Commander Client Crash Problem

DrekDrek Join Date: 2002-12-19 Member: 11165Members
I have a map I worked long and hard on, for several months, it is my first map, it is a classic NS map. I put the finishing touches on it, it compiles no problem, I can run around in it, but if I sit in the command chair and start placing buildables, my client will crash. The server doesn't crash, only the command client. I haven't had any other marines on at the time, so I don't know if other marines crash at the same time, but I am guessing not. I'm wondering if anyone might have an idea what the problem might be.

Comments

  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    host your source map for ppl can see and give some ideas.
  • DrekDrek Join Date: 2002-12-19 Member: 11165Members
    I'll do another compile tonight and put up the source and compiled tomorrow.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    You have the info_mapinfo entity setup correctly and your map filename is ns_yourmapname?

    These will setup various things for the commander and his view. The "ns_" tag will tell the ns engine that it is dealing with a ns type map, consequently setting up the map for classic gameplay.

    If you did these two thing just ignore me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DrekDrek Join Date: 2002-12-19 Member: 11165Members
    edited May 2005
    Ahh, nevermind, I got all excited for no reason. The map name is ns_mapname as it should be. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I'll check the entity to see if it is set up correctly.

    edit: Well you've given me some hope, some of my min/max x/y coordinates were a little screwy in the mapinfo entity, I also didn't have the map name in there. My cull distance was also ridiculously high. I've radically decreased it, and we will see if that and the name did the trick... *crossed fingers*

    Thanks for the suggestions.
  • DrekDrek Join Date: 2002-12-19 Member: 11165Members
    I think the problem was that I had my x/y culling distance set way too high. I had it at 2048, and now it is at 512 and everything appears to be working quite well. My problem is I couldn't find any good specific advice on what to set it at. I haven't tested it with anyone in the game with me, but with sv_cheats 1 I was able to place stuff with no problem.
Sign In or Register to comment.