No Vis?

kyliegirlkyliegirl Gorge MasterAustralia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
<div class="IPBDescription">wth?</div> Warning: No vis information, direct lighting only.

thats the message i get with each map i compile. I have lights allover both maps with the right properties etc... and it still comes up with this problem. why am i getting this and how do i fix this problem?

Comments

  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    you field the parameter at the vis parameters?
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> that made no sence :/
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    What are you compile settings?
    And do you have a leak?
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    nah it seems my version of hammer stuffed up. so it reinstalled the beta and it fixed the compiling problems, but the maps made with the other version are still stuffed. meh, im making a new map anyways
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    i aways select the all map and then paste in a new and save the new with new name.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    if your using all texlights all over the map, and there isnt a single "light" entity or a "light_environment" entity, vis and rad wont run properly.

    if your making a map that dont use light entities, at least have 1 light_environment entity so vis and rad can run properly.
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