy the CC is... well pretty foolish. Not sure why the aliens didnt take you out though. You were lucky all you lost was a CC. Besides, as people play the game longer youll soon find that marines learn better tactics, they'll learn to protect their CC's and infantry portals.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hrm...

    Excuse me, but I joined the server past the point in time when CC was destroyed. Most people had HA, HMGs and welders (I picked up a welder and was either fixing turrets or other people's armor, or shooting down the elevator well). I was told that a couple of skulks snuck into the little area where the CC is (out of the line of sight of turrets)
    and that commander disconnected just before it happened, while most of the team was away. All marines were in HAs and too far away and too slow to get to the CC room in time to stop its destruction.

    N00b-factor did not enter the equation, on neither side. 5 HMG's + 4 turrets + 1 LMG (mine)
    raining down lead down the well, plus clever manipulations of the elevator platform = death
    to anything below. No joke. A fade would die before it could fire a few acid rockets, and me and others
    welded the armor and turrets periodically. My teammates were good, but the "disconnecting commander" screwed the team over.

    Stan R.
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    edited November 2002
    I don't like Flayra's idea of the count down timer (Oh god forgive me).

    While the CC is gone, the game is indefinitely boring... but it's noone's fault but the marine's.

    As mentioned by CM East, CC has all the advantages over Hive... And another thing is that Hive is huge and hangs in the ceiling, makes an easy target doesn't it?

    It costs cheap too only 30 and not 80 where the hive costs.

    If I was a commander in Danger I would just spawn some more CC's at some totally secret place and order my troop to build it there.

    I've seen it done, and it's either that way or the troops go back to save the CC

    or the Commander himself get out of his chair and blast those little **obscenity**.

    I've done that. It works if you knwo what you're doing. and it saves the trouble from calling your team to come back.

    CC is the marine's life... and if it's gone it's lost.

    3rd hive is the Alien's life... and if it's gone it's most likely lost for the alien.

    Then why make a CC coming back in time? That's totally in favour for the marine. Hive don't come back on their own, and they costs like 80 frigging resources... and if it's guarded it's even worse.

    If Flayra is still convinced that he should do the timer thing... at least use up all the marine resources <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Or you could make a vote for surrender when the CC is gone... that would be cool too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    And I think the CC's cost need to be boosted up a bit. For commanders who know what they're doing, they'll have more tahn 3 extra CC around the place I think. At least that's what I foresee in the future.
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    I say if you lose your CC its your fault for not building another one... cause i know as an alien .. sometimes i work damn hard to get behind lines unnoticed and kill that thing....

    I was batting on one the other day... I know he knew i was there.. he kept sending marines up the ele to stop me.... I just slashed them and went back to work.. IN ALL THIS 2-3 mins... he NEVER build another CC....

    That is just plain dumb.
  • IdenIden Join Date: 2002-10-16 Member: 1513Members
    There are some valid points being raised but this most important is: Hives don't come back randomly or for free.

    I've played as a marine without a CC and we took two hives (although we couldn't leave defenses and they were soon back up.) it's just another valid strategy. If you're a commander and you choose to leave all your eggs in a basket it's your own fault.

    As for the "aliens can get their hives back" argument it's not a simple as it seems. This only applies really if the aliens lost all three hives. Saving up the 93 resources (80 for hive and 13 for gorge evolution) while having no hives (therefore no respawns) and no backup (most of your team is dead during the fight to keep the last hive alive.) That means you've either gotta guard all your resource collectors from a force that's already devestated three hives and your team, or have been savy enough to keep that many minerals on you at all times. I've only seen someone pull it off once, the rest of the time the aliens just 'skulk' around the map taking pot shots at random people/structures until the grenade/vent spam begins.

    So, no Flayra, please don't let the CC 'respawn'. Aliens don't get the freebie either. Marines shouldn't. Theres no reason for 'we lost the CC'. Just excuses.
  • Stan_RStan_R Join Date: 2002-09-13 Member: 1311Members
    <!--QuoteBegin--Iden+Nov 7 2002, 08:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Iden @ Nov 7 2002, 08:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you're a commander and you choose to leave all your eggs in a basket it's your own fault.
    ...

    So, no Flayra, please don't let the CC 'respawn'. Aliens don't get the freebie either. Marines shouldn't. Theres no reason for 'we lost the CC'. Just excuses.

    ...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What if you are not the commander? Whose fault is it?
    What if the commander is good, but his connection flakes out?

    Who says it has to be a freebie? You need to reach some resource level by killing enough aliens, of course. Just like a resource-less gorge must kill some marines to get enough RPs for that hive.

    The point is this:

    - Alien near-defeat situations are reversible (it is not easy, but it is possible)
    - Marine near-defeat situations are irreversible regardless of your skill or amount/quality of teamwork.

    And that, my friends, is wrong and needs to be fixed.

    Stan R.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    THe funny thing about it is on some maps the skulks can destroy the CC in the beginning when I had this happening to me. I just droped another CC behind a crate and when I lost my main one and my team thought it ws over I let them know I made a back up heh. They built I took over and we won the game but it took a while.
  • IdenIden Join Date: 2002-10-16 Member: 1513Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    What if you are not the commander?  Whose fault is it?  
    What if the commander is good, but his connection flakes out?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I do believe they might of included this 'voting option' thing for such reasons of: Commander incompetence. Commander losing connection. Making sure you realize that it's still the troops in charge and not just the commander. It's not 100% his fault if you lose. Pay attention.


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Who says it has to be a freebie?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Flayra's post sounded like it'd be a freebie.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    You need to reach some resource level by killing enough aliens, of course.  Just like a resource-less gorge must kill some marines to get enough RPs for that hive.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    But the hiveless gorge can't respawn like the marines can, insanely more difficult. Also did you read what you just said? A gorge killing enough marines (80 rp points worth) to get a hive? HAHAHAHA! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    - Alien near-defeat situations are reversible (it is not easy, but it is possible)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I've only heard of it once. I was in that game.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    - Marine near-defeat situations are irreversible regardless of your skill or amount/quality of teamwork.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I've only heard of it once and it was earlier in this thread.


    So I've just collected stats of marines coming back from near death once and aliens coming back from near death once. Seems balanced to me.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    And that, my friends, is wrong and needs to be fixed.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    No, that is fair, balanced and a result of bad judgement of the commander and lack of actions by the marines [ie: not voting the apparently disconnected/unresponsive/idiot commander out]
  • Raoul_DukeRaoul_Duke Join Date: 2002-11-01 Member: 2370Members
    But if the CC is destroyed and the marines can hold off the aliens for say 20 minutes or half and hour, wouldn't you say that deserves some kind of bonus? After all if the game reaches a stalemate its going to be no fun for anyone and if a team of marines with no cc is able to hold of aliens for that long then maybe they dont deserve to win with the tactics their using!
  • SanchoSancho Join Date: 2002-03-30 Member: 365Members
    edited November 2002
    But the fun part is destroying the CC, knowing you just totally screwed them over <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> Its not that hard to defend it, I don't think you should change anything, Flayra. Then again, I'm just a n00b, what do I know <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    EDIT: Jeez, why do I always miss the second page! After reading some more posts, I'd have to say maybe they could get a respawned CC, even though I think its 100% preventable, but they better play damn good to earn it back! Maybe they can earn it back by destroying a hive <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> That way, they don't just sit there and camp for 20 minutes. Or, I like the idea that they have to earn ALOT of resources before they can earn it back.

    Oh, and to all those people who like to quit when they think they can't win. That really ruins the game, at least for me anyways. Stick with it and die like a man! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> I see way too many people switch sides when the aliens get a third hive or onosos.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    nobody gets resources from killing enemies. i was told so by many people. i don't know why some people keep thinking that you do get resources from killing things. Repeat! do not kill a lowly marine or lowly skulk heading back to base, you'll only be hurting yourself and your team if you do. bizarre and illogical? yes i know but i never said i like that feature.
  • rah_xaphanrah_xaphan Join Date: 2002-10-04 Member: 1425Members
    After reading through this thread and others like it, i've come to the conclusion that fun factor is a part of the game. Now what i mean by this is would you really like to kill something that you think would screw their whole team over and have the satisifaction of them dieing or would you like to know that what you did can be fixed in 20 minutes? Most of you have said you wanted this because the game was boring or lasted too long, well what do you think is going to happen during the 20 minutes your waiting for a CC huh? My final point is that the aliens should get the satisfaction of killing the marines off once and for all if the commander is too stupid to build an extra command center or build turrets around the CC. Now in the beginning of the game this is somewhat difficult, but if you keep all your marines in one basket so to speak, you will be just fine unless your completely outnumbered.
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    edited November 2002
    I reinforce once again. <b>no</b>

    <b>NO CC RESPAWN PLEASE</b>

    The reason I stated above, if not enough, I will say it again. It is utterly unfair for the Aliens.

    If they lose the CC chair, it's their fault. Marines know how to defend and attack stuff. If the CC is underattack, Guard it. Don't move until you have enough defence around your CC

    Your CC is your team's heart and core. You don't just let it sit there and die waiting for the next respawned CC.

    I will tell you, most Marines hold up pretty well because they have fire power and respawn quicker than Aliens.

    Aliens spawn 1 per hive... but marines spawn 1 per spawngate.... and usually they have 2 spawngates, which give them a double rate of respawning at the beginning right?

    And Marines can hold their base because they got guns and turrets and stuff. Aliens got only melee mostly, and we all know what happens when aliens go head on with marines.

    Marines would be able to hold off their base for about 20 mins after they lose their CC
    Aliens would be able to hold off their last hive for about 20 mins after they lose their 2nd hive

    So isn't that equal? why not give the aliens another hive too?

    I <b>really</b> don't see how it would be fair for the aliens if the CC can be respawned in due time.

    I <b>strong disagree</b> on respawning CC.

    IF they lose it, it's their fault for not defending it, not the game's problem.
    DOn't blame your lack of skill on the game's engine.
  • Stan_RStan_R Join Date: 2002-09-13 Member: 1311Members
    <!--QuoteBegin--Iden+Nov 7 2002, 09:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Iden @ Nov 7 2002, 09:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    - Alien near-defeat situations are reversible (it is not easy, but it is possible)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I've only heard of it once. I was in that game.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    - Marine near-defeat situations are irreversible regardless of your skill or amount/quality of teamwork.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I've only heard of it once and it was earlier in this thread.

    ......

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    You need to reach some resource level by killing enough aliens, of course.  Just like a resource-less gorge must kill some marines to get enough RPs for that hive.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    But the hiveless gorge can't respawn like the marines can, insanely more difficult. Also did you read what you just said? A gorge killing enough marines (80 rp points worth) to get a hive? HAHAHAHA! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, on the subject of statistics (i.e. number of games when gorges have rebuilt one of the hives or marines were able to hold off aliens), these situations happen far more frequently than you realize and you should play more NS, and pay attention while you do it.

    On the subject of resource gathering for the hive, a gorge alone may not be able to do it, but a gorge and a group of remaining aliens may. In fact, just yesterday I played a game in which a fade distracted two marines away from the hive (they though he was the only one remining), and while they ran after him a gorge re-started the hive. Prior to yesterday, I saw this happen twice. Gorges walking around with >80 RPs is not uncommon at all.

    As far as marines go: most midsized rooms with 2 narrow exits, an armory, 3+ good marines in HAs with welders and HMGs -- it is possible to hold out for a pretty long time. If you think otherwise, then you should work on your aim, footwork and welding.

    Stan R.
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