[texreq.] For Prometheus

PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
<div class="IPBDescription">your texture here</div> Well for additionally diversity and graphical improvements, i am currently searching for some textures i could add to the computer screens in my map <a href='http://www.unknownworlds.com/forums/index.php?showtopic=88462' target='_blank'>ns_prometheus</a>.
In the beginning i used the ones from veil wich fit pretty well, but now since i want to get my map official i am not allowed to use them.
Thats why i am am reaching out to the texture artists of the community to help me out.
There are 7 screens in the map wich could display your work.
All screens are formatted 1:3 (h:w) and will be seen many times during a game.
The textures should be fitting with the mapstyle and the place they are displayed (screens below) and should altogether not exeed the size of 250k, the double use will be very likely, 3-4 different screens would be perfect.
now onto the locations:
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom1.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom2.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom3.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom4.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom5.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom6.JPG' border='0' alt='user posted image' />
<img src='http://home.arcor.de/kingurmel/Maps/Screens/prom7.JPG' border='0' alt='user posted image' />

Additionally i am currently searching for a maplabel, with the title and a small icon (since the staion is named prometheus) wich i could display in the readyroom and some place in the map, where it fits.
i was thinking of something along the lines of
<img src='http://www.prometheus.uni-tuebingen.de/res/pr-download/logo/33x18mm/prometheus.jpg' border='0' alt='user posted image' />
but more teched, ect.
But of course i wont inhibit your artistic flow, just do what you like ^^
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Comments

  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    Could you possibly upload the actual veil screen bmp to imageshack to post here? Do you want the terminal to be offline, have an error on it, or to be active? What colour do you want the sides to be, or will you edit them, and we can just leave them white?
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    Well, heres the actual veil screens as an impression. i thought of something not as blue as the veil ones, resembling the style, but not the content. IF the Panel should be offline is up to the artist, you´ve seen the locations and can decide what you think fits best. Since the screens will be additive entities, the surroundings (everything that is nonscreen) should be black, so that only the screen glows.
  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    edited May 2005
    I'm by no means an excellent texture artist, but I'll try my hand at it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    EDIT: Do you want them in just two bmp files, or may I make them into seperate ones?
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    make them all in one, in two in three, hell i wont care.
    Later on i can easily put them together with wally
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    i guess none wants to do them <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    I could attempt a logo for you. Not too sure about the textures though.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    Do you just want what is shown on the screen? I can attempt it... Give me a size to work with though (pixel-wise), and a basic design of what you want.
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    its all in the posts above.
    i want screens in the stye of the veil ones, but fitting with the yellgrey theme.
    i posted the veil_screen bmps as an oriantation style and sizewise above.
  • Viper_two_nine_AViper_two_nine_A Join Date: 2004-09-29 Member: 31989Members
    your zip file seems to be damaged :/
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    works fine for me.
    anyone else having problems with the zip?
    when i´ll upload it again
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    Here's my WIP:
    <img src='http://img.photobucket.com/albums/v83/softco/Prometheus1copy.jpg' border='0' alt='user posted image' />

    I also attached the .PSD (RAR'd), for those who're interested... I'm still going to continue it though.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Heh, figures. Here's my preview; it's my understanding that everything that is black will glow but if that's not right then the black is going. Also I think the text will either be more or less readable in game. I don't do much texture work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Oh, and also keep in mind this is very much a work in progress. I think I'll add asteroid monitors and stuff like that; this is sort of just to prove that I'm working on it, and make Breakthrough look good too because his is pretty. Especially that green part, I think I shall change that.



    <img src='http://home.comcast.net/~ronnaround/Screen1Preview.jpg' border='0' alt='user posted image' />
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    black = illusionary and doesn't show up as such

    blue = solid and isn't rendered when set as solid
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-BulletHead+May 31 2005, 02:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ May 31 2005, 02:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> black = illusionary and doesn't show up as such

    blue = solid and isn't rendered when set as solid <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Er, correction:

    Black does indeed show up in-game, unless you set it to render to Additive (which is probably what he's going to do).

    Solid makes the last colour of the palette invisible - not specifically 0,0,255 (it's just a common colour because it's highly contrasted towards the texture and you usually don't use that saturated colours in the texture).
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    I really like the style of your display breakthrough, but remember the format has to be 1:3 to fit on the monitors.
    It doesn´t have to say prometheus anywhere on the thing, i think the personal knows where they are ^^
    But some sort of graphic or something that resembles the area the display would be used in would be very nice.
    great work so far!
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    OH

    Well, those are just my defaults <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    And yeah, black is additive. My mistake >_>
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    edited May 2005
    Small Update, I have to do my Geo CPT now, but I'll work on it later.

    Edit: White lines are a temporary guideline for me.
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    the format is still 1:3 otherwise it wont fit on the screens.
    I tried 1:1 ones with your texture, but it just looks ridiculous.

    The new one looks better btw ^^
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    I originally thought you were going to use 3 seperate textures, but now I realise, you just need one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    Another WIP.

    Do you want any form of dividers for the screens, or should it be like one screen that's a wide screen? (3 seperate screens [1 image still], or one single 1:3 image)?
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    The point is, that every screen uses the format of 1:3, so each screen display has to fit inside this mesurements. But of course you can make all the 1:3 sized panels into one file, wich has whatever ratio you like. since i can easily cut that ingame.
    I really like the panels you produce, especialle the right one is absolutly great, but with that size they just don´t fit on the screens!
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-Pithlit+Jun 1 2005, 01:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pithlit @ Jun 1 2005, 01:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The point is, that every screen uses the format of 1:3, so each screen display has to fit inside this mesurements. But of course you can make all the 1:3 sized panels into one file, wich has whatever ratio you like. since i can easily cut that ingame.
    I really like the panels you produce, especialle the right one is absolutly great, but with that size they just don´t fit on the screens! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Dude, that looks like 1x3 to me. I dunno what you're doing wrong.
  • Vlad_DraculVlad_Dracul Join Date: 2004-09-21 Member: 31839Members
    edited June 2005
    just a content thingy :

    the "pod left bar" is nearly full and there are 35 pods left

    i would suggest that in the gfx you have posted should be
    "120" or what ever pods left or you should decrease the
    gfx bar to ~ 10 %

    soz <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    edit -

    dunno if green is the max lvl or the lvl at which no pods are left
    in my idea i used the red level as minimum of pods/ no pods left
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    think of it like the veil screens:
    every screen has a horizontal format 1:3 with all the info on it.
    But they are grouped together to an 1:1 format (3 above each other)

    That way they fit on screens like this:
    <img src='http://home.arcor.de/kingurmel/Maps/Screens/prom5.JPG' border='0' alt='user posted image' />

    what breakthrough did was take three 1:1 screens and group them to one 1:3

    if i use the 1:1 parts and resize them to them 1:3 format they look crushed
    if i take the 1:3 whole thing, it looks weird because auf the intersections and everything is way to small to recognize.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Oh, it looks weird. I thought you were chopping his thing into thirds then stretching it; I didn't realize you were taking it how it is but it doesn't work well.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    So you want it like that Veil screen you posted?
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    edited June 2005
    yes, thats the way it was intended

    Although i really dig the one on the right, with the system failure and all.
    I think i will integrate it in Nanogrid status.
    Maybe you could get the % scale from the left one on that one, too and maybe a reference to the Nanite Systems?

    Edit2: I took the right one , resized it and made a coherent scrolltexture out of it, it looks very good.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    So do you need any changes to the actual image size itself, or can I leave it as it is?
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    the one to the right is ok as 1:1, since i use it as a scrolling texture.
    The others would need resizing.
    The current horizontal size is ok, just make the vertical size of the others 1/3 of teh horizontal and everything should be fine.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    I might be delayed... I formatted my PC, and have to set everything up again... I backed up the files and everything though.
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