Problems With Searchlight Prefab
Drek
Join Date: 2002-12-19 Member: 11165Members
Before someone jumps all over me for using a prefab, I'm going to get defensive, and say, I don't care that its a prefab. I'm a newbie mapper, and I could never have done as good a job as this guy did at creating this searchlight.
However, having got that out of the way, I do have a problem with it. Its a func_pendulum that is passable, but the cone is nonetheless stopping bullets, or at least I am getting bullet hit sprites when I try to fire through it. Any suggestions on how I can prevent the cone from stopping bullets or appearing to be hit by bullets?
I also want the searchlight itself to stop bullets. Should I place an invisible func_wall around it?
Thanks in advance.
However, having got that out of the way, I do have a problem with it. Its a func_pendulum that is passable, but the cone is nonetheless stopping bullets, or at least I am getting bullet hit sprites when I try to fire through it. Any suggestions on how I can prevent the cone from stopping bullets or appearing to be hit by bullets?
I also want the searchlight itself to stop bullets. Should I place an invisible func_wall around it?
Thanks in advance.
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