Music Volume?
Terr
Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
in Tech Support
Comments
A workaround would be appreciated.
(Though <i>is</i> it the music? I'm pretty sure I turned it off. I think it may just be some of the ambient sounds.)
Anyway, Terr, you can control the in game volume of music with the command "cl_musicvolume". The variable ranges from 0-255.
Here's a little set of scripts that let's you bind two keys to raise and lower music volume (in this case the "[" and "]" keys)<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias mp3vol_00 "alias mp3volup mp3vol_01;alias mp3voldn mp3vol_00;developer 1;echo ---[OFF]--;developer 0;cl_musicvolume 0.0"
alias mp3vol_01 "alias mp3volup mp3vol_02;alias mp3voldn mp3vol_00;developer 1;echo MP3 *---------;developer 0;cl_musicvolume 25.5"
alias mp3vol_02 "alias mp3volup mp3vol_03;alias mp3voldn mp3vol_01;developer 1;echo MP3 -*--------;developer 0;cl_musicvolume 51.0"
alias mp3vol_03 "alias mp3volup mp3vol_04;alias mp3voldn mp3vol_02;developer 1;echo MP3 --*-------;developer 0;cl_musicvolume 76.5"
alias mp3vol_04 "alias mp3volup mp3vol_05;alias mp3voldn mp3vol_03;developer 1;echo MP3 ---*------;developer 0;cl_musicvolume 102.0"
alias mp3vol_05 "alias mp3volup mp3vol_06;alias mp3voldn mp3vol_04;developer 1;echo MP3 ----*-----;developer 0;cl_musicvolume 127.5"
alias mp3vol_06 "alias mp3volup mp3vol_07;alias mp3voldn mp3vol_05;developer 1;echo MP3 -----*----;developer 0;cl_musicvolume 153.0"
alias mp3vol_07 "alias mp3volup mp3vol_08;alias mp3voldn mp3vol_06;developer 1;echo MP3 ------*---;developer 0;cl_musicvolume 178.5"
alias mp3vol_08 "alias mp3volup mp3vol_09;alias mp3voldn mp3vol_07;developer 1;echo MP3 -------*--;developer 0;cl_musicvolume 204.0"
alias mp3vol_09 "alias mp3volup mp3vol_10;alias mp3voldn mp3vol_08;developer 1;echo MP3 --------*-;developer 0;cl_musicvolume 229.5"
alias mp3vol_10 "alias mp3volup mp3vol_10;alias mp3voldn mp3vol_09;developer 1;echo MP3 ---------*;developer 0;cl_musicvolume 255.0"
bind ] mp3volup
bind [ mp3voldn
mp3vol_10 // set default to max volume<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
And yes this works in ns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
cl_musicenabled 0/1 (or is it cl_enabledmusic 0/1) seams to be a working console command, but it doesn't register.
One thing I noticed a long time ago in playtesting was that turning on EAX completely screws up the sound levels. It tends to way over-amp the mp3s (including the music) and makes all the in-game .wavs nearly inaudible. Just turning off EAX fixed this for me, and it was reproducible on other machines. Give it a try and see if that helps.
I just want a bit less loud
You can turn off the music with Multiplayer -> Customize -> Advanced options, and then untick the music box...
But the mp3 ambience can still be WAY too loud, it hurts my ears. Gonna do some file replacement.
They're all in C:\SIERRA\Half-Life\ns\sound\ambience\
They're all in C:\SIERRA\Half-Life\ns\sound\ambience\
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You already found some nice sounds ?