Ns_thorstation

PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
edited May 2005 in Mapping Forum
<div class="IPBDescription">v.D.3 complete</div> Initial release Apr 4 2004
Last major update Apr 4 2005
Last minor update May 5 2005

In testing at Lunixmonster since 'initial release' with player loads up to 8v8. 'Last major update' removed several node locations, making the map less of a tech-up-fest and more of a give-and-take.

Archive updated May 5 2005 to include ns_thorstation.wad ... dunno why it's asking for it, it shoulda been compiled-in. Grr. Anyway, i'll link to both an updated archive and a dl for just the wad.

<a href='http://www.confusionville.net/Plaguebearer/maps/ns_thorstation/ns_thor_d3.zip' target='_blank'>ns_thor_d3.zip</a>

<a href='http://www.confusionville.net/Plaguebearer/maps/ns_thorstation/ns_thor_d3.zip' target='_blank'>ns_thorstation_wad.zip</a>

<img src='http://www.confusionville.net/Plaguebearer/maps/ns_thorstation/halflife00.jpg' border='0' alt='user posted image' />

<img src='http://www.confusionville.net/Plaguebearer/maps/ns_thorstation/halflife23.jpg' border='0' alt='user posted image' />

<img src='http://www.confusionville.net/Plaguebearer/maps/ns_thorstation/halflife28.jpg' border='0' alt='user posted image' />

<img src='http://www.confusionville.net/Plaguebearer/maps/ns_thorstation/halflife24.jpg' border='0' alt='user posted image' />

<img src='http://www.confusionville.net/Plaguebearer/maps/ns_thorstation/halflife30.jpg' border='0' alt='user posted image' />

Comments

  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    infest the foot of green barrel glass. and his suport.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Actually, it's set into a depression in the ground - a hole, if you will - so it is possible to not be infested, logically.

    The real reason was to keep the texture mem down.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Pretty spiffy, nice work PB.
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    It's beautiful, and it plays well.

    I'd love to see other communities playtest it and let us know if they saw it balanced as well. But, this map is just amazing. Official status go go go.
  • KazbarKazbar Join Date: 2004-10-20 Member: 32368Members, Constellation
    Looks like a nice map.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    Plaguebearer, I've always thought your mapping ability was a cut above others, and this effort is no exception.

    The layout is well thought out, and the lighting is flawless. The contrast on several of the shots brings a great atmosphere to the level. I hope the sound is as good as the visual!

    The third shot looks a bit plain, but looks as though you could do more without ruining the r_speeds too much.

    Some simple external parts of the ship, like an attenna coming off the side of the ship or something could add a lot more. This attenna could have lights on it or something, and then dim the lights in the room and have rays of light coming in from outside.

    But then, looking at the layout, you might be pushing the limits of what else you could include. Anyway, I really like it, good work <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    maybe its just me... I took a quick walk through the map:
    - spawned in the rr... and was stuck (had to rejoin and use another player start)
    - locations without names, thats no good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    - INCREDIBLE high r_speeds. seriously, we arent talking about one accident, we are talking about some areas (water tank hive, access epsilon, power cort etc.) with speeds above 1000. is there any explanation for this? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    you definitely have some nice architecture but some parts look like you had no time / no idea what to do and just connected 2 locations with a simple hallway. you should also think about movement, onos need much more space and this small doorways will be hell. its sad, you created some very nice details just to drown them in flatness in the next room <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    maybe you could gimme your mail so I can send you a suggestion.
  • ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver
    Certainly looks good. I'll check it out on the weekend.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    I don't have an email, really. A pm with links to pics to the areas with problem rspeeds would be nice though. I thought I had nailed them all.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Aha. I did a runthru, and think I see the problem. A couple brushents are rendering when they shouldnt be, adding to the visible polies. Hmmm.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Awesome, always been a fun as hell map to play.

    You have any days it's being played on LM at all?
  • MalevolentMalevolent Join Date: 2003-08-03 Member: 18842Members
    Looks good PB. <3

    You should organize a new playtest of it on LM. I haven't played this map since several versions ago, so get to it quick!
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    There's no set time it's played there. Usually, someone will complain about the current map (usu. Altair :/ ) and I'll go "Thor?" and everyone goes batshit, either for or against it.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-Plaguebearer+May 6 2005, 10:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Plaguebearer @ May 6 2005, 10:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There's no set time it's played there. Usually, someone will complain about the current map (usu. Altair :/ ) and I'll go "Thor?" and everyone goes batshit, either for or against it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The choice between Thor and Altair is a bit of a no-brainer, really.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited May 2005
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    below we see a too small lip for the elevator tickness.

    <a href='http://img110.echo.cx/my.php?image=nsthord300014sa.jpg' target='_blank'><img src='http://img110.echo.cx/img110/3104/nsthord300014sa.th.jpg' border='0' alt='user posted image' /></a>

    and here will see a misslaing floor. at gel hive.
    <a href='http://img110.echo.cx/my.php?image=nsthord300021qs.jpg' target='_blank'><img src='http://img110.echo.cx/img110/7185/nsthord300021qs.th.jpg' border='0' alt='user posted image' /></a>

    and we go to much repeat lights.

    <a href='http://img110.echo.cx/my.php?image=nsthord300030lu.jpg' target='_blank'><img src='http://img110.echo.cx/img110/6167/nsthord300030lu.th.jpg' border='0' alt='user posted image' /></a>

    here i lsot the water surface maybe if you slice the water 1 unit tick to make the water surface.

    <a href='http://img206.echo.cx/my.php?image=nsthord300052wv.jpg' target='_blank'><img src='http://img206.echo.cx/img206/2664/nsthord300052wv.th.jpg' border='0' alt='user posted image' /></a>

    maybe if you duplicate the ladder in front of that will turn less danger fall.
    <a href='http://img206.echo.cx/my.php?image=nsthord300067ia.jpg' target='_blank'><img src='http://img206.echo.cx/img206/3025/nsthord300067ia.th.jpg' border='0' alt='user posted image' /></a>
    maybe here too.
    <a href='http://img206.echo.cx/my.php?image=nsthord300157tm.jpg' target='_blank'><img src='http://img206.echo.cx/img206/3668/nsthord300157tm.th.jpg' border='0' alt='user posted image' /></a>

    here something i love
    <a href='http://img110.echo.cx/my.php?image=nsthord300040hx.jpg' target='_blank'><img src='http://img110.echo.cx/img110/7875/nsthord300040hx.th.jpg' border='0' alt='user posted image' /></a>
    is beautifull especialy the water i love this water.

    pb, i wanna make a cc , construtive critism, at image above i show my felling at that corner, please dont be mad or sad for that, but this corner yell:"detail me please".
    <a href='http://img220.echo.cx/my.php?image=nsthord300003eo.jpg' target='_blank'><img src='http://img220.echo.cx/img220/8524/nsthord300003eo.th.jpg' border='0' alt='user posted image' /></a>

    here another screen in the most love place the left place are function dark and new toollockers with red texture in the other hand we have a open acess way this is something i like so much.
    <a href='http://img206.echo.cx/my.php?image=nsthord300079ew.jpg' target='_blank'><img src='http://img206.echo.cx/img206/9076/nsthord300079ew.th.jpg' border='0' alt='user posted image' /></a>

    the below image show off the black dunno wall maybe a wip wall, maybe include some controls or keypad,keyboard,buttons or something better than this.
    <a href='http://img206.echo.cx/my.php?image=nsthord300081kj.jpg' target='_blank'><img src='http://img206.echo.cx/img206/7357/nsthord300081kj.th.jpg' border='0' alt='user posted image' /></a>

    here a leaf saw into portal vis
    <a href='http://img206.echo.cx/my.php?image=nsthord300099rq.jpg' target='_blank'><img src='http://img206.echo.cx/img206/8463/nsthord300099rq.th.jpg' border='0' alt='user posted image' /></a><a href='http://img206.echo.cx/my.php?image=nsthord300105gc.jpg' target='_blank'><img src='http://img206.echo.cx/img206/3060/nsthord300105gc.th.jpg' border='0' alt='user posted image' /></a><a href='http://img206.echo.cx/my.php?image=nsthord300117zf.jpg' target='_blank'><img src='http://img206.echo.cx/img206/9397/nsthord300117zf.th.jpg' border='0' alt='user posted image' /></a>

    this place need some detail.
    <a href='http://img206.echo.cx/my.php?image=nsthord300128ef.jpg' target='_blank'><img src='http://img206.echo.cx/img206/4493/nsthord300128ef.th.jpg' border='0' alt='user posted image' /></a>

    this dead end coudl have a ladder to a closed door, a broken elvator or a closed door.
    <a href='http://img206.echo.cx/my.php?image=nsthord300134mo.jpg' target='_blank'><img src='http://img206.echo.cx/img206/1530/nsthord300134mo.th.jpg' border='0' alt='user posted image' /></a>

    here another dead end with a wierd texture wall or you replace all wall with this new grey or trade the grey for one of the other wall textures.
    <a href='http://img206.echo.cx/my.php?image=nsthord300148sw.jpg' target='_blank'><img src='http://img206.echo.cx/img206/2267/nsthord300148sw.th.jpg' border='0' alt='user posted image' /></a>

    strange this place this hav this beautifull glass pipes but have a closed mirror place look the same has having in old days pipes but the floor doesnt have any broke pipes.
    <a href='http://img220.echo.cx/my.php?image=nsthord300164nm.jpg' target='_blank'><img src='http://img220.echo.cx/img220/6128/nsthord300164nm.th.jpg' border='0' alt='user posted image' /></a>

    this room have average world polies 900 and are between 2 hives maybe marines could make a base here and cut the water tank hive from the gel hive.

    <a href='http://img220.echo.cx/my.php?image=nsthord300170ew.jpg' target='_blank'><img src='http://img220.echo.cx/img220/3299/nsthord300170ew.th.jpg' border='0' alt='user posted image' /></a>
    miss alingment of texture.
    <a href='http://img220.echo.cx/my.php?image=nsthord300184yy.jpg' target='_blank'><img src='http://img220.echo.cx/img220/7362/nsthord300184yy.th.jpg' border='0' alt='user posted image' /></a>

    here you have flat ceil and floor:
    <a href='http://img220.echo.cx/my.php?image=nsthord300199va.jpg' target='_blank'><img src='http://img220.echo.cx/img220/3376/nsthord300199va.th.jpg' border='0' alt='user posted image' /></a>
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I like the triple lights. Looks like a design that someone might acctually use, not thinking entirely of practicality but image as well.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    and now a giant of monitor you could include 100 polies in details here or fix that suports.
    <a href='http://img220.echo.cx/my.php?image=nsthord300208xg.jpg' target='_blank'><img src='http://img220.echo.cx/img220/8233/nsthord300208xg.th.jpg' border='0' alt='user posted image' /></a>
    maybe another day i will psot the other 14 images at moment im tired.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Plaguebearer+May 6 2005, 02:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Plaguebearer @ May 6 2005, 02:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't have an email, really. A pm with links to pics to the areas with problem rspeeds would be nice though. I thought I had nailed them all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    NO EMAIL?
    in this days its like not having a key for your front door.
    I made a little test to determine another good looking style of textures but Im dont really want to post it here. get yourself an email adress <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Well, technically, I have hotmail, but I get 300+ spams a day there that the spamfilter DOESNT catch. It gets old sifting thru that.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Give me your e-mail addy

    I'll send you a

    *fanfare*

    G-MAIL

    *fanfare dies in a record scratch*

    No, seriously, I'll just give you a g-mail invite... got like, 50 of em sittin round collecting dust. Great e-mail service, great spam filters <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    now that looks nice
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    A far as adding detail, carioca, I'm at 98% or so of many of the map limits (was at 150% planes before optplns, whew), thus there's little in the way of addition I can do.

    This is also why some of the halls are "plain". I had to cut a lot of detail out of the map to get it to run.
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    In some of the alien hives... the infestation textures seem really stretched, therefor making it look sort of ugly. I know the alien hive with the elevator was just full of stretchy infestation textures.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited May 2005
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    im not calling to shape a door just a texture wise placement place a door texture at ends of that hall just it.
    and fix that concrete wall palce the old hera texture in it.

    and a cave infest fest could be nice in big funcwall with 20 brushes spikes
  • ZephorZephor Join Date: 2002-12-25 Member: 11547Members, Constellation
    Power Core main access: It is a little too easy to shoot the node down and the aliens can't do anythign about it. Maybe you should put a vent that goes near there from the hive so the start alien hive node doesn't get show down early in the game ;p

    There aren't enough nodes near marine start. I think 2 nodes a little closer would be nice. I'll try and give some more advice as they come <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-Zephor+May 14 2005, 08:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zephor @ May 14 2005, 08:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There aren't enough nodes near marine start. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nodes near marine start are bad. They are just freebies for the marine team as they are "given" nodes to work with. Aliens can never hope to cap them unless they are hopelessly dominating the marines.

    Furthermore, the map only has 8 nodes, so aliens won't have an easy time finding freebie nodes either. Good node placement.


    However, looking at the layout all I can see is plenty of areas with no importance to them other than to travel through them, especially around marine start.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    Compress all your textures, make the hallways more useful for tactics, stretch the door sizes, and you're good.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Plaguebearer+May 7 2005, 09:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Plaguebearer @ May 7 2005, 09:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, technically, I have hotmail, but I get 300+ spams a day there that the spamfilter DOESNT catch. It gets old sifting thru that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    G-Mail account <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> I myself still have 50 invites as will others on the forums.
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