Some Basic Grunt Tactics

SunblazeSunblaze Join Date: 2002-11-05 Member: 7044Members
edited November 2002 in Frontiersmen Strategy
There's been lots of tips for the commanders so far but I thought that the grunts needs some tips to keep those pesky Skulks at bay. These strats apply mostly to the early game, and don't deal with the higher evolved alien classes(like the Fade and Onos).

<b>Binds</b>

First to be the most effective in combat you need to be able to access every weapon in your small arsenal quickly. What this means is make sure you bind the first 3 weapon slots to a easily accesible key, and make sure Quick weapon switch is on.(You can turn it on through the advance customization or though a console command that I can't recall) This does away with HL pesky weapon selection system that can realy slow you down while dodging those Skulk attacks.

<b>LMG</b>

Not much to say here, everybody know how to use it. The trick is to know when is an appropriat time to reaload, it just takes practice to get your timing right. Generaly if you've seen a Skulk thats still alive within the last 10 seconds, don't reload unless you have less then 20 bullets left. Also if you're within close proximity of an armoury use it to reload instead, it reloads your clip within half a second before it replenishes your extra clips.


<b>Pistol</b>

You have to learn to love this thing, it will save your **obscenity**. In the event that you run out of your 50 shots with your LMG before killing a Skulk (which happens so often it's not funny), instead of reloading your LMG pull out your pistol and finish that little bugger off. The pistol can fire as fast as you can push the button so hammer that left mouse button like crazy.

<b>Knife</b>

The knife is the weapon of choice for taking down those pesky alien resouce towers. If you're pumping bullets into a resource tower, then you're not going to have enough ammo left to fend off the onslaught of Skulks that will likely be coming your way. When attacking chamber though, try and keep the best view of the entraces into the room you're in while staying close enough to keep dealing damage with your knife. If you can, try and stand on top of the chambers while attacking them with your knife, this makes it a lot more of a chalenge for those Skulks to bite your legs off while knifing their chamber. And lastly, turn the sound up, an experinced player will know when a Skulk is approaching by listening for the clicking of their claws, with experience you can still hear these sounds even while making so much noise attacking the chamber.

<b>Building</b>

First off being built upon by the commander is the most anoying thing in the world, so try and sit still and out of the way when a commander is gonna set up camp. Also try and jump on top of the building once the commander has placed it before you start constructing it. It gives you a better vantage point to watch out for approaching Skulks, and keeps your tasty feet out of reach. Also always work on the same building, don't split your work it takes a lot longer and if it's something as critical as turrets at a new resource spout you'll risk the loss of that outpost.

That's about it, for the early game grunt tactics. Learn those skills well and you'll ensure the team a fighting chance, agaist the alien hordes.

Comments

  • Tucker_GerakTucker_Gerak Join Date: 2002-11-06 Member: 7396Members
    Good post man. I don't know how many times I've laid a turret on a marine that wouldn't get out of the way.

    Marines, learn this...

    If your the in the way, the Comm <b>WILL</b> screw you over for the better of the team if your being a jackass. Like if your asking for weapons in start when your trying to defend that tasty new hive you just took.

    I REALLY hate when they ask for weapons when the game is almost over (or would be if they would build the damn Siege Turrets I asked them to.) So annoying...
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    Listen Listen Listen. if your commander is any good he will be talking to you over a mic on a regular basis. once again it's my point of view but I believe all good commanders should have a mic. If your commander asks or tells you something...do it. Don't ask questions just go get it does, your commander does have a reason and he has a much bigger picture to look at then you do. If you ask I am sure he'lll explain if he isn't building 3 bases and watching over the rest of the team and trying to upgrade what he can while he drops you more ammo and guns at the spawn.
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