Tip For Comm's

Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
<div class="IPBDescription">In the early game</div> Hey comms, I seem to be finding that no public commanders are aware of the most important part of a game of ns.

In the first 3:30 the ONLY thing you should be worried about (besides basic stuff like dropping base and the first 2 rt's for your builders) is the alien nodes. The aliens' power is directly drawn from their rt base. This is obvious. Think about when YOU are on aliens and nobody drops rt's. Now think about a situation where your gorges drop rt's and then those nodes die quickly. Its gg right? Well when you are in the chair, why aren't you remembering this?

To find the hive drop ammo packs where the hives would be. When an ammo pack doesn't drop or drops then visibly falls through a hive, thats the one. You will also hear alien sounds around the area most likely.

Now go to the obvious close rt's and listen for them. They make a little gurgling noise, and you will probably hear a gorge building them. So send any free marines there! You only need 2-3 rt's and 3 buildings in base. AT MOST you need 2 marines building, everybody else should be pushing those alien rt's. Call your marines by their names, tell them to go to the waypoint which you place on those rt's.

<span style='color:red'>If you take down alien nodes, you positively delay the second hive, the fades, and rt/lerks. (anything that costs 50 res) During this delay, you keep your upgrades going, so when you do face a second hive situation you are much better off. </span>

Nothing will win you more games than listening to this.

Comments

  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    ^^ ftw

    Seriously, pub comms should listen to this.
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    yeah yeah sending 10 rines to hunt rts okay. nice strat but never saw ppl doing it except bots
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I am not gona stop there, actually I am greedy. I want it all..


    My most given order in one match is always "get me rts".

    I don't bother to send them to kharaa RTs, I just send them to all. Is it theres? ammospam, shoot and claim. Noones? Wrong, that also our rt.

    before the game hits 5 min I want 5 RTs and all rines with no job hunting for more.
  • GigabaneGigabane Join Date: 2005-04-02 Member: 47263Members
    <!--QuoteBegin-DC Darkling+Apr 28 2005, 02:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DC Darkling @ Apr 28 2005, 02:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My most given order in one match is always "get me rts". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ditto.
    First thing I do when I hop into the chair, is say 'everyone but "Insert one marine here" go and get me rts.'
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    Not all the truth.

    there are someone who is so l33t that he gonna r4k till fade. and u know the skills of pub marines, cannot aim cannot listen cannot weld. maybe u delay those who cant bite so well, but u cant stop a 2 minutes fade.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    Which is why in pubs u usually need 3/4 of the team to go hunt RTs. That way, no matter what the aliens do, 80% of the time as skulks they won't be able to stop the marines.

    It is likely your team cannot cap unclaimed RTs and assault Kharaa RTs at the same time. Cause there will be skulks out to eat them. In this case, it's best to focus on killing the Kharaa RTs. Once they are reacting to you to defend their nodes, the 1-2 rambos capping RTs elsewhere will have an easier time.

    This is a nasty way to implement electrification. If it's a 10v10 server, send 7-8 marines to kill Kharaa RTs, then electrify it. Now Kharaa will either have to waste time taking it down without a fade, which ur marines can disrupt easily, or build RTs elsewhere, which will be very easy to take down as skulks find it hard to get to such locations.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    So you'll spend like 90 res electrifying stuff...and by the time the nodes are electrified the fades will come like one minute later. Meanwhile, you'll have next to no upgrades because you spent too much res on elec...

    Smart move man.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    you only need 3 external rt's in the beginning. Anything else is a waste of res, because you can't give your marines the upgrades they need, and skulks will chew on your outlying nodes before they have even paid for themselves.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I do this alot, but my ONLY tactic in 3.x works in 9 out of 10 matches.

    I have yet to adapt my tactic with newer versions. silyl it still works.

    PUB tactic:

    one rine build base
    all others get rts
    build ip
    build armory
    up armory
    mine armory
    send rine for rts

    ONLY upgrade, starting with armor2. (only as in no turrets)
    med alot, ammospam alot.
    be damn sure to get a obs, perhaps even before builder leaves base.

    shoot kharaa in this order:
    RT
    upgrade chambers
    hives
    lifeforms, highest first

    Do not save rts, but instead push for theres. IF they lose a rt, and we lose a rt, ours is up again faster then theres.
    a 8 man team for rines can feed of one rt, kharaa can't. Don't expect to just have 1 rt, but if its a similair count, rines are in advantage.

    5 min lv2 armor + HMGs and HA on the way is hard to stop if kharaa are livinf on a maximum of 3 nodes.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    What Router Box said! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    edited April 2005
    <!--QuoteBegin-Router Box+Apr 29 2005, 01:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Apr 29 2005, 01:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you only need 3 external rt's in the beginning.  Anything else is a waste of res, because you can't give your marines the upgrades they need, and skulks will chew on your outlying nodes before they have even paid for themselves. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I disagree--I think dropping a res node as marines is literally *almost* always worth it. It takes a skulk over 30 seconds to kill a node. Worst case when you drop a node there will be a skulk on it after 15 seconds, which means you lose like 3-4 res by dropping it but (especially in a 6v6) you gain a huge amount of time where the game is 5v6. Plus you delay the skulk from hitting your other nodes.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    If the hive is fusion, I'd rather have my rines attacking acidic than capping chem trans and sat comm, assuming we already have double and at least west. Talking again in the first 4:00 of the game.

    That makes sense doesn't it nada?
  • ByuuByuu Join Date: 2004-09-19 Member: 31803Members
    edited April 2005
    <!--QuoteBegin-Lofung+Apr 28 2005, 08:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lofung @ Apr 28 2005, 08:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->u know the skills of pub marines, cannot aim cannot listen cannot weld.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    im a pubber, and i know how to press the number four on my keyboard...

    --------> 4 <--------

    -edit-

    but yea seriously rts make or break a win...
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    edited April 2005
    <!--QuoteBegin-Byuu+Apr 29 2005, 05:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Byuu @ Apr 29 2005, 05:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lofung+Apr 28 2005, 08:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lofung @ Apr 28 2005, 08:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->u know the skills of pub marines, cannot aim cannot listen cannot weld.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    im a pubber, and i know how to press the number four on my keyboard...

    --------> 4 <--------

    -edit-

    but yea seriously rts make or break a win... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So do upgrades and getting the hive early.

    You may know how to select a welder, but how often do you weld even LA marines without being prompted?
    Edit: I don't mean to use you as an example, but this is generally how things are in the pub scene.
  • ByuuByuu Join Date: 2004-09-19 Member: 31803Members
    edited April 2005
    <!--QuoteBegin-BlueNovember+Apr 29 2005, 05:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Apr 29 2005, 05:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You may know how to select a welder, but how often do you weld even LA marines without being prompted? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Man, u have a very good point there, i like shooting a lot more, REALLY DONT EVEN THINK ABOUT WELDING EXCEPT BUILDINGS <--- Thats just wrong

    Bottom line: rts! WELD!!! *hits head rapidly*

    -edit-
    (insert proof of editing here... or maybe in that boldfaced line below...)

    -edit2-
    lol edited like twice only 5 seconds after first post... im such a loser...
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