Armor Boost's Effect On Lerking

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Comments

  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    <!--QuoteBegin-Anderval+May 19 2005, 01:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anderval @ May 19 2005, 01:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Garet Jax+May 19 2005, 12:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Garet Jax @ May 19 2005, 12:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Plus, in our European matches, blockscripts are on (though I've been accused of using a pistol script many times before...)

    To add my $0.02- a celerity pancaking lerk cannot be killed. (It's gotten to the point where I just ignore lerks, and scan for skulks taking advtange of the lerk acting as a decoy... All the while watching spores sap my health).

    I think they really need to lower the effects of celerity on the lerk. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i do believe that's the point of the lerk, well done :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    to not die? i dont think it is
  • xtremecorextremecore Join Date: 2005-01-21 Member: 36506Members, Constellation
    <!--QuoteBegin-MrGunner+May 8 2005, 01:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrGunner @ May 8 2005, 01:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah celerity lerks are nub. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    be sure to notify milo ;x <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
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