Lerk Hunting

BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
edited May 2005 in NS General Discussion
<div class="IPBDescription">Shotgun :D Lmg :(</div> Anyone else find that a lerk is very, very hard to kill with an lmg? And easy to kill with a shotgun? With a shotgun, lerks go down in two hits. Lmgs don't seem to hurt them. Do they have a really tiny hitbox or what?

And is this something that needs fixing?

EDIT: I actually don't know your man "Buggeh"... I play on Tactical Gamer 90% of the time.

<span style='color:yellow'>EDIT #2: Good advice!
<!--QuoteBegin-Electrical Tape+May 15 2005, 10:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Electrical Tape @ May 15 2005, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Aim at a flying lerks feet... the hit boxes when flying are ridiculously low.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--></span>
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Comments

  • DeathblowESFDeathblowESF Join Date: 2005-01-19 Member: 36440Members
    It is not that hard to kill a lerk with an lmg. It may be too easy. Yes it is hard to shoot a flying lerk zig zagging around but that is how it should be. Noone would use a lerk if die as easily. A bit of advice would be to get as many lmg rounds into it and take your pistol out to finish it off.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Shotguns are scary to bite lerks, if the Marines have good aim. That's why you should spore a lot against shotgunners, and only go in for the <i>occasional</i> bite kill - it's dangerous <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    I find it that it works to kill the lerk when he's escaping from battle; position one marine to stay in the retreat path of the lerk. A few bullets can be enough.
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    Yeah I have trouble also killing lerks with LMG's. Not only are they fast and move around alot, my comp. has horrible FPS and especially when firing the gun or other people are on my screen so that adds to the difficulty of aiming at anything.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    The shotgun has awp syndrome against lerks and skulks. With the LMG you have to train a bead on your target, with the shotty you just point and click. Because lerks move so damn fast and unpredicatably it is ALOT easier to just put the crosshair on them for a moment rather then suppressing fire on them. Hence they are harder to kill with the LMG then a shotty.
  • meepmeep Join Date: 2004-02-04 Member: 26034Members
    <!--QuoteBegin-Swiftspear+May 13 2005, 12:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ May 13 2005, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The shotgun has awp syndrome against lerks and skulks. With the LMG you have to train a bead on your target, with the shotty you just point and click. Because lerks move so damn fast and unpredicatably it is ALOT easier to just put the crosshair on them for a moment rather then suppressing fire on them. Hence they are harder to kill with the LMG then a shotty. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What?
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Swiftspear, says that it is easier to lock on your traget for a split second rather than following it for 3-4 seconds in order to bring it down <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Faskalia+May 13 2005, 01:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ May 13 2005, 01:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Swiftspear, says that it is easier to lock on your traget for a split second rather than following it for 3-4 seconds in order to bring it down <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    pretty much.
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    plus, with the custom shotty crosshair, its really easy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    hahaha...played a game last night. ns_metal.

    Gorge built Power Banks RT and i went lerk. took Celerity...and there we went...

    first i started to spore the ms. then i became more brave and picked out the marines one by one and tried to take down the armory. Marines freaked out and started to hunt me and to take down power banks sicne the gorge healed me there all the time.
    The yhad no chance with their lmgs. (most likely because ms and power banks are very wide rooms) so they tried it with sgs...didnt work either because everytime i saw a shotgun i stayed at the ceiling and spored him.
    Great game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> had a score of 33:0 when hive 2 went up

    So on topic: of course its much easier to take down Lerks with sgs. Sgs are simply better than LMGs. But HMG are the ebst weapons agaisnt lerks...

    I d say that i am able to take down Sg Marines if they arent very careful. You just need the right timing....against HMGs...i usually never move into close battle with them unless i have a fade or 2 who take their fire. Cause if the HMG doesnt kill you while you are charging they get you as soon as you retreat.

    But...LMGs are also able to kill lerks... noob ones of course. It takes about 20 shots (?) to kill one...The usual public lerks are spore only. So if he spores the base and you suddenly jump right inf ront of him and start shooting he wont attack you with bite. He ll try to retreat but if done right he wont stand a chance.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-Ballisto+May 12 2005, 07:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ May 12 2005, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone else find that a lerk is very very hard to kill <b>when his name is "Buggeh"</b>? <b>Even if you equip a whole team with shotguns</b>? With a shotgun <b>he never goes</b> down. <b>evar</b>. Lmgs don't seem to hurt <b>him</b>. <b>Does he</b> have a really tiny hitbox or what?

    And is this something that needs fixing? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, neuter him so that he can never produce pro-Lerk offpring.
  • ZammaZamma Join Date: 2004-05-04 Member: 28458Members, Constellation
    Nah Buggeh is just some nub who goes on yo clan alot who gets owned <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    Lerks die great to anything, aslong as you keep that pretty target icon on them. (yes, the crosshair)

    However, again.. this is a TEAMgame. If you get anoyed by lerk, someone should start to take the long route and nail the lerk in the back.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Try this in Nano on Veil with that pesky lerk sporing from the vent. Crawl from the west or the east side beneath the lerk, shoot its tail off when in range.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin-DeathblowESF+May 13 2005, 02:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeathblowESF @ May 13 2005, 02:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A bit of advice would be to get as many lmg rounds into it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thanks for the advice, I never saw it that way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Splinter_SteveSplinter_Steve Join Date: 2005-03-20 Member: 45881Members
    It is extremely easy to kill a lerk if you can sneak up on him. Sometimes camping right outside a vent in non-suspicious territory is good. When he jumps out, he's looking to go somewhere, not knowing he really should be maneuvering to dodge. Go through the back of the map to where the lerk is. If he's on the ground at any point he's easy prey. You'll half kill him by the time he gets off the ground if you surprise him, and his initial reaction will be to fly in a relatively straight line. It's very crucial to know where the lerk wants to make his exit, it's usually the closest one but if you've been battling a lerk even one life you can come back and pre-empt his favorite route in a room, since more often than not they'll repeat what they do.

    A good feel for the map and how aliens use it is a huge advantage in taking anything down. Naturally shotties are easier since you only need an instant to line up a shot or two in close quarters if it ever moves in. That's why they cost ten res a piece.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    Sneaking up on lerks is tough... the good ones can hear you, check their rear, etc. And aren't predictable. And they're always moving <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Electrical_TapeElectrical_Tape Join Date: 2003-07-18 Member: 18257Members
    <!--QuoteBegin-Ballisto+May 12 2005, 07:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ May 12 2005, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone else find that a lerk is very, very hard to kill with an lmg? And easy to kill with a shotgun? With a shotgun, lerks go down in two hits. Lmgs don't seem to hurt them. Do they have a really tiny hitbox or what?

    And is this something that needs fixing?

    EDIT: I actually don't know your man "Buggeh"... I play on Tactical Gamer 90% of the time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Aim at a flying lerks feet... the hit boxes when flying are ridiculously low.
  • xKrazYxxKrazYx Join Date: 2004-05-19 Member: 28762Members
    It is probably harder to kill a good Lerk than a Onos. A celerity Lerk can fly circles around most average marines, and good ones can even pwn SG marines. I've done it before, killed a HA/SG as Lerk. The Lerk's biggest strength is it's speed and it's small size. Because of this, it's a lot harder to kill w/ LMG than SG because shotgun has a spread, and it's instant. It's easier to lock on for a split second than 3-4 seconds, what the other guy said.
  • TresthTresth Join Date: 2002-11-03 Member: 5602Members, Constellation
    <!--QuoteBegin-Zamma+May 13 2005, 01:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zamma @ May 13 2005, 01:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nah Buggeh is just some nub who goes on yo clan alot who gets owned <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Exactly, Buggeh has no skill <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    bugs is a dirty celeritylerk with buggy rates?!
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    if you get the surprise on a landed lerk (on the ground) hes pretty much dead because as son as you start shooting and for him to realise you aleady pumped in over 10 bullets and the reaction is to slow to avoid the remaining bullets that will kill him.

    Surprise attacks are the best for lerks.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    lerks are easy to kill, just sneak up on them, and BAM! with a shotty <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    or if that fails, turn on your uber leet admin hax (hmginfammo.amxx) and blast till the level geometry is gone. if that dont kill the lerk, i dont know what will X.x
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin-GiGaBiTe+May 16 2005, 08:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ May 16 2005, 08:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lerks are easy to kill, just sneak up on them, and BAM! with a shotty <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    or if that fails, turn on your uber leet admin hax (hmginfammo.amxx) and blast till the level geometry is gone. if that dont kill the lerk, i dont know what will X.x <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nuke plugin...now that will wipe out those pesky wabbits...I mean Werks!
  • Drop_teh_mcDrop_teh_mc Join Date: 2005-02-25 Member: 42480Members
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-meep+May 13 2005, 02:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (meep @ May 13 2005, 02:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+May 13 2005, 12:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ May 13 2005, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The shotgun has awp syndrome against lerks and skulks.  With the LMG you have to train a bead on your target, with the shotty you just point and click.  Because lerks move so damn fast and unpredicatably it is ALOT easier to just put the crosshair on them for a moment rather then suppressing fire on them.  Hence they are harder to kill with the LMG then a shotty. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    He gets style points for using the term "awp syndrome". <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    <!--QuoteBegin-Electrical Tape+May 15 2005, 10:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Electrical Tape @ May 15 2005, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Aim at a flying lerks feet... the hit boxes when flying are ridiculously low.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    FINALLY! THIS is the kind of reply I wanted when I started this thread! Know of a post/website that shows all the hitboxes?
  • SuitePeeSuitePee Join Date: 2004-11-18 Member: 32857Members
    Damn shotguns solve everything. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    not the long range problems. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    pistols ftw?

    2 Marines and a pistol script solve every lerk problem as long as the thingy is stupid enough to lurk out of its cloarf for 2 seconds.

    dakadaka...dead lurk...CLOARF IS OURZZ AGAIN
  • m4dm4d Join Date: 2003-07-25 Member: 18419Members
    <!--QuoteBegin-Ballisto+May 17 2005, 04:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ May 17 2005, 04:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Electrical Tape+May 15 2005, 10:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Electrical Tape @ May 15 2005, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Aim at a flying lerks feet... the hit boxes when flying are ridiculously low.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    FINALLY! THIS is the kind of reply I wanted when I started this thread! Know of a post/website that shows all the hitboxes? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No need for any site with info like that as hitboxes are not as bugged anymore as they had been in early versions (hello gordon freeman-onos).
    Most of the hitboxes now suit to the models.

    And as for pwning lerks. How about weaponupgrades? ^^
    With wu3 they are easy to shoot down with nearly everything.

    And i hate ppl with good lerkskills -_- they go lerk so soon (1-2 minute with some kills) most marines don't have a chance without decent upgrades against them.

    Worst are the ones using 3jump scripts to dodge or get away fast.
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